Simulation, Exercise, Operations

Simulation, Exercise, Operations PDF Author: Robin Mackay
Publisher: MIT Press
ISBN: 0993045863
Category : Philosophy
Languages : en
Pages : 0

Book Description
Collection of interventions on the status of the moving image in an age of advanced simulation, exploring the contemporary links between power, simulation, and warfare. This collection of wide-ranging interventions and discussions on the status of the moving image in an age of advanced simulation explores the contemporary links between power, simulation, and warfare. Today, technological simulation has become an integral part of military training and operations; and at the same time, media spectacle—often enabled by the same technologies—has become integrated with military power. Trained in virtual environments, army personnel are increasingly enhanced by augmented reality technologies that bring combat into conformity with its simulation. Equally, the seductions of media and entertainment have become crucial weapons for “information dominance.” At the same time as the infosphere demands that war takes on the properties of a game, hyper-realistic videogames evolved from military technology become a kind of virtual distributed training camp, as the lines between simulation and action, combatant and civilian, become blurred. Based on a round table discussion prompted by the work of artist John Gerrard, Simulation, Exercise, Operations assembles thinkers from philosophy, media, and military theory to examine the powers of simulation in the contemporary world.

Evaluation of a Game-based Simulation During Distributed Exercises

Evaluation of a Game-based Simulation During Distributed Exercises PDF Author: Michael J. Singer
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 88

Book Description
"Two exercises using a Game-Based Simulation (GBS) were conducted by the U.S. Army Research Development and Engineering Command, Simulation and Training Technology Center (RDECOM-STTC) and the United Kingdom Land Warfare Development Group. Soldiers from the U.S. Army and the U.K. military conducted coalition mission rehearsals during each exercise. Data were collected on the system user interface, on the effectiveness of unit and joint exercise sessions, and on After Action Review (AAR) functionality and applications. Several issues in technological capabilities limited and constrained the military tasks that could be performed during the exercises, and limited the AARs. Nevertheless, questionnaire data collected during each exercise indicated several positive aspects of using game-based simulations. The GBS system was considered capable of providing considerable scope for general dismounted Soldier rehearsal and training. The graphics and user interface were judged adequate for use in training rehearsals and AARs, especially in preparation for home station field training exercises. The largest negative issue was the limited number of weapon types and equipment. The second largest issue was the limited equipment functionality that the system supported. A third issue was the lack of sufficient numbers of civilians and opposing forces for different interactions in the non-kinetic exercises."--DTIC.

Simulation Support of Large-scale Exercises

Simulation Support of Large-scale Exercises PDF Author: Patrick D. Allen
Publisher:
ISBN:
Category : Military maneuvers
Languages : en
Pages : 110

Book Description
This report describes an analysis of the Caravan Guard (CG) 89 and Centurion Shield (CS) 90 exercises. The study examines four different exercise training modes (both live and simulated) employed in CG 89 and CS 90 exercises: field training exercise, command field exercise, command post exercise; and computer-assisted exercise. The analysis leads to three recommendations for future large-scale multi-echelon exercises. First, exercises should consist of a single training mode and that should be simulation. Second, if simulations become the primary mode, a number of limitations affecting the current family of simulations must be overcome. Broad areas needing improvement include the representation of the effect of combined arms, the types of battles, aspects of how the operational level of war is depicted, the "fog and friction of war," and intelligence functions and products. Third, whenever possible, exercises should include both Active and Reserve component units and forces and other services and nations.

Simulation Support of Large-Scale Exercises: A REFORGER Case Study

Simulation Support of Large-Scale Exercises: A REFORGER Case Study PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 93

Book Description
Traditionally, the Army has favored the large-scale, multiechelon exercise because it provided the closest approximation to conditions encountered in actual warfare. But exercises that depend on large numbers of combat vehicles maneuvering freely over a wide area may no longer be a viable training strategy outside of a military installation. Such exercises are becoming increasingly difficult because of cost, environmental, and political constraints. In addition, as the Army faces a future in which its mission is likely to shift from forward-deployed defense of overseas areas to contingency operations in any part of the world, traditional large-scale ground maneuvers may become even more difficult to perform. These issues have been particularly important in Germany, where one of the more prominent large exercises, REFORGER (Return of Forces to Germany), took place annually during the 1970s and 1980s. This type of exercise faced growing constraints arising from its increasing cost and the German public's loss of patience with the damage and disruption that inevitably accompany such maneuvers. As a result, U.S. Army, Europe, decided to experiment with different ways of conducting exercises to determine if there was a better alternative. Caravan Guard 89 (CG 89) and Centurion Shield 90 (CS 90, a REFORGER exercise) were selected as vehicles to test alternative exercise modes, including the use of simulations. This report describes the four exercise modes used in the CG 89 and CS 90 exercises, i.e., field training exercise (FTX), command field exercise (CFX), command post exercise (CPX), and computer-assisted exercise (CAX); it analyzes these exercises to determine each one's advantages and disadvantages; and it makes recommendations about future large-scale, multiechelon exercises. The authors conclude that simulations should be the primary training mode, with selected command elements in the field to achieve specific objectives. (3 tables, 2 figures, 9 refs.).

The Role of Virtual Reality Simulation in Full Scale Joint Military Exercises

The Role of Virtual Reality Simulation in Full Scale Joint Military Exercises PDF Author: Jerry Duffy
Publisher:
ISBN:
Category : Military maneuvers
Languages : en
Pages : 0

Book Description
What would the advantages be of being able to exercise our forces in a potential theater of Operations, against known enemy capabilities prior to the start of a conflict? Having a good knowledge of the battlefield environment, the enemy and being able to test a plan in life like conditions would give an operational commander a distinct advantage. Through the use of advanced simulation techniques we are currently able to link together simulators and simulations from across the country or across the globe without having to put men and machines in the field. By employing this capability wisely an operational commander can select his forces, mobilize and execute his plan before any shots are ever fired. In this way he may be able to cut through the fog and friction of war.
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