The True Game

The True Game PDF Author: Sheri S. Tepper
Publisher: Penguin
ISBN: 0441003311
Category : Fiction
Languages : en
Pages : 0

Book Description
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven. In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

Wizard's Eleven

Wizard's Eleven PDF Author: Sheri S. Tepper
Publisher: Ace Books
ISBN: 9780441902095
Category : Fiction
Languages : en
Pages : 208

Book Description
The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.

The Dark Game

The Dark Game PDF Author: Paul B. Janeczko
Publisher: Candlewick Press
ISBN: 0763662097
Category : Young Adult Nonfiction
Languages : en
Pages : 246

Book Description
"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.

King's Blood Four

King's Blood Four PDF Author: Sheri S. Tepper
Publisher: Hachette UK
ISBN: 0575116013
Category : Fiction
Languages : en
Pages : 147

Book Description
In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen... Which will it be?

Necromancer

Necromancer PDF Author: Gordon R. Dickson
Publisher: Simon and Schuster
ISBN: 1627934804
Category : Fiction
Languages : en
Pages : 188

Book Description
The machine that controlled all life wouldn't tolerate any interference. People who refused to be regulated had to be disposed of - isolated, driven insane, murdered. A small group of men had dedicated themselves to fighting this Frankenstein of man's technological achievement. Secretly they laid plans to destroy the machine and all its worksincluding the millions of people who had accepted their robot-like existence. Either way, the human race was doomed!

If Life Is a Game...These Are The Stories

If Life Is a Game...These Are The Stories PDF Author: Cherie Carter Scott
Publisher: Andrews McMeel Publishing
ISBN: 9780740746840
Category : Self-Help
Languages : en
Pages : 280

Book Description
Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.

Way We Played The Game

Way We Played The Game PDF Author: John Armstrong
Publisher: Sourcebooks, Inc.
ISBN: 1402252234
Category : Sports & Recreation
Languages : en
Pages : 386

Book Description
When boys played a man's game and football was hell

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Invitation to the Game

Invitation to the Game PDF Author: Monica Hughes
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198

Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.

Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow PDF Author: Gabrielle Zevin
Publisher: Random House
ISBN: 0593466497
Category : Fiction
Languages : en
Pages : 417

Book Description
NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
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