Author: Hajime Isayama
Publisher: Kodansha Comics
ISBN: 1612629466
Category : Comics & Graphic Novels
Languages : en
Pages : 346
Book Description
AN EXCLUSIVE LOOK AT THE CREATION OF EREN & THE TITANS! ? This exhaustive guide to the smash hit manga that inspired the sensational anime includes: ???・?New exclusive interviews with Attack on Titan creator Hajime Isayama, his editor, and the staff of the anime adaptation ???・?Concept art from behind the scenes of the anime and manga, including 16 pages in full color ???・?An exhaustive guide to the characters, from life behind the walls to death in a Titan's belly, including new, original art by Isayama ???・?Papercraft kit to create your own Colossal Titan head ???・?The 54-page, never-before-seen Attack on Titan pilot manga! GO BEHIND THE WALLS AND DISCOVER THE SECRETS OF ATTACK ON TITAN!
Race and the Animated Bodyscape
Author: Francis M. Agnoli
Publisher: Univ. Press of Mississippi
ISBN: 1496845102
Category : Performing Arts
Languages : en
Pages : 168
Book Description
Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.
Publisher: Univ. Press of Mississippi
ISBN: 1496845102
Category : Performing Arts
Languages : en
Pages : 168
Book Description
Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.
Attack on Titan 24
Author: Hajime Isayama
Publisher: National Geographic Books
ISBN: 1632365359
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Catch up on the manga before season 3 arrives in July 2018! The blockbuster manga edges closer to its thrilling conclusions. The mysteries of the Titans are being revealed... who will escape death at the hands of giants and human beings?
Publisher: National Geographic Books
ISBN: 1632365359
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Catch up on the manga before season 3 arrives in July 2018! The blockbuster manga edges closer to its thrilling conclusions. The mysteries of the Titans are being revealed... who will escape death at the hands of giants and human beings?
Simon & Schuster Mega Crossword Puzzle Book #24
Author: John M. Samson
Publisher: Simon and Schuster
ISBN: 1982194898
Category : Games & Activities
Languages : en
Pages : 336
Book Description
Celebrate a century of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, a hundred years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and engaging collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. This new super-sized book will delight existing fans and challenge new puzzle enthusiasts as they discover this timeless and unique collection of puzzles.
Publisher: Simon and Schuster
ISBN: 1982194898
Category : Games & Activities
Languages : en
Pages : 336
Book Description
Celebrate a century of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, a hundred years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and engaging collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. This new super-sized book will delight existing fans and challenge new puzzle enthusiasts as they discover this timeless and unique collection of puzzles.
Hacktastic D/20 Fantasy
Author: Eric Thomas
Publisher: Lulu.com
ISBN: 1435709772
Category : Games & Activities
Languages : en
Pages : 230
Book Description
Get ready to HACK your way to glory, prepare for the adventure of a lifetime… Strap on your weapons, don your armor and stride into a perilous world of epic adventure. In your hands you hold your key to the gateway of legend. There are those among us that rise above the masses, songs are sung, tales are told, are you brave enough to become a hero?By opening this book you’ll prove just that, within these pages you’ll find all the tools you need to boldly march forth and take your place amongst the chosen few. Welcome to Hacktastic D/20 Fantasy, a game not for the faint of heart, so gather a band of friends and take your first step into a lifetime of adventure limited only by your imagination.
Publisher: Lulu.com
ISBN: 1435709772
Category : Games & Activities
Languages : en
Pages : 230
Book Description
Get ready to HACK your way to glory, prepare for the adventure of a lifetime… Strap on your weapons, don your armor and stride into a perilous world of epic adventure. In your hands you hold your key to the gateway of legend. There are those among us that rise above the masses, songs are sung, tales are told, are you brave enough to become a hero?By opening this book you’ll prove just that, within these pages you’ll find all the tools you need to boldly march forth and take your place amongst the chosen few. Welcome to Hacktastic D/20 Fantasy, a game not for the faint of heart, so gather a band of friends and take your first step into a lifetime of adventure limited only by your imagination.
Transmedia Character Studies
Author: Tobias Kunz
Publisher: Taylor & Francis
ISBN: 1000860388
Category : Social Science
Languages : en
Pages : 295
Book Description
Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.
Publisher: Taylor & Francis
ISBN: 1000860388
Category : Social Science
Languages : en
Pages : 295
Book Description
Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.
War as Entertainment and Contents Tourism in Japan
Author: Takayoshi Yamamura
Publisher: Routledge
ISBN: 1000603644
Category : Travel
Languages : en
Pages : 131
Book Description
This book examines the phenomenon of war-related contents tourism throughout Japanese history, from conflicts described in ancient Japanese myth through to contemporary depictions of fantasy and futuristic warfare. It tackles two crucial questions: first, how does war transition from being traumatic to entertaining in the public imagination and works of popular culture; and second, how does visitation to war-related sites transition from being an act of mourning or commemorative pilgrimage into an act of devotion or fan pilgrimage? Representing the collaboration of ten expert researchers of Japanese popular culture and travel, it develops a theoretical framework for understanding war-related contents tourism and demonstrates the framework in practice via numerous short case studies across a millennium of warfare in Japan including: the tales of heroic deities in the Kojiki (Records of Ancient Matters, AD 712), the Edo poetry of Matsuo Basho, and the Pacific war through lens of popular media such as the animated film Grave of the Fireflies. This book will be of interest to researchers and students in tourism studies and cultural studies, as well as more general issues of war and peace in Japan, East Asia and beyond.
Publisher: Routledge
ISBN: 1000603644
Category : Travel
Languages : en
Pages : 131
Book Description
This book examines the phenomenon of war-related contents tourism throughout Japanese history, from conflicts described in ancient Japanese myth through to contemporary depictions of fantasy and futuristic warfare. It tackles two crucial questions: first, how does war transition from being traumatic to entertaining in the public imagination and works of popular culture; and second, how does visitation to war-related sites transition from being an act of mourning or commemorative pilgrimage into an act of devotion or fan pilgrimage? Representing the collaboration of ten expert researchers of Japanese popular culture and travel, it develops a theoretical framework for understanding war-related contents tourism and demonstrates the framework in practice via numerous short case studies across a millennium of warfare in Japan including: the tales of heroic deities in the Kojiki (Records of Ancient Matters, AD 712), the Edo poetry of Matsuo Basho, and the Pacific war through lens of popular media such as the animated film Grave of the Fireflies. This book will be of interest to researchers and students in tourism studies and cultural studies, as well as more general issues of war and peace in Japan, East Asia and beyond.
The Boardgamer Volume 1
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 152
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. In these issues, the articles include: De-Randomizing The Circus - CIRCUS MAXIMUS Setup Revisions The Winning Candidate - A Brief Overview and Strategy Tips For CANDIDATE AREA News - Welcome Home! Admirals Raeder and Doenitz Would’ve Been Proud - Axis Play In WAR AT SEA Random Play In 1830 - A Quick Variation With Random Events by Brad Martin Quick Reference Cards For UP FRONT Rules Clarifications For WAR AT SEA Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts From The ASL News, Electronic Edition Revised Rules - Combining Panzerblitz and Panzer Leader Revised Panzerblitz and Panzer Leader Rules - Questions and Answers The British Dilemma - A 1776 Scenario Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At Sea How To Win Multiplayer Play By E-Mail Games - Machiavelli As An Example My First Multiplayer Play By E-Mail Game - My Experience With Machiavelli A New Starship Troopers - A Preview ASL AREA News - Chits And Bits AREA News - AREA - One Year Later Fortress Europa Series Replay - Part 1 Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness, Gettysburg ‘88, Kremlin, History of the World Avaloncon Statistics - 1991 to 1995 Avaloncon 1996 - Early Reports AREA News - Success
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 152
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. In these issues, the articles include: De-Randomizing The Circus - CIRCUS MAXIMUS Setup Revisions The Winning Candidate - A Brief Overview and Strategy Tips For CANDIDATE AREA News - Welcome Home! Admirals Raeder and Doenitz Would’ve Been Proud - Axis Play In WAR AT SEA Random Play In 1830 - A Quick Variation With Random Events by Brad Martin Quick Reference Cards For UP FRONT Rules Clarifications For WAR AT SEA Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts From The ASL News, Electronic Edition Revised Rules - Combining Panzerblitz and Panzer Leader Revised Panzerblitz and Panzer Leader Rules - Questions and Answers The British Dilemma - A 1776 Scenario Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At Sea How To Win Multiplayer Play By E-Mail Games - Machiavelli As An Example My First Multiplayer Play By E-Mail Game - My Experience With Machiavelli A New Starship Troopers - A Preview ASL AREA News - Chits And Bits AREA News - AREA - One Year Later Fortress Europa Series Replay - Part 1 Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness, Gettysburg ‘88, Kremlin, History of the World Avaloncon Statistics - 1991 to 1995 Avaloncon 1996 - Early Reports AREA News - Success