Lost in a Good Game

Lost in a Good Game PDF Author: Pete Etchells
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332

Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Lost Battles

Lost Battles PDF Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 0826422004
Category : History
Languages : en
Pages : 527

Book Description
From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

Playing to Win

Playing to Win PDF Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144

Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Love Lost the Game

Love Lost the Game PDF Author: R. Trent Rose
Publisher:
ISBN: 9781688805163
Category :
Languages : en
Pages : 486

Book Description
Jamal and Jouhonne Turner are two brothers that were mentally and physically abused by their father as children. Jouhonne, the oldest of the two, decided on his fifteenth birthday that he was not going to be treated like a human punching bag any longer, so he found his Father's 38.special and commits the ultimate crime.... Murder.After being tried as an adult, Jouhonne served a ten-year sentence in the state prison system, only to return home and discovered that his little brother Jamal, had become one of the biggest drug dealers in the Dallas Fort Worth area.LOVE LOST THE GAME, Is a spellbinding thriller that will keep you hypnotized with suspense, while you explore the lives of true killers, and the women who love them.

Lost Treasures from the Golden Era of America's Game

Lost Treasures from the Golden Era of America's Game PDF Author: Danny Jones
Publisher: AuthorHouse
ISBN: 1456716859
Category : Sports & Recreation
Languages : en
Pages : 158

Book Description
Lost Treasures from the Golden Era of Americas Game: Forgotten Heroes and Legends of the 50s, 60s, and 70s, focuses on Pro Footballs forgotten stars from the glorious past. They were outstanding players who somehow slipped through the cracks of immortality and should be in the Pro Football Hall of Fame in Canton, Ohio but are not. Its been over 40 years for some legends and its a mystery if they will ever be selected to Footballs highest honor. Many of them have just been forgotten. These men defined a bygone era of Pro Football with their brilliant performances. They were the men who made the game and were some of the most exciting players to ever play Pro Football. Many of these guys were pioneers and trailblazers in the 50s, 60s, and 70s. They were stars who showed us how to play their positions and did it in a professional manner. These players provided excitement and happiness to millions of fans across the country and were part of the most popular sport in the world. Lets hope they receive recognition for their accomplishments and be selected to the Hall of Fame. These heroes and legends were just too good to be forgotten. Fans of all ages will enjoy this book. http://www.starsofthenfl.com/index.html

The Eagle

The Eagle PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 436

Book Description

The Cambridge Review

The Cambridge Review PDF Author:
Publisher:
ISBN:
Category : College student newspapers and periodicals
Languages : en
Pages : 516

Book Description
Vols. 1-26 include a supplement: The University pulpit, vols. [1]-26, no. 1-661, which has separate pagination but is indexed in the main vol.
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