Learning Stencyl 3. X Game Development: Beginner's Guide

Learning Stencyl 3. X Game Development: Beginner's Guide PDF Author: Innes Borkwood
Publisher: Packt Publishing Ltd
ISBN: 1849695970
Category : Computers
Languages : en
Pages : 531

Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Stencyl Essentials

Stencyl Essentials PDF Author: Richard Sneyd
Publisher: Packt Publishing Ltd
ISBN: 178439047X
Category : Computers
Languages : en
Pages : 206

Book Description
If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.

Learning Stencyl 3. X Game Development

Learning Stencyl 3. X Game Development PDF Author: Innes Borkwood
Publisher: Packt Publishing
ISBN: 9781849695961
Category : Computer games
Languages : en
Pages : 0

Book Description
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Learn Unity for 2D Game Development

Learn Unity for 2D Game Development PDF Author: Alan Thorn
Publisher: Apress
ISBN: 1430262303
Category : Computers
Languages : en
Pages : 306

Book Description
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

Beginning HTML5 and CSS3 For Dummies

Beginning HTML5 and CSS3 For Dummies PDF Author: Ed Tittel
Publisher: John Wiley & Sons
ISBN: 1118690753
Category : Computers
Languages : en
Pages : 393

Book Description
Your full-color, friendly guide to getting started with HTML5 and CSS3! HTML and CSS are essential tools for creating dynamic websites and help make your websites even more effective and unique. This friendly-but-straightforward guide gets you started with the basics of the latest versions of HTML and CSS: HTML5 and CSS3. Introducing you to the syntax and structure of the languages, this helpful guide shows you how to create and view a web page, explains ideal usage of HTML5 and CSS3, walks you through the CSS3 rules and style sheets, addresses common mistakes and explains how to fix them, and explores interesting HTML5 tools. Serves as an ideal introduction to HTML5 and CSS3 for beginners with little to no web development experience Details the capabilities of HTML5 and CSS3 and how to use both to create responsive, practical, and well-designed websites Helps you understand how HTML5 and CSS3 are the foundation upon which hundreds of millions of web pages are built Features full-color illustrations to enhance your learning process Beginning HTML5 and CSS3 For Dummies is the perfect first step for getting started with the fundamentals of web development and design.

Graph Spectra for Complex Networks

Graph Spectra for Complex Networks PDF Author: Piet van Mieghem
Publisher: Cambridge University Press
ISBN: 1139492276
Category : Technology & Engineering
Languages : en
Pages : 363

Book Description
Analyzing the behavior of complex networks is an important element in the design of new man-made structures such as communication systems and biologically engineered molecules. Because any complex network can be represented by a graph, and therefore in turn by a matrix, graph theory has become a powerful tool in the investigation of network performance. This self-contained 2010 book provides a concise introduction to the theory of graph spectra and its applications to the study of complex networks. Covering a range of types of graphs and topics important to the analysis of complex systems, this guide provides the mathematical foundation needed to understand and apply spectral insight to real-world systems. In particular, the general properties of both the adjacency and Laplacian spectrum of graphs are derived and applied to complex networks. An ideal resource for researchers and students in communications networking as well as in physics and mathematics.

Fundamentals of Strategy Game Design

Fundamentals of Strategy Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0133812103
Category : Computers
Languages : en
Pages : 102

Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974289
Category : Computers
Languages : en
Pages : 1240

Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Super Scratch Programming Adventure! (Scratch 3)

Super Scratch Programming Adventure! (Scratch 3) PDF Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1718500130
Category : Juvenile Nonfiction
Languages : en
Pages : 160

Book Description
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Learning Apex Programming

Learning Apex Programming PDF Author: Matt Kaufman
Publisher: Packt Publishing Ltd
ISBN: 1782173986
Category : Computers
Languages : en
Pages : 302

Book Description
If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.
Proudly powered by WordPress | Theme: Rits Blog by Crimson Themes.