Author: Marc Scott
Publisher: Bloomsbury USA Childrens
ISBN: 9781681195407
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.
Beginner's Step-by-Step Coding Course
Author: DK
Publisher: Penguin
ISBN: 074402031X
Category : Computers
Languages : en
Pages : 360
Book Description
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Publisher: Penguin
ISBN: 074402031X
Category : Computers
Languages : en
Pages : 360
Book Description
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Code for Teens
Author: Jeremy Moritz
Publisher: Mascot Books
ISBN: 9781684019601
Category : Juvenile Nonfiction
Languages : en
Pages : 232
Book Description
"Do you like video games? How about social media? Streaming movies? Online shopping? Smart phones? All of the amazing technology you use every day was created by ordinary people who decided to learn an extraordinarily useful skill: coding. And here's the best part: you can learn it too! If you have ever been curious about how to program but don't know where to begin, you have picked up the right book! With over one hundred delightful illustrations, engaging text, and lighthearted humor on almost every page, Code for Teens is sure to keep you stimulated and entertained while you learn. Knowing how to code opens up a huge world of new, exciting possibilities. Code for Teens delivers the tools and tricks that will give any reader the foundational knowledge needed to understand JavaScript, the world's most commonly used coding language. From understanding basic operations and functions to creating your own loops and beyond, you'll begin developing the skills of superstar programming pros
Publisher: Mascot Books
ISBN: 9781684019601
Category : Juvenile Nonfiction
Languages : en
Pages : 232
Book Description
"Do you like video games? How about social media? Streaming movies? Online shopping? Smart phones? All of the amazing technology you use every day was created by ordinary people who decided to learn an extraordinarily useful skill: coding. And here's the best part: you can learn it too! If you have ever been curious about how to program but don't know where to begin, you have picked up the right book! With over one hundred delightful illustrations, engaging text, and lighthearted humor on almost every page, Code for Teens is sure to keep you stimulated and entertained while you learn. Knowing how to code opens up a huge world of new, exciting possibilities. Code for Teens delivers the tools and tricks that will give any reader the foundational knowledge needed to understand JavaScript, the world's most commonly used coding language. From understanding basic operations and functions to creating your own loops and beyond, you'll begin developing the skills of superstar programming pros
Beginner's Guide to Code Algorithms
Author: Deepankar Maitra
Publisher: CRC Press
ISBN: 1000535770
Category : Computers
Languages : en
Pages : 189
Book Description
Do you have creative ideas that you wish you could transform into code? Do you want to boost your problem solving and logic skills? Do you want to enhance your career by adopting an algorithmic mindset? In our increasingly digital world, coding is an essential skill. Communicating an algorithm to a machine to perform a set of tasks is vital. Beginner’s Guide to Code Algorithms: Experiments to Enhance Productivity and Solve Problems written by Deepankar Maitra teaches you how to think like a programmer. The author unravels the secret behind writing code – building a good algorithm. Algorithmic thinking leads to asking the right question and enables a shift from issue resolution to value creation. Having this mindset will make you more marketable to employers. This book takes you on a problem-solving journey to expand your mind and increase your willingness to experiment with code. You will: Learn the art of building an algorithm through hands-on exercises Understand how to develop code for inspiring productivity concepts Build a mentality of developing algorithms to solve problems Develop, test, review, and improve code through guided experimentation This book is designed to develop a culture of logical thinking through intellectual stimulation. It will benefit students and teachers of programming, business professionals, as well as experienced users of Microsoft Excel who wish to become proficient with macros.
Publisher: CRC Press
ISBN: 1000535770
Category : Computers
Languages : en
Pages : 189
Book Description
Do you have creative ideas that you wish you could transform into code? Do you want to boost your problem solving and logic skills? Do you want to enhance your career by adopting an algorithmic mindset? In our increasingly digital world, coding is an essential skill. Communicating an algorithm to a machine to perform a set of tasks is vital. Beginner’s Guide to Code Algorithms: Experiments to Enhance Productivity and Solve Problems written by Deepankar Maitra teaches you how to think like a programmer. The author unravels the secret behind writing code – building a good algorithm. Algorithmic thinking leads to asking the right question and enables a shift from issue resolution to value creation. Having this mindset will make you more marketable to employers. This book takes you on a problem-solving journey to expand your mind and increase your willingness to experiment with code. You will: Learn the art of building an algorithm through hands-on exercises Understand how to develop code for inspiring productivity concepts Build a mentality of developing algorithms to solve problems Develop, test, review, and improve code through guided experimentation This book is designed to develop a culture of logical thinking through intellectual stimulation. It will benefit students and teachers of programming, business professionals, as well as experienced users of Microsoft Excel who wish to become proficient with macros.
Programming with OpenSCAD
Author: Justin Gohde
Publisher: No Starch Press
ISBN: 1593279558
Category : Technology & Engineering
Languages : en
Pages : 262
Book Description
Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: Programming basics like working with variables, loops, conditional statements, and parameterized modules Transformation operations, such as rotate, reflect, and scale, to create complex shapes Extrusion techniques for turning 2D shapes into elaborate 3D designs Computational-thinking concepts, including decomposition, abstraction, and pattern recognition OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.
Publisher: No Starch Press
ISBN: 1593279558
Category : Technology & Engineering
Languages : en
Pages : 262
Book Description
Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: Programming basics like working with variables, loops, conditional statements, and parameterized modules Transformation operations, such as rotate, reflect, and scale, to create complex shapes Extrusion techniques for turning 2D shapes into elaborate 3D designs Computational-thinking concepts, including decomposition, abstraction, and pattern recognition OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.
Coding for Beginners in easy steps, 3rd edition
Author: Mike McGrath
Publisher: In Easy Steps Limited
ISBN: 1787910199
Category : Computers
Languages : en
Pages : 364
Book Description
Now in its third edition, this bestseller will appeal to anyone, of any age, who wants to begin coding. Use Coding for Beginners in easy steps to help you quickly create a programming environment on your computer, then, learn how to: · Write Python code to create your programs. · Store information in data structures. · Control program flow using control structures. · Create re-usable blocks of program code. · Code powerful algorithms and classes for Object Oriented Programming (OOP). All features are illustrated using the Python language color-coding convention, and all code is available to download free – making it even easier! Includes comparison examples in C, C++, C#, and Java to give you a rounded view of computer coding. Ideal for newcomers to programming, including youngsters needing to learn coding for the school curriculum – all in easy steps! Table of Contents 1. Getting Started 2. Saving Data 3. Performing Operations 4. Making Lists 5. Controlling Blocks 6. Creating Functions 7. Sorting Algorithms 8. Importing Libraries 9. Managing Text 10. Programming Objects 11. Building Interfaces 12. Developing Apps 13. Transferring Skills
Publisher: In Easy Steps Limited
ISBN: 1787910199
Category : Computers
Languages : en
Pages : 364
Book Description
Now in its third edition, this bestseller will appeal to anyone, of any age, who wants to begin coding. Use Coding for Beginners in easy steps to help you quickly create a programming environment on your computer, then, learn how to: · Write Python code to create your programs. · Store information in data structures. · Control program flow using control structures. · Create re-usable blocks of program code. · Code powerful algorithms and classes for Object Oriented Programming (OOP). All features are illustrated using the Python language color-coding convention, and all code is available to download free – making it even easier! Includes comparison examples in C, C++, C#, and Java to give you a rounded view of computer coding. Ideal for newcomers to programming, including youngsters needing to learn coding for the school curriculum – all in easy steps! Table of Contents 1. Getting Started 2. Saving Data 3. Performing Operations 4. Making Lists 5. Controlling Blocks 6. Creating Functions 7. Sorting Algorithms 8. Importing Libraries 9. Managing Text 10. Programming Objects 11. Building Interfaces 12. Developing Apps 13. Transferring Skills
Learn to Code HTML and CSS
Author: Shay Howe
Publisher: New Riders
ISBN: 0133477576
Category : Computers
Languages : en
Pages : 305
Book Description
HTML and CSS can be a little daunting at first but fear not. This book, based on Shay Howe's popular workshop covers the basics and breaks down the barrier to entry, showing readers how they can start using HTML and CSS through practical techniques today. They'll find accompanying code examples online, while they explore topics such as the different structures of HTML and CSS, and common terms. After establishing a basic understanding of HTML and CSS a deeper dive is taken into the box model and how to work with floats. The book includes an exercise focused on cleaning up a web page by improving the user interface and design, solely using HTML and CSS. With a few quick changes the web page changes shape and comes to life. Interactive, technically up-to-the-minute and easy-to-understand, this book will advance a student's skills to a professional level.
Publisher: New Riders
ISBN: 0133477576
Category : Computers
Languages : en
Pages : 305
Book Description
HTML and CSS can be a little daunting at first but fear not. This book, based on Shay Howe's popular workshop covers the basics and breaks down the barrier to entry, showing readers how they can start using HTML and CSS through practical techniques today. They'll find accompanying code examples online, while they explore topics such as the different structures of HTML and CSS, and common terms. After establishing a basic understanding of HTML and CSS a deeper dive is taken into the box model and how to work with floats. The book includes an exercise focused on cleaning up a web page by improving the user interface and design, solely using HTML and CSS. With a few quick changes the web page changes shape and comes to life. Interactive, technically up-to-the-minute and easy-to-understand, this book will advance a student's skills to a professional level.
The Official Raspberry Pi Beginner's Guide
Author: Gareth Halfacree
Publisher: Raspberry Pi Press
ISBN: 1912047276
Category : Computers
Languages : en
Pages : 284
Book Description
Raspberry Pi is a small, clever, British-built computer that's packed with potential. Made using a desktop-class, energy-efficient processor, Raspberry Pi is designed to help you learn coding, discover how computers work, and build your own amazing things. This book was written to show you just how easy it is to get started. Learn how to: Set up your Raspberry Pi, install its operating system, and start using this fully functional computer. Start coding projects, with step-by-step guides using the Scratch 3, Python, and MicroPython programming languages. Experiment with connecting electronic components, and have fun creating amazing projects. This revised edition is updated for the latest Raspberry Pi computers: Raspberry Pi 5 and Raspberry Pi Zero 2 W as well as the latest Raspberry Pi OS. It also includes a new chapter on the Raspberry Pi Pico! Whichever model you have, a standard Raspberry Pi board; the compact Raspberry Pi Zero 2 W; or the Raspberry Pi 400 with integrated keyboard, this affordable computer can be used to learn coding, build robots, and create all kinds of weird and wonderful projects. If you want to make games, build robots, or hack a variety of amazing projects, then this book is here to help you get started.
Publisher: Raspberry Pi Press
ISBN: 1912047276
Category : Computers
Languages : en
Pages : 284
Book Description
Raspberry Pi is a small, clever, British-built computer that's packed with potential. Made using a desktop-class, energy-efficient processor, Raspberry Pi is designed to help you learn coding, discover how computers work, and build your own amazing things. This book was written to show you just how easy it is to get started. Learn how to: Set up your Raspberry Pi, install its operating system, and start using this fully functional computer. Start coding projects, with step-by-step guides using the Scratch 3, Python, and MicroPython programming languages. Experiment with connecting electronic components, and have fun creating amazing projects. This revised edition is updated for the latest Raspberry Pi computers: Raspberry Pi 5 and Raspberry Pi Zero 2 W as well as the latest Raspberry Pi OS. It also includes a new chapter on the Raspberry Pi Pico! Whichever model you have, a standard Raspberry Pi board; the compact Raspberry Pi Zero 2 W; or the Raspberry Pi 400 with integrated keyboard, this affordable computer can be used to learn coding, build robots, and create all kinds of weird and wonderful projects. If you want to make games, build robots, or hack a variety of amazing projects, then this book is here to help you get started.
Coding For Dummies
Author: Nikhil Abraham
Publisher: John Wiley & Sons
ISBN: 1119296072
Category : Computers
Languages : en
Pages : 288
Book Description
Coding For Dummies, (9781119293323) was previously published as Coding For Dummies, (9781118951309). While this version features a new Dummies cover and design, the content is the same as the prior release and should not be considered a new or updated product. Hands-on exercises help you learn to code like a pro No coding experience is required for Coding For Dummies, your one-stop guide to building a foundation of knowledge in writing computer code for web, application, and software development. It doesn't matter if you've dabbled in coding or never written a line of code, this book guides you through the basics. Using foundational web development languages like HTML, CSS, and JavaScript, it explains in plain English how coding works and why it's needed. Online exercises developed by Codecademy, a leading online code training site, help hone coding skills and demonstrate results as you practice. The site provides an environment where you can try out tutorials built into the text and see the actual output from your coding. You'll also gain access to end-of-chapter challenges to apply newly acquired skills to a less-defined assignment. So what are you waiting for? The current demand for workers with coding and computer science skills far exceeds the supply Teaches the foundations of web development languages in an easy-to-understand format Offers unprecedented opportunities to practice basic coding languages Readers can access online hands-on exercises and end-of-chapter assessments that develop and test their new-found skills If you're a student looking for an introduction to the basic concepts of coding or a professional looking to add new skills, Coding For Dummies has you covered.
Publisher: John Wiley & Sons
ISBN: 1119296072
Category : Computers
Languages : en
Pages : 288
Book Description
Coding For Dummies, (9781119293323) was previously published as Coding For Dummies, (9781118951309). While this version features a new Dummies cover and design, the content is the same as the prior release and should not be considered a new or updated product. Hands-on exercises help you learn to code like a pro No coding experience is required for Coding For Dummies, your one-stop guide to building a foundation of knowledge in writing computer code for web, application, and software development. It doesn't matter if you've dabbled in coding or never written a line of code, this book guides you through the basics. Using foundational web development languages like HTML, CSS, and JavaScript, it explains in plain English how coding works and why it's needed. Online exercises developed by Codecademy, a leading online code training site, help hone coding skills and demonstrate results as you practice. The site provides an environment where you can try out tutorials built into the text and see the actual output from your coding. You'll also gain access to end-of-chapter challenges to apply newly acquired skills to a less-defined assignment. So what are you waiting for? The current demand for workers with coding and computer science skills far exceeds the supply Teaches the foundations of web development languages in an easy-to-understand format Offers unprecedented opportunities to practice basic coding languages Readers can access online hands-on exercises and end-of-chapter assessments that develop and test their new-found skills If you're a student looking for an introduction to the basic concepts of coding or a professional looking to add new skills, Coding For Dummies has you covered.
Ultralearning
Author: Scott H. Young
Publisher: HarperCollins
ISBN: 0062852744
Category : Business & Economics
Languages : en
Pages : 278
Book Description
Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.
Publisher: HarperCollins
ISBN: 0062852744
Category : Business & Economics
Languages : en
Pages : 278
Book Description
Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.