Author: Nathalia Holt
Publisher: Little, Brown
ISBN: 0316439169
Category : History
Languages : en
Pages : 400
Book Description
From the bestselling author of Rise of the Rocket Girls, the untold, "richly detailed" story of the women of Walt Disney Studios, who shaped the iconic films that have enthralled generations (Margot Lee Shetterly, New York Times bestselling author of Hidden Figures). From Snow White to Moana, from Pinocchio to Frozen, the animated films of Walt Disney Studios have moved and entertained millions. But few fans know that behind these groundbreaking features was an incredibly influential group of women who fought for respect in an often ruthless male-dominated industry and who have slipped under the radar for decades. In The Queens of Animation, bestselling author Nathalia Holt tells their dramatic stories for the first time, showing how these women infiltrated the boys' club of Disney's story and animation departments and used early technologies to create the rich artwork and unforgettable narratives that have become part of the American canon. As the influence of Walt Disney Studios grew -- and while battling sexism, domestic abuse, and workplace intimidation -- these women also fought to transform the way female characters are depicted to young audiences. With gripping storytelling, and based on extensive interviews and exclusive access to archival and personal documents, The Queens of Animation reveals the vital contributions these women made to Disney's Golden Age and their continued impact on animated filmmaking, culminating in the record-shattering Frozen, Disney's first female-directed full-length feature film. A Best Book of 2019: Library Journal, Christian Science Monitor, and Financial Times
Tinker Belles and Evil Queens
Author: Sean P. Griffin
Publisher: NYU Press
ISBN: 0814738702
Category : Social Science
Languages : en
Pages : 321
Book Description
The first book to address the interaction between the Walt Disney Company and the gay community From its Magic Kingdom theme parks to its udderless cows, the Walt Disney Company has successfully maintained itself as the brand name of conservative American family values. But the Walt Disney Company has also had a long and complex relationship to the gay and lesbian community that is only now becoming visible. In Tinker Belles and Evil Queens, Sean Griffin traces the evolution of this interaction between the company and gay communities, from the 1930s use of Mickey Mouse as a code phrase for gay to the 1990s "Gay Nights" at the Magic Kingdom. Armed with first-person accounts from Disney audiences, Griffin demonstrates how Disney animation, live-action films, television series, theme parks, and merchandise provide varied motifs and characteristics that readily lend themselves to use by gay culture. But Griffin delves further to explore the role of gays and lesbians within the company, through an examination of the background of early studio personnel, an account of sexual activism within the firm, and the story of the company's own concrete efforts to give recognition to gay voices and desires. The first book to address the history of the gay community and Disney, Tinker Belles and Evil Queens broadly examines the ambiguous legacy of how modern consumerism and advertising have affected the ways lesbians and gay men have expressed their sexuality. Disney itself is shown as sensitive to gay and lesbian audiences, while exploiting those same audiences as a niche market with strong buying power. Finally, Griffin demonstrates how queer audiences have co-opted Disney products for themselves-and in turn how Disney's corporate strategies have influenced our very definitions of sexuality.
Publisher: NYU Press
ISBN: 0814738702
Category : Social Science
Languages : en
Pages : 321
Book Description
The first book to address the interaction between the Walt Disney Company and the gay community From its Magic Kingdom theme parks to its udderless cows, the Walt Disney Company has successfully maintained itself as the brand name of conservative American family values. But the Walt Disney Company has also had a long and complex relationship to the gay and lesbian community that is only now becoming visible. In Tinker Belles and Evil Queens, Sean Griffin traces the evolution of this interaction between the company and gay communities, from the 1930s use of Mickey Mouse as a code phrase for gay to the 1990s "Gay Nights" at the Magic Kingdom. Armed with first-person accounts from Disney audiences, Griffin demonstrates how Disney animation, live-action films, television series, theme parks, and merchandise provide varied motifs and characteristics that readily lend themselves to use by gay culture. But Griffin delves further to explore the role of gays and lesbians within the company, through an examination of the background of early studio personnel, an account of sexual activism within the firm, and the story of the company's own concrete efforts to give recognition to gay voices and desires. The first book to address the history of the gay community and Disney, Tinker Belles and Evil Queens broadly examines the ambiguous legacy of how modern consumerism and advertising have affected the ways lesbians and gay men have expressed their sexuality. Disney itself is shown as sensitive to gay and lesbian audiences, while exploiting those same audiences as a niche market with strong buying power. Finally, Griffin demonstrates how queer audiences have co-opted Disney products for themselves-and in turn how Disney's corporate strategies have influenced our very definitions of sexuality.
Rise of the Rocket Girls
Author: Nathalia Holt
Publisher: Little, Brown
ISBN: 0316338915
Category : History
Languages : en
Pages : 370
Book Description
The riveting true story of the women who launched America into space. In the 1940s and 50s, when the newly minted Jet Propulsion Laboratory needed quick-thinking mathematicians to calculate velocities and plot trajectories, they didn't turn to male graduates. Rather, they recruited an elite group of young women who, with only pencil, paper, and mathematical prowess, transformed rocket design, helped bring about the first American satellites, and made the exploration of the solar system possible. For the first time, Rise of the Rocket Girls tells the stories of these women -- known as "human computers" -- who broke the boundaries of both gender and science. Based on extensive research and interviews with all the living members of the team, Rise of the Rocket Girls offers a unique perspective on the role of women in science: both where we've been, and the far reaches of space to which we're heading. "If Hidden Figures has you itching to learn more about the women who worked in the space program, pick up Nathalia Holt's lively, immensely readable history, Rise of the Rocket Girls." -- Entertainment Weekly
Publisher: Little, Brown
ISBN: 0316338915
Category : History
Languages : en
Pages : 370
Book Description
The riveting true story of the women who launched America into space. In the 1940s and 50s, when the newly minted Jet Propulsion Laboratory needed quick-thinking mathematicians to calculate velocities and plot trajectories, they didn't turn to male graduates. Rather, they recruited an elite group of young women who, with only pencil, paper, and mathematical prowess, transformed rocket design, helped bring about the first American satellites, and made the exploration of the solar system possible. For the first time, Rise of the Rocket Girls tells the stories of these women -- known as "human computers" -- who broke the boundaries of both gender and science. Based on extensive research and interviews with all the living members of the team, Rise of the Rocket Girls offers a unique perspective on the role of women in science: both where we've been, and the far reaches of space to which we're heading. "If Hidden Figures has you itching to learn more about the women who worked in the space program, pick up Nathalia Holt's lively, immensely readable history, Rise of the Rocket Girls." -- Entertainment Weekly
The World History of Animation
Author: Stephen Cavalier
Publisher:
ISBN: 9780520261129
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Lavishly illustrated and encyclopedic in scope, The World History of Animation tells the genre's 100-year-old story around the globe, featuring key players in Europe, North America, and Asia. From its earliest days, animation has developed multiple iterations and created myriad dynamic styles, innovative techniques, iconic characters, and memorable stories. Stephen Cavalier's comprehensive account is organized chronologically and covers pioneers, feature films, television programs, digital films, games, independent films, and the web. An exhaustive time line of films and innovations acts as the narrative backbone, and must-see films are listed along with synopses and in-depth biographies of individuals and studios. The book explains the evolution of animation techniques, from rotoscoping to refinements of cel techniques, direct film, claymation, and more. A true global survey, The World History of Animation is an exciting and inspirational journey through the large and still-expanding animation universe--a place as limitless as the human imagination. - A comprehensive international history of animation, featuring all genres, styles, media, and techniques - Features film, television, and web-based animation - Illustrated in full color throughout - Includes comprehensive biographies of leading practitioners
Publisher:
ISBN: 9780520261129
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Lavishly illustrated and encyclopedic in scope, The World History of Animation tells the genre's 100-year-old story around the globe, featuring key players in Europe, North America, and Asia. From its earliest days, animation has developed multiple iterations and created myriad dynamic styles, innovative techniques, iconic characters, and memorable stories. Stephen Cavalier's comprehensive account is organized chronologically and covers pioneers, feature films, television programs, digital films, games, independent films, and the web. An exhaustive time line of films and innovations acts as the narrative backbone, and must-see films are listed along with synopses and in-depth biographies of individuals and studios. The book explains the evolution of animation techniques, from rotoscoping to refinements of cel techniques, direct film, claymation, and more. A true global survey, The World History of Animation is an exciting and inspirational journey through the large and still-expanding animation universe--a place as limitless as the human imagination. - A comprehensive international history of animation, featuring all genres, styles, media, and techniques - Features film, television, and web-based animation - Illustrated in full color throughout - Includes comprehensive biographies of leading practitioners
Wild Minds
Author: Reid Mitenbuler
Publisher: Atlantic Monthly Press
ISBN: 0802147054
Category : Performing Arts
Languages : en
Pages : 445
Book Description
“A thoroughly captivating behind-the-scenes history of classic American animation . . . A must-read for all fans of the medium.” —Matt Groening In 1911, famed cartoonist Winsor McCay debuted one of the first animated cartoons, based on his sophisticated newspaper strip “Little Nemo in Slumberland,” itself inspired by Freud’s recent research on dreams. McCay is largely forgotten today, but he unleashed an art form, and the creative energy of artists from Otto Messmer and Max Fleischer to Walt Disney and Warner Bros.’ Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations—from Felix the Cat to Bugs Bunny to feature films such as Fantasia—which became an integral part and reflection of American culture over the next five decades. Pre-television, animated cartoons were aimed squarely at adults; comic preludes to movies, they were often “little hand grenades of social and political satire.” Early Betty Boop cartoons included nudity; Popeye stories contained sly references to the injustices of unchecked capitalism. During WWII, animation also played a significant role in propaganda. The Golden Age of animation ended with the advent of television, when cartoons were sanitized to appeal to children and help advertisers sell sugary breakfast cereals. Wild Minds is an ode to our colorful past and to the creative energy that later inspired The Simpsons, South Park, and BoJack Horseman. “A quintessentially American story of daring ambition, personal reinvention and the eternal tug-of-war of between art and business . . . a gem for anyone wanting to understand animation’s origin story.” —NPR
Publisher: Atlantic Monthly Press
ISBN: 0802147054
Category : Performing Arts
Languages : en
Pages : 445
Book Description
“A thoroughly captivating behind-the-scenes history of classic American animation . . . A must-read for all fans of the medium.” —Matt Groening In 1911, famed cartoonist Winsor McCay debuted one of the first animated cartoons, based on his sophisticated newspaper strip “Little Nemo in Slumberland,” itself inspired by Freud’s recent research on dreams. McCay is largely forgotten today, but he unleashed an art form, and the creative energy of artists from Otto Messmer and Max Fleischer to Walt Disney and Warner Bros.’ Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations—from Felix the Cat to Bugs Bunny to feature films such as Fantasia—which became an integral part and reflection of American culture over the next five decades. Pre-television, animated cartoons were aimed squarely at adults; comic preludes to movies, they were often “little hand grenades of social and political satire.” Early Betty Boop cartoons included nudity; Popeye stories contained sly references to the injustices of unchecked capitalism. During WWII, animation also played a significant role in propaganda. The Golden Age of animation ended with the advent of television, when cartoons were sanitized to appeal to children and help advertisers sell sugary breakfast cereals. Wild Minds is an ode to our colorful past and to the creative energy that later inspired The Simpsons, South Park, and BoJack Horseman. “A quintessentially American story of daring ambition, personal reinvention and the eternal tug-of-war of between art and business . . . a gem for anyone wanting to understand animation’s origin story.” —NPR
Feather and Flame
Author: Livia Blackburne
Publisher: Disney Electronic Content
ISBN: 1368065988
Category : Young Adult Fiction
Languages : en
Pages : 316
Book Description
She brought honor on the battlefield. Now comes a new kind of war... The war is over. Now a renowned hero, Mulan spends her days in her home village, training a militia of female warriors. The peace is a welcome one, and she knows it must be protected. When Shang arrives with an invitation to the Imperial City, Mulan's relatively peaceful life is upended once more. The aging emperor decrees that Mulan will be his heir to the throne. Such unimagined power and responsibility terrifies her, but who can say no to the Emperor? As Mulan ascends into the halls of power, it becomes clear that not everyone is on her side. Her ministers undermine her, and the Huns sense a weakness in the throne. When hints of treachery appear even amongst those she considers friends, Mulan has no idea whom she can trust. But the Queen's Council helps Mulan uncover her true destiny. With renewed strength and the wisdom of those that came before her, Mulan will own her power, save her country, and prove once again that, crown or helmet, she was always meant to lead. This fierce reimagining of the girl who became a warrior blends fairy-tale lore and real history with a Disney twist.
Publisher: Disney Electronic Content
ISBN: 1368065988
Category : Young Adult Fiction
Languages : en
Pages : 316
Book Description
She brought honor on the battlefield. Now comes a new kind of war... The war is over. Now a renowned hero, Mulan spends her days in her home village, training a militia of female warriors. The peace is a welcome one, and she knows it must be protected. When Shang arrives with an invitation to the Imperial City, Mulan's relatively peaceful life is upended once more. The aging emperor decrees that Mulan will be his heir to the throne. Such unimagined power and responsibility terrifies her, but who can say no to the Emperor? As Mulan ascends into the halls of power, it becomes clear that not everyone is on her side. Her ministers undermine her, and the Huns sense a weakness in the throne. When hints of treachery appear even amongst those she considers friends, Mulan has no idea whom she can trust. But the Queen's Council helps Mulan uncover her true destiny. With renewed strength and the wisdom of those that came before her, Mulan will own her power, save her country, and prove once again that, crown or helmet, she was always meant to lead. This fierce reimagining of the girl who became a warrior blends fairy-tale lore and real history with a Disney twist.
Pure Animation
Author: Spencer Drate
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 176
Book Description
Product Description: Animation is one of the most popular forms of visual media used by today's filmmakers, web designers and advertisers. This fabulously designed book showcases innovative, cutting-edge creations by 56 established and emerging animators from around the world. Stunning examples of work by each artist or studio are provided, along with notes on the development process and a profile of the artist or studio, including career highlights and credits. Also featured are details of the techniques and technology employed, including software, as well as contact information and the website of each animator. This work features an exciting, lavish round-up of remarkable and innovative creations by 56 animators from around the world, among them Digital Kitchen, Studio AKA, Sylvain Chomet, Foreign Office, Blind and Freestyle Collective. It provides insider information, including creative processes and technical details for each work. It is a valuable resource for amateur and professional animators, teachers, students and anyone interested in new directions in visual art and pop culture.
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 176
Book Description
Product Description: Animation is one of the most popular forms of visual media used by today's filmmakers, web designers and advertisers. This fabulously designed book showcases innovative, cutting-edge creations by 56 established and emerging animators from around the world. Stunning examples of work by each artist or studio are provided, along with notes on the development process and a profile of the artist or studio, including career highlights and credits. Also featured are details of the techniques and technology employed, including software, as well as contact information and the website of each animator. This work features an exciting, lavish round-up of remarkable and innovative creations by 56 animators from around the world, among them Digital Kitchen, Studio AKA, Sylvain Chomet, Foreign Office, Blind and Freestyle Collective. It provides insider information, including creative processes and technical details for each work. It is a valuable resource for amateur and professional animators, teachers, students and anyone interested in new directions in visual art and pop culture.
The Queen's Knickers
Author: Nicholas Allan
Publisher: Random House
ISBN: 1446478491
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
It's a busy year for the Queen - she has lots of important events to attend. Meanwhile, a little girl is wondering what knickers Her Majesty will choose to wear on a school visit! Will they be her 'at home' knickers - adorned with corgis - or her 'garden party' knickers, or perhaps her woolly Balmoral ones...? Both children and adults will love this very special and endearing insight into a child's imagination, from the best-selling author-illustrator of Father Christmas Needs A Wee and Jesus' Christmas Party. Recently, the Queen visited a nursery in Norfolk and enjoyed a display based on the book: "...just to make it special, there was one element that was not quite so traditional: pants. These were not just any pants, either. They were the Queen's Knickers, and at Dersingham Infant and Nursery School, in Norfolk, they were put on special display in honour of their royal visitor" ~ Valentine Low, The Times
Publisher: Random House
ISBN: 1446478491
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
It's a busy year for the Queen - she has lots of important events to attend. Meanwhile, a little girl is wondering what knickers Her Majesty will choose to wear on a school visit! Will they be her 'at home' knickers - adorned with corgis - or her 'garden party' knickers, or perhaps her woolly Balmoral ones...? Both children and adults will love this very special and endearing insight into a child's imagination, from the best-selling author-illustrator of Father Christmas Needs A Wee and Jesus' Christmas Party. Recently, the Queen visited a nursery in Norfolk and enjoyed a display based on the book: "...just to make it special, there was one element that was not quite so traditional: pants. These were not just any pants, either. They were the Queen's Knickers, and at Dersingham Infant and Nursery School, in Norfolk, they were put on special display in honour of their royal visitor" ~ Valentine Low, The Times
The Hips on the Drag Queen Go Swish, Swish, Swish
Author: Lil Miss Hot Mess
Publisher: Running Press Kids
ISBN: 0762467649
Category : Juvenile Fiction
Languages : en
Pages : 43
Book Description
Playing off "The Wheels on the Bus," this nursery rhyme book from a founder of Drag Queen Story Hour is a fun, freewheeling celebration of being your most fabulous self. The Hips on the Drag Queen Go Swish, Swish, Swish encourages readers to boldly be exactly who they are. Written by a founding member of the nationally recognized Drag Queen Story Hour (DQSH), this playful picture book offers a quirky twist on a classic nursery rhyme by illustrating all of the ways to "work it". The story plays off "The Wheels on the Bus" as it follows a drag queen who performs her routine in front of an awestruck audience. A fun frenzy of fierceness, this book will appeal to readers of all ages.
Publisher: Running Press Kids
ISBN: 0762467649
Category : Juvenile Fiction
Languages : en
Pages : 43
Book Description
Playing off "The Wheels on the Bus," this nursery rhyme book from a founder of Drag Queen Story Hour is a fun, freewheeling celebration of being your most fabulous self. The Hips on the Drag Queen Go Swish, Swish, Swish encourages readers to boldly be exactly who they are. Written by a founding member of the nationally recognized Drag Queen Story Hour (DQSH), this playful picture book offers a quirky twist on a classic nursery rhyme by illustrating all of the ways to "work it". The story plays off "The Wheels on the Bus" as it follows a drag queen who performs her routine in front of an awestruck audience. A fun frenzy of fierceness, this book will appeal to readers of all ages.
Ink & Paint
Author: Mindy Johnson
Publisher: Disney Editions
ISBN: 9781484727812
Category : Art
Languages : en
Pages : 0
Book Description
From the earliest origins of animated imagery, the colorful link between paper and screen was created by legions of female artists working on the slick surface of celluloid sheets. With calligraphic precision and Rembrandtesque mastery, these women painstakingly brought pencil drawings to vibrant, dimensional life. Yet perhaps as a reflection of the transparent canvas they created on, the contributions and history of these animation artists have remained virtually invisible and largely undocumented, until now. Walt Disney's pioneering efforts in animation transformed novelty cartoons into visual masterpieces, establishing many "firsts" for women within the entertainment industry along the way. Focusing on talent, Disney sought female story specialists and concept artists to expand the scope and sensibility of his storytelling. Upon establishing the first animation-training program for women, ink pens were traded for pencils as ladies made their way into the male-laden halls of animation. World War II further opened roles traditionally held by men, and women quickly progressed into virtually every discipline within animation production. Disney's later development of the Xerox process and eventual digital evolution once again placed women at the forefront of technological advancements applied to animated storytelling. In her latest landmark book, Ink & Paint: The Women of Walt Disney's Animation, author Mindy Johnson pulls back the celluloid curtain on the nearly vanished world of ink pens, paintbrushes, pigments, and tea. From the earliest black-and-white Alice Comedies to the advent of CAPS and digital animation, meet the pioneering women who brought handrendered animated stories to vibrant, multicolored life at Walt Disney Studios and beyond. Extensively researched with the full support of the entire Walt Disney Studios archival resources, plus a multitude of private collections, firsthand accounts, newly discovered materials, and production documentation, as well as never-before-seen photography and artwork, this essential volume redefines the collective history of animation.
Publisher: Disney Editions
ISBN: 9781484727812
Category : Art
Languages : en
Pages : 0
Book Description
From the earliest origins of animated imagery, the colorful link between paper and screen was created by legions of female artists working on the slick surface of celluloid sheets. With calligraphic precision and Rembrandtesque mastery, these women painstakingly brought pencil drawings to vibrant, dimensional life. Yet perhaps as a reflection of the transparent canvas they created on, the contributions and history of these animation artists have remained virtually invisible and largely undocumented, until now. Walt Disney's pioneering efforts in animation transformed novelty cartoons into visual masterpieces, establishing many "firsts" for women within the entertainment industry along the way. Focusing on talent, Disney sought female story specialists and concept artists to expand the scope and sensibility of his storytelling. Upon establishing the first animation-training program for women, ink pens were traded for pencils as ladies made their way into the male-laden halls of animation. World War II further opened roles traditionally held by men, and women quickly progressed into virtually every discipline within animation production. Disney's later development of the Xerox process and eventual digital evolution once again placed women at the forefront of technological advancements applied to animated storytelling. In her latest landmark book, Ink & Paint: The Women of Walt Disney's Animation, author Mindy Johnson pulls back the celluloid curtain on the nearly vanished world of ink pens, paintbrushes, pigments, and tea. From the earliest black-and-white Alice Comedies to the advent of CAPS and digital animation, meet the pioneering women who brought handrendered animated stories to vibrant, multicolored life at Walt Disney Studios and beyond. Extensively researched with the full support of the entire Walt Disney Studios archival resources, plus a multitude of private collections, firsthand accounts, newly discovered materials, and production documentation, as well as never-before-seen photography and artwork, this essential volume redefines the collective history of animation.