Author: Jamie Carragher
Publisher: Random House
ISBN: 1473584116
Category : Biography & Autobiography
Languages : en
Pages : 344
Book Description
'Essential reading for players, fans and coaches' - Steven Gerrard 'A cracking read' - Chris Evans 'I couldn't put it down' - Joey Barton What are the greatest games ever played? From Jurgen Klopp to Gary Neville, Xavi to David Beckham, Jamie Carragher speaks with teammates, rivals, managers and legends of the sport to identify and analyse football's greatest encounters. As Carra and his contributors take you into the dressing rooms and out onto the pitches of the world's most celebrated stadiums, they relive some of the defining moments of their playing careers as well as many more from the greatest football matches ever played - from title deciders and cup finals to against-all-odds comebacks, tactical masterclasses and old school classics. Packed full of hilarious stories, exclusive anecdotes and refreshing appraisals, in The Greatest Games Jamie Carragher takes you into the heart of these matches, revealing new insights into the teams, players and coaches that have shaped football.
The Great Game
Author: Peter Hopkirk
Publisher: John Murray
ISBN: 1848544774
Category : History
Languages : en
Pages : 661
Book Description
For nearly a century the two most powerful nations on earth, Victorian Britain and Tsarist Russia, fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized by Kipling. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned. The violent repercussions of the Great Game are still convulsing Central Asia today.
Publisher: John Murray
ISBN: 1848544774
Category : History
Languages : en
Pages : 661
Book Description
For nearly a century the two most powerful nations on earth, Victorian Britain and Tsarist Russia, fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized by Kipling. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned. The violent repercussions of the Great Game are still convulsing Central Asia today.
The 100 Greatest Console Video Games
Author: Brett Weiss
Publisher: Schiffer Publishing
ISBN: 9780764346187
Category : Antiques & Collectibles
Languages : en
Pages : 0
Book Description
Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.
Publisher: Schiffer Publishing
ISBN: 9780764346187
Category : Antiques & Collectibles
Languages : en
Pages : 0
Book Description
Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.
The Greatest Stories Ever Played
Author: Dustin Hansen
Publisher: Feiwel & Friends
ISBN: 125018357X
Category : Young Adult Nonfiction
Languages : en
Pages : 235
Book Description
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Publisher: Feiwel & Friends
ISBN: 125018357X
Category : Young Adult Nonfiction
Languages : en
Pages : 235
Book Description
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Learn From Bobby Fischer's Greatest Games
Author: Eric Schiller
Publisher: Cardoza Publishing
ISBN: 1580425461
Category : Games & Activities
Languages : en
Pages : 235
Book Description
table { }td { padding-top: 1px; padding-right: 1px; padding-left: 1px; color: windowtext; font-size: 10pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Arial,sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }.xl67 { font-family: Times; text-align: left; }.xl68 { font-family: Times; text-align: left; border: 0.5pt solid windowtext; }.xl69 { font-family: Times; text-align: center; border: 0.5pt solid windowtext; } The first book about the great American chess champion Bobby Fischer written for the average player-90% of the chess playing audience- Schiller focuses on the lessons players can learn from his games. Packed with diagrams and easy-to-understand pointers showing what fischer was thinking and how players can apply these concepts and strategies to their own games, this great learning tools borrows from the wisdom and beauty of Fischer's greatest games and passes it on to new generations.
Publisher: Cardoza Publishing
ISBN: 1580425461
Category : Games & Activities
Languages : en
Pages : 235
Book Description
table { }td { padding-top: 1px; padding-right: 1px; padding-left: 1px; color: windowtext; font-size: 10pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Arial,sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }.xl67 { font-family: Times; text-align: left; }.xl68 { font-family: Times; text-align: left; border: 0.5pt solid windowtext; }.xl69 { font-family: Times; text-align: center; border: 0.5pt solid windowtext; } The first book about the great American chess champion Bobby Fischer written for the average player-90% of the chess playing audience- Schiller focuses on the lessons players can learn from his games. Packed with diagrams and easy-to-understand pointers showing what fischer was thinking and how players can apply these concepts and strategies to their own games, this great learning tools borrows from the wisdom and beauty of Fischer's greatest games and passes it on to new generations.
The 100 Greatest Retro Videogames
Author: Future Publishing Ltd
Publisher: Carlton Books
ISBN: 9781787393080
Category : Computer games
Languages : en
Pages : 0
Book Description
Love video games? Here's a huge countdown of the 100 greatest retro games of all time--along with developer interviews, behind-the-scenes stories, and amazing facts and trivia From platformers and puzzlers to shooters and racing games, this brilliantly illustrated book showcases the 100 greatest retro video games, as chosen by the experts at Retro Gamer magazine. It looks at everything from 8-bit hits such as Pac-Man and Manic Miner to more recent classics like Halo: Combat Evolved and Resident Evil 4. There's something here for everyone, whether you're a fan of Shenmue or Super Mario Kart. In addition to the top 100, there's also in-depth coverage of the biggest games, including gorgeous screenshots and artworks, and revealing interviews with the people who created them. This is a must-read for all fans. Interviews include Shigeru Miyamoto on Super Mario Bros John Romero on DOOM Toru Iwatani on Pac-Man Alexey Pajitnov on Tetris
Publisher: Carlton Books
ISBN: 9781787393080
Category : Computer games
Languages : en
Pages : 0
Book Description
Love video games? Here's a huge countdown of the 100 greatest retro games of all time--along with developer interviews, behind-the-scenes stories, and amazing facts and trivia From platformers and puzzlers to shooters and racing games, this brilliantly illustrated book showcases the 100 greatest retro video games, as chosen by the experts at Retro Gamer magazine. It looks at everything from 8-bit hits such as Pac-Man and Manic Miner to more recent classics like Halo: Combat Evolved and Resident Evil 4. There's something here for everyone, whether you're a fan of Shenmue or Super Mario Kart. In addition to the top 100, there's also in-depth coverage of the biggest games, including gorgeous screenshots and artworks, and revealing interviews with the people who created them. This is a must-read for all fans. Interviews include Shigeru Miyamoto on Super Mario Bros John Romero on DOOM Toru Iwatani on Pac-Man Alexey Pajitnov on Tetris
The Mammoth Book of the World's Greatest Chess Games .
Author: Wesley So
Publisher: Hachette UK
ISBN: 1472146212
Category : Games & Activities
Languages : en
Pages : 816
Book Description
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.
Publisher: Hachette UK
ISBN: 1472146212
Category : Games & Activities
Languages : en
Pages : 816
Book Description
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.
Garry Kasparov's Greatest Chess Games
Author: Igor Stohl
Publisher: Gambit Publications
ISBN:
Category : Games & Activities
Languages : en
Pages : 360
Book Description
Garry Kasparov has dominated the chess world for more than twenty years. His dynamism and preparation have set an example that is followed by most ambitious players. Igor Stohl has selected the best and most instructive games from Kasparov's later years, and annotated them in great detail. The emphasis is on explaining the thoughts behind Kasparov's decisions, and the principles and concepts embodied by his moves. Stohl provides a wealth of fresh insights into these landmark games, together with many new analytical points. This makes the book outstanding study material for all chess enthusiasts. Garry Kasparov was born in 1963, and burst onto the scene in the late 1970s with a series of astonishing results in Soviet and international events. In 1985 he became the youngest world champion in history by defeating Anatoly Karpov in an epic struggle. When he announced his retirement from professional chess twenty years later, he was still world number 1. Kasparov is an internationally renowned figure, famous even among the non-chess-playing public.
Publisher: Gambit Publications
ISBN:
Category : Games & Activities
Languages : en
Pages : 360
Book Description
Garry Kasparov has dominated the chess world for more than twenty years. His dynamism and preparation have set an example that is followed by most ambitious players. Igor Stohl has selected the best and most instructive games from Kasparov's later years, and annotated them in great detail. The emphasis is on explaining the thoughts behind Kasparov's decisions, and the principles and concepts embodied by his moves. Stohl provides a wealth of fresh insights into these landmark games, together with many new analytical points. This makes the book outstanding study material for all chess enthusiasts. Garry Kasparov was born in 1963, and burst onto the scene in the late 1970s with a series of astonishing results in Soviet and international events. In 1985 he became the youngest world champion in history by defeating Anatoly Karpov in an epic struggle. When he announced his retirement from professional chess twenty years later, he was still world number 1. Kasparov is an internationally renowned figure, famous even among the non-chess-playing public.
The Greatest Art Form
Author: Brett E. Mullaney
Publisher: CreateSpace
ISBN: 9781490541532
Category : Video games
Languages : en
Pages : 134
Book Description
During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless form of artistic expression: the video game. While our society is barely beginning to digest this new medium and redefine our understanding of artistic expression, video games are continuing to evolve and define the medium as the art world's most expressive, dynamic, and evolved art form. All art forms provoke us to reflect, to ponder, to feel, to engage in ideas, to challenge or invoke our strongly held beliefs and biases. They ask us to share and experience the lives, thoughts, and sentiments of others. With video games, for the first time in the history of artistic expression, we are now asked to choose, to explore, to make determinations, to take decisive action, and to follow our choices to their conclusions. We are now world explorers and decision makers, individuals acting on, with, and against the art itself. In The Greatest Art Form: Video Games and the Evolution of Artistic Expression, ideas are explored through the ways in which the video game form's most groundbreaking attribute, interaction, has allowed the video game to become the most malleable, dynamic, expressive, organic, and authentic art form in human history.As part exposition, part summary, and part critical analysis, The Greatest Art Form provides a detailed analysis and conversation about the countless ways video games have come to communicate with audiences through new and profound methods, in order to provide a new lens by which to digest and understand this new medium so full of wonder and potential. It contains content that includes critical analysis and dissection of some of the video game medium's most treasured game titles and series, including:* Silent Hill 2* Red Dead Redemption* BioShock* BioShock Infinite* Dishonored* Ico* Shadow of the Colossus* Flower* Journey* The Elder Scrolls Series* Fallout 3Explore the ways in which video games, more than any other art form, hold the most limitless potential to ask us to reflect, not only on the art itself, but ourselves.
Publisher: CreateSpace
ISBN: 9781490541532
Category : Video games
Languages : en
Pages : 134
Book Description
During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless form of artistic expression: the video game. While our society is barely beginning to digest this new medium and redefine our understanding of artistic expression, video games are continuing to evolve and define the medium as the art world's most expressive, dynamic, and evolved art form. All art forms provoke us to reflect, to ponder, to feel, to engage in ideas, to challenge or invoke our strongly held beliefs and biases. They ask us to share and experience the lives, thoughts, and sentiments of others. With video games, for the first time in the history of artistic expression, we are now asked to choose, to explore, to make determinations, to take decisive action, and to follow our choices to their conclusions. We are now world explorers and decision makers, individuals acting on, with, and against the art itself. In The Greatest Art Form: Video Games and the Evolution of Artistic Expression, ideas are explored through the ways in which the video game form's most groundbreaking attribute, interaction, has allowed the video game to become the most malleable, dynamic, expressive, organic, and authentic art form in human history.As part exposition, part summary, and part critical analysis, The Greatest Art Form provides a detailed analysis and conversation about the countless ways video games have come to communicate with audiences through new and profound methods, in order to provide a new lens by which to digest and understand this new medium so full of wonder and potential. It contains content that includes critical analysis and dissection of some of the video game medium's most treasured game titles and series, including:* Silent Hill 2* Red Dead Redemption* BioShock* BioShock Infinite* Dishonored* Ico* Shadow of the Colossus* Flower* Journey* The Elder Scrolls Series* Fallout 3Explore the ways in which video games, more than any other art form, hold the most limitless potential to ask us to reflect, not only on the art itself, but ourselves.