Author: Riku Sanjo
Publisher: VIZ Media LLC
ISBN: 1974729907
Category : Comics & Graphic Novels
Languages : en
Pages : 331
Book Description
Before his adventure begins, Dai lives in peace as the lone human among monsters on Dermline Island. While he dreams of becoming a hero, a group of fakes shows up to kidnap the Golden Metal Slime! Then, when Princess Leona arrives in need of a hero, Dai is ready to answer her call...but he needs more training! Will a tutor come along to help him? -- VIZ Media
Dragon Quest: The Adventure of Dai, Vol. 3
Author: Riku Sanjo
Publisher: VIZ Media LLC
ISBN: 1974733335
Category : Comics & Graphic Novels
Languages : en
Pages : 339
Book Description
In the Underground Palace, Hyunckel, who has a grudge against Avan, leads the Undead Legion. Dai, Popp, and Maam arrive in Papnica only to find the Undead Legion has devastated Princess Leona’s homeland! Meanwhile, the Blizzblaze Legion’s Flazzard schemes to gain status among his rival Dark Army commanders. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974733335
Category : Comics & Graphic Novels
Languages : en
Pages : 339
Book Description
In the Underground Palace, Hyunckel, who has a grudge against Avan, leads the Undead Legion. Dai, Popp, and Maam arrive in Papnica only to find the Undead Legion has devastated Princess Leona’s homeland! Meanwhile, the Blizzblaze Legion’s Flazzard schemes to gain status among his rival Dark Army commanders. -- VIZ Media
Dragon Quest: The Adventure of Dai, Vol. 2
Author: Riku Sanjo
Publisher: VIZ Media LLC
ISBN: 1974732770
Category : Comics & Graphic Novels
Languages : en
Pages : 335
Book Description
Dai and his new companion Popp run into trouble after setting out for Romos. The magical gun-wielding warrior priest Maam lends unexpected help, but that isn’t her only surprise—she also has a history with Avan! The trio must learn to work together or face defeat at the hands of Furfang Legion commander Crocodine... -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974732770
Category : Comics & Graphic Novels
Languages : en
Pages : 335
Book Description
Dai and his new companion Popp run into trouble after setting out for Romos. The magical gun-wielding warrior priest Maam lends unexpected help, but that isn’t her only surprise—she also has a history with Avan! The trio must learn to work together or face defeat at the hands of Furfang Legion commander Crocodine... -- VIZ Media
To Your Eternity 14
Author: Yoshitoki Oima
Publisher: Kodansha America LLC
ISBN: 1636991769
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
In a new age, Fushi befriends a teenager named Yuki. In the comforting safety of Yuki’s home, Fushi gathers his comrades one last time. As the days pass, Fushi also meets a descendent of Hayase named Mizuha. He laughs, feasts, and ponders what new emotions and encounters await… Before long, however, a troubling encounter sends ripples of doubt through his quiet life.
Publisher: Kodansha America LLC
ISBN: 1636991769
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
In a new age, Fushi befriends a teenager named Yuki. In the comforting safety of Yuki’s home, Fushi gathers his comrades one last time. As the days pass, Fushi also meets a descendent of Hayase named Mizuha. He laughs, feasts, and ponders what new emotions and encounters await… Before long, however, a troubling encounter sends ripples of doubt through his quiet life.
Dorohedoro, Vol. 5
Author: Q Hayashida
Publisher: VIZ Media LLC
ISBN: 1421557207
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
Everyone is looking for that special someone... Convinced that Risu is the key to his past (and his head), Caiman heads to the Sorcerers' dimension on his own. While he's tracking down Risu, he finds the Sorcerers getting ready for “Blue Night,” a festival where Sorcerers find their partners. Meanwhile, Risu is looking for his old partner Aikawa to see what he might know about the people who killed him. Shin and Noi are both being hunted by Sorcerers who've long coveted them as partners. En is relentlessly hunting a Sorcerer who can manipulate time. And Fujita's looking for...well, any partner who will have him. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421557207
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
Everyone is looking for that special someone... Convinced that Risu is the key to his past (and his head), Caiman heads to the Sorcerers' dimension on his own. While he's tracking down Risu, he finds the Sorcerers getting ready for “Blue Night,” a festival where Sorcerers find their partners. Meanwhile, Risu is looking for his old partner Aikawa to see what he might know about the people who killed him. Shin and Noi are both being hunted by Sorcerers who've long coveted them as partners. En is relentlessly hunting a Sorcerer who can manipulate time. And Fujita's looking for...well, any partner who will have him. -- VIZ Media
EDENS ZERO 23
Author: Hiro Mashima
Publisher: Kodansha Comics
ISBN: 9781646516926
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
It's here! The creator of Fairy Tail, manga superstar Hiro Mashima, is back with a high-flying space adventure! All the steadfast friendship, crazy fighting, and blue cats you've come to expect... IN SPACE! A young boy gazes up at the sky and sees a streaming bolt of light. The friendly, armor-clad being at his side tells him gently, "That's a dragon." The fact that he's joking isn't important. What's important is the look of wonder on the boy's face... and the galaxy-spanning adventure that's about to take place! Join Hiro Mashima (Fairy Tail, Rave Master) once more as he takes to the stars for another thrilling saga!
Publisher: Kodansha Comics
ISBN: 9781646516926
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
It's here! The creator of Fairy Tail, manga superstar Hiro Mashima, is back with a high-flying space adventure! All the steadfast friendship, crazy fighting, and blue cats you've come to expect... IN SPACE! A young boy gazes up at the sky and sees a streaming bolt of light. The friendly, armor-clad being at his side tells him gently, "That's a dragon." The fact that he's joking isn't important. What's important is the look of wonder on the boy's face... and the galaxy-spanning adventure that's about to take place! Join Hiro Mashima (Fairy Tail, Rave Master) once more as he takes to the stars for another thrilling saga!
Beet the Vandel Buster, Vol. 3
Author: Riku Sanjo
Publisher: VIZ Media LLC
ISBN: 9781591166931
Category : Comics & Graphic Novels
Languages : en
Pages : 224
Book Description
Beet is gonna beat the odds, and bust those violent Vandels! The New Dark Age It's the Century of Darkness where monsters known as Vandels rule the world, and the Vandel Busters are the only ones who can fight them. When a group of Busters are killed in battle, they pass on their magic Saiga weapons to Beet, making him the strongest Buster ever. But Beet won't just fight the Vandels--he wants to destroy them and finally end the Century of Darkness. Practice Makes Perfect No matter what Beet tries, he can't ever fully defeat Beltorze. Worse yet, Beet learns that possessing the Zenon Army's five Saiga weapons isn't enough. he has to learn to use them properly. Using the Saigas improperly almost gets Beet and Poala busted by Beltorze. The two friends are saved at the last minute by Slade, an experienced Vandel Buster. Meanwhile, trouble is brewing among the Vandels. Grineed gets another star, making his rank as high as his rival, Beltorze. Will this lead to a Vandel showdown? How will Beet deal with two super-powerful enemies...?
Publisher: VIZ Media LLC
ISBN: 9781591166931
Category : Comics & Graphic Novels
Languages : en
Pages : 224
Book Description
Beet is gonna beat the odds, and bust those violent Vandels! The New Dark Age It's the Century of Darkness where monsters known as Vandels rule the world, and the Vandel Busters are the only ones who can fight them. When a group of Busters are killed in battle, they pass on their magic Saiga weapons to Beet, making him the strongest Buster ever. But Beet won't just fight the Vandels--he wants to destroy them and finally end the Century of Darkness. Practice Makes Perfect No matter what Beet tries, he can't ever fully defeat Beltorze. Worse yet, Beet learns that possessing the Zenon Army's five Saiga weapons isn't enough. he has to learn to use them properly. Using the Saigas improperly almost gets Beet and Poala busted by Beltorze. The two friends are saved at the last minute by Slade, an experienced Vandel Buster. Meanwhile, trouble is brewing among the Vandels. Grineed gets another star, making his rank as high as his rival, Beltorze. Will this lead to a Vandel showdown? How will Beet deal with two super-powerful enemies...?
The Legend of Dragon Quest
Author: Daniel Andreyev
Publisher: Third Editions
ISBN: 2377843697
Category : Games & Activities
Languages : en
Pages : 215
Book Description
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Publisher: Third Editions
ISBN: 2377843697
Category : Games & Activities
Languages : en
Pages : 215
Book Description
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Japanese Role-Playing Games
Author: Rachael Hutchinson
Publisher: Rowman & Littlefield
ISBN: 1793643555
Category : Social Science
Languages : en
Pages : 337
Book Description
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Publisher: Rowman & Littlefield
ISBN: 1793643555
Category : Social Science
Languages : en
Pages : 337
Book Description
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.