Author: Matthew Goodman
Publisher: Ballantine Books
ISBN: 1101882859
Category : Biography & Autobiography
Languages : en
Pages : 450
Book Description
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
The City Game
Author: Pete Axthelm
Publisher: Open Road Media
ISBN: 145322064X
Category : Sports & Recreation
Languages : en
Pages : 275
Book Description
DIVA fascinating chronicle of New York basketball, from the concrete courts of the city’s parks to the bright lights of Madison Square Garden/divDIV/divDIVThe New York Knickerbockers, one of the NBA’s charter franchises, played professionally for twenty-four years before winning their first championship in 1970, defeating the Los Angeles Lakers in a thrilling seven-game series. Those Knicks, who won again in 1973, became legends, and captivated a city that has basketball in its blood./divDIV /divDIVBut this book is more than a history of the championship Knicks. It is an exploration of what basketball means to New York—not just to the stars who compete nightly in the garden, but to the young men who spend their nights and weekends perfecting their skills on the concrete courts of the city’s parks. Basketball is a city game, and New York is the king of cities./div
Publisher: Open Road Media
ISBN: 145322064X
Category : Sports & Recreation
Languages : en
Pages : 275
Book Description
DIVA fascinating chronicle of New York basketball, from the concrete courts of the city’s parks to the bright lights of Madison Square Garden/divDIV/divDIVThe New York Knickerbockers, one of the NBA’s charter franchises, played professionally for twenty-four years before winning their first championship in 1970, defeating the Los Angeles Lakers in a thrilling seven-game series. Those Knicks, who won again in 1973, became legends, and captivated a city that has basketball in its blood./divDIV /divDIVBut this book is more than a history of the championship Knicks. It is an exploration of what basketball means to New York—not just to the stars who compete nightly in the garden, but to the young men who spend their nights and weekends perfecting their skills on the concrete courts of the city’s parks. Basketball is a city game, and New York is the king of cities./div
Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217728
Category : Architecture
Languages : en
Pages : 258
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.
Publisher: Routledge
ISBN: 1000217728
Category : Architecture
Languages : en
Pages : 258
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.
Complexity, Cognition and the City
Author: Juval Portugali
Publisher: Springer
ISBN: 3642194516
Category : Architecture
Languages : en
Pages : 421
Book Description
Complexity, Cognition and the City aims at a deeper understanding of urbanism, while invoking, on an equal footing, the contributions both the hard and soft sciences have made, and are still making, when grappling with the many issues and facets of regional planning and dynamics. In this work, the author goes beyond merely seeing the city as a self-organized, emerging pattern of some collective interaction between many stylized urban "agents" – he makes the crucial step of attributing cognition to his agents and thus raises, for the first time, the question on how to deal with a complex system composed of many interacting complex agents in clearly defined settings. Accordingly, the author eventually addresses issues of practical relevance for urban planners and decision makers. The book unfolds its message in a largely nontechnical manner, so as to provide a broad interdisciplinary readership with insights, ideas, and other stimuli to encourage further research – with the twofold aim of further pushing back the boundaries of complexity science and emphasizing the all-important interrelation of hard and soft sciences in recognizing the cognitive sciences as another necessary ingredient for meaningful urban studies.
Publisher: Springer
ISBN: 3642194516
Category : Architecture
Languages : en
Pages : 421
Book Description
Complexity, Cognition and the City aims at a deeper understanding of urbanism, while invoking, on an equal footing, the contributions both the hard and soft sciences have made, and are still making, when grappling with the many issues and facets of regional planning and dynamics. In this work, the author goes beyond merely seeing the city as a self-organized, emerging pattern of some collective interaction between many stylized urban "agents" – he makes the crucial step of attributing cognition to his agents and thus raises, for the first time, the question on how to deal with a complex system composed of many interacting complex agents in clearly defined settings. Accordingly, the author eventually addresses issues of practical relevance for urban planners and decision makers. The book unfolds its message in a largely nontechnical manner, so as to provide a broad interdisciplinary readership with insights, ideas, and other stimuli to encourage further research – with the twofold aim of further pushing back the boundaries of complexity science and emphasizing the all-important interrelation of hard and soft sciences in recognizing the cognitive sciences as another necessary ingredient for meaningful urban studies.
The Routledge Companion to Games in Architecture and Urban Planning
Author: Marta Brković Dodig
Publisher: Routledge
ISBN: 0429805705
Category : Architecture
Languages : en
Pages : 260
Book Description
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
Publisher: Routledge
ISBN: 0429805705
Category : Architecture
Languages : en
Pages : 260
Book Description
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
Complexity Theories of Cities Have Come of Age
Author: Juval Portugali
Publisher: Springer Science & Business Media
ISBN: 3642245447
Category : Architecture
Languages : en
Pages : 439
Book Description
Today, our cities are an embodiment of the complex, historical evolution of knowledge, desires and technology. Our planned and designed activities co-evolve with our aspirations, mediated by the existing technologies and social structures. The city represents the accretion and accumulation of successive layers of collective activity, structuring and being structured by other, increasingly distant cities, reaching now right around the globe. This historical and structural development cannot therefore be understood or captured by any set of fixed quantitative relations. Structural changes imply that the patterns of growth, and their underlying reasons change over time, and therefore that any attempt to control the morphology of cities and their patterns of flow by means of planning and design, must be dynamical, based on the mechanisms that drive the changes occurring at a given moment. This carefully edited post-proceedings volume gathers a snapshot view by leading researchers in field, of current complexity theories of cities. In it, the achievements, criticisms and potentials yet to be realized are reviewed and the implications to planning and urban design are assessed.
Publisher: Springer Science & Business Media
ISBN: 3642245447
Category : Architecture
Languages : en
Pages : 439
Book Description
Today, our cities are an embodiment of the complex, historical evolution of knowledge, desires and technology. Our planned and designed activities co-evolve with our aspirations, mediated by the existing technologies and social structures. The city represents the accretion and accumulation of successive layers of collective activity, structuring and being structured by other, increasingly distant cities, reaching now right around the globe. This historical and structural development cannot therefore be understood or captured by any set of fixed quantitative relations. Structural changes imply that the patterns of growth, and their underlying reasons change over time, and therefore that any attempt to control the morphology of cities and their patterns of flow by means of planning and design, must be dynamical, based on the mechanisms that drive the changes occurring at a given moment. This carefully edited post-proceedings volume gathers a snapshot view by leading researchers in field, of current complexity theories of cities. In it, the achievements, criticisms and potentials yet to be realized are reviewed and the implications to planning and urban design are assessed.
How Smart Is Your City?
Author: Maria Isabel Aldinhas Ferreira
Publisher: Springer Nature
ISBN: 3030569268
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book focuses on the potential benefits that the so-called smart technologies have been bringing to the urban reality and to the management and governance of the city, simultaneously highlighting the necessity for its responsible and ethically guided deployment, respecting essential humanistic values. The urban ecosystem has been, in the last decades, the locus to where the most advanced forms of technological innovation converge, creating intelligent management platforms meant to produce models of energy, water consumption, mobility/transportation, waste management and efficient cities. Due to the coincidence of the punctual overlap of its own genesis with the pandemics outbreak, the present book came to embody both the initial dream and desire of an intelligent city place of innovation, development and equity – a dream present in most of the chapters – and the fear not just of the pandemics per se, but of the consequences that this may have for the character of the intelligent city and for the nature of its relationship with its dwellers that, like a mother, it is supposed to nurture, shelter and protect.
Publisher: Springer Nature
ISBN: 3030569268
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book focuses on the potential benefits that the so-called smart technologies have been bringing to the urban reality and to the management and governance of the city, simultaneously highlighting the necessity for its responsible and ethically guided deployment, respecting essential humanistic values. The urban ecosystem has been, in the last decades, the locus to where the most advanced forms of technological innovation converge, creating intelligent management platforms meant to produce models of energy, water consumption, mobility/transportation, waste management and efficient cities. Due to the coincidence of the punctual overlap of its own genesis with the pandemics outbreak, the present book came to embody both the initial dream and desire of an intelligent city place of innovation, development and equity – a dream present in most of the chapters – and the fear not just of the pandemics per se, but of the consequences that this may have for the character of the intelligent city and for the nature of its relationship with its dwellers that, like a mother, it is supposed to nurture, shelter and protect.
Video Game Art Reader
Author: Tiffany Funk
Publisher: Amherst College Press
ISBN: 1943208425
Category : Art
Languages : en
Pages : 67
Book Description
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.
Publisher: Amherst College Press
ISBN: 1943208425
Category : Art
Languages : en
Pages : 67
Book Description
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.