Smartbomb

Smartbomb PDF Author: Matthew S. Williams
Publisher: Matthew S Williams
ISBN: 1257502689
Category : Fiction
Languages : en
Pages : 30

Book Description

Smartbomb

Smartbomb PDF Author: Heather Chaplin
Publisher: Algonquin Books
ISBN: 1565125452
Category : Social Science
Languages : en
Pages : 301

Book Description
Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in an up-close and personal look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution. Reprint.

Army of None: Autonomous Weapons and the Future of War

Army of None: Autonomous Weapons and the Future of War PDF Author: Paul Scharre
Publisher: W. W. Norton & Company
ISBN: 0393608999
Category : History
Languages : en
Pages : 388

Book Description
Winner of the 2019 William E. Colby Award "The book I had been waiting for. I can't recommend it highly enough." —Bill Gates The era of autonomous weapons has arrived. Today around the globe, at least thirty nations have weapons that can search for and destroy enemy targets all on their own. Paul Scharre, a leading expert in next-generation warfare, describes these and other high tech weapons systems—from Israel’s Harpy drone to the American submarine-hunting robot ship Sea Hunter—and examines the legal and ethical issues surrounding their use. “A smart primer to what’s to come in warfare” (Bruce Schneier), Army of None engages military history, global policy, and cutting-edge science to explore the implications of giving weapons the freedom to make life and death decisions. A former soldier himself, Scharre argues that we must embrace technology where it can make war more precise and humane, but when the choice is life or death, there is no replacement for the human heart.

Classic Game Programming on the NES

Classic Game Programming on the NES PDF Author: Tony Cruise
Publisher: Simon and Schuster
ISBN: 1638355509
Category : Computers
Languages : en
Pages : 318

Book Description
Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?

Through the Crosshairs

Through the Crosshairs PDF Author: Roger Stahl
Publisher: Rutgers University Press
ISBN: 0813585287
Category : Art
Languages : en
Pages : 225

Book Description
Now that it has become so commonplace, we rarely blink an eye at camera footage framed by the crosshairs of a sniper’s gun or from the perspective of a descending smart bomb. But how did this weaponized gaze become the norm for depicting war, and how has it influenced public perceptions? Through the Crosshairs traces the genealogy of this weapon’s-eye view across a wide range of genres, including news reports, military public relations images, action movies, video games, and social media posts. As he tracks how gun-camera footage has spilled from the battlefield onto the screens of everyday civilian life, Roger Stahl exposes how this raw video is carefully curated and edited to promote identification with military weaponry, rather than with the targeted victims. He reveals how the weaponized gaze is not only a powerful propagandistic frame, but also a prime site of struggle over the representation of state violence.

Technoscience and Cyberculture

Technoscience and Cyberculture PDF Author: Stanley Aronowitz
Publisher: Routledge
ISBN: 1135206171
Category : Art
Languages : en
Pages : 332

Book Description
Technoculture is culture--such is the proposition posited in Technoscience and Cyberculture, arguing that technology's permeation of the cultural landscape has so irrevocably reconstituted this terrain that technology emerges as the dominant discourse in politics, medicine and everyday life. The problems addressed in Technoscience and Cyberculture concern the ways in which technology and science relate to one another and organize, orient and effect the landscape and inhabitants of contemporary culture.

The New American Dictionary

The New American Dictionary PDF Author: The Institute for Infinitely Small Things
Publisher: Lulu.com
ISBN: 1430319860
Category : Reference
Languages : en
Pages : 146

Book Description
THE NEW AMERICAN DICTIONARY, Security/Fear Edition, compiled by the Institute for Infinitely Small Things, is the world's most interactive and democratic collection of American terms for the 21st Century. Benefits include: (1) The most redefined terms of the new millenium (2) Uniquely democratic and interactive (3) Standard pronunciation and easy-to-use format (4) 10 definitions provided by eBay auction winners (5) Over 50 terms waiting for YOUR definition (6) Terror, torture, friendly fire and many more. The Institute for Infinitely Small Things uses performance in public space to research and alter the micro-power structures that shape everyday life in Western society. (www.infinitelysmallthings.net)

Watchman Prayer

Watchman Prayer PDF Author: Dutch Sheets
Publisher: Baker Books
ISBN: 1441267131
Category : Religion
Languages : en
Pages : 246

Book Description
WANTED: mothers, fathers, laypeople, and leaders to serve as watchmen-sentinels who stand watch on behalf of our families, our churches, and our nation. After reading Watchman Prayer, readers who accept this assignment will be equipped to discern the direction of the Lord and the plans of the enemy. They will learn how, with the Holy Spirit's leading, anyone can pray a perimeter of protection around their loved ones, their city, and the church, and then unravel the schemes of the devil with strategic prayer. Join with Dutch Sheets and a host of others to take on this critical role and play a key part in the church's ultimate victory. Everyone must be on the alert! Read Watchman Prayer and learn everything you need to know about this sacred calling, a calling God is sending out to all of His people.

Casualties of WAR

Casualties of WAR PDF Author: Bruce Savage
Publisher: Booktango
ISBN: 1468967711
Category : Fiction
Languages : en
Pages : 151

Book Description
The Price of WAR At a time when the world is at war against terrorist FBI Special Agent Thomas Dewitt faces a traumatic loss when his wife and unborn child are murdered by a suspected terrorist. He sets out on a personal mission to find the man responsible and is thrust into a hunt to stop one of the worlds most wanted terrorist from attacking the west with a biological weapon that will kill millions if he is not stopped.

Crisis Core Final Fantasy VII: Reunion - Strategy Guide

Crisis Core Final Fantasy VII: Reunion - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630418684
Category : Games & Activities
Languages : en
Pages : 667

Book Description
Crisis Core Final Fantasy VII: Reunion is a remaster of the PSP original, featuring HD graphics & gameplay overhauls. This guide for Crisis Core Final Fantasy VII: Reunion currently contains the following: - A Walkthrough containing all of the many missables per chapter -A Searchable Database featuring all: - Materia - Consumables - Accessories - Fusion Items - In-depth pages for each of the Story Trophies & Achievements - How to unlock every Mission - All of the Best Materia Fusion Combinations - Everything you need to know about the DMW including the Rare Summons! - Best ways to Level Materia - The best Equipment setups for Zack - How to defeat the Minerva superboss
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