Author: Roderick Hunt
Publisher: OUP Oxford
ISBN: 9780198483250
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
The Stage 7 Biff, Chip and Kipper Stories provide humorous storylines to engage and motivate children. The popular characters and familiar settings are brought to life by Roderick Hunt and Alex Brychta. The stories are unchanged from the previous edition but the cover notes have been updated to support adults in sharing the story with the child.
Oxford Reading Tree: Stage 7: More Stories B: The Riddle Stone Part Two
Author: Roderick Hunt
Publisher: OUP Oxford
ISBN: 9780198483274
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
The Stage 7 Biff, Chip and Kipper Stories provide humorous storylines to engage and motivate children. The popular characters and familiar settings are brought to life by Roderick Hunt and Alex Brychta. The stories are unchanged from the previous edition but the cover notes have been updated to support adults in sharing the story with the child.
Publisher: OUP Oxford
ISBN: 9780198483274
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
The Stage 7 Biff, Chip and Kipper Stories provide humorous storylines to engage and motivate children. The popular characters and familiar settings are brought to life by Roderick Hunt and Alex Brychta. The stories are unchanged from the previous edition but the cover notes have been updated to support adults in sharing the story with the child.
Australian Adventure; the Big Breakfast; the Power Cut; the Riddle Stone; a Sea Mystery, Level 7
Author: Roderick Hunt
Publisher: Oxford University Press, USA
ISBN: 9780198483229
Category :
Languages : en
Pages : 32
Book Description
The Stage 7 Biff, Chip and Kipper Stories, written by Roderick Hunt and illustrated by Alex Brychta, provide a rich story context to help develop language comprehension and decoding skills.Stories, More Stories A and More Stories B involve familiar situations and a variety of fantasy settings through the magic key adventures. Longer stories help to build reading stamina, which is important for later reading success.The new-style inside cover notes provide advice and support to help adults read and explore the story with the child, supporting their decoding and language comprehension development.Each pack of 6 includes a Group/Guided Reading Notes Booklet with a Vocabulary Chart listing high frequency tricky words and a Curriculum Coverage Chart for England, Scotland, Northern Ireland and Wales. Each story has individual notes and suggested activities for Group and Independent Reading,Speaking, listening and drama and Writing, with each section showing the relevant objectives covered. Decoding and Language Comprehension opportunities are highlighted throughout.
Publisher: Oxford University Press, USA
ISBN: 9780198483229
Category :
Languages : en
Pages : 32
Book Description
The Stage 7 Biff, Chip and Kipper Stories, written by Roderick Hunt and illustrated by Alex Brychta, provide a rich story context to help develop language comprehension and decoding skills.Stories, More Stories A and More Stories B involve familiar situations and a variety of fantasy settings through the magic key adventures. Longer stories help to build reading stamina, which is important for later reading success.The new-style inside cover notes provide advice and support to help adults read and explore the story with the child, supporting their decoding and language comprehension development.Each pack of 6 includes a Group/Guided Reading Notes Booklet with a Vocabulary Chart listing high frequency tricky words and a Curriculum Coverage Chart for England, Scotland, Northern Ireland and Wales. Each story has individual notes and suggested activities for Group and Independent Reading,Speaking, listening and drama and Writing, with each section showing the relevant objectives covered. Decoding and Language Comprehension opportunities are highlighted throughout.
School, Family, and Community Partnerships
Author: Joyce L. Epstein
Publisher: Corwin Press
ISBN: 1483320014
Category : Education
Languages : en
Pages : 508
Book Description
Strengthen programs of family and community engagement to promote equity and increase student success! When schools, families, and communities collaborate and share responsibility for students′ education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller School, Family, and Community Partnerships: Your Handbook for Action, presents tools and guidelines to help develop more effective and more equitable programs of family and community engagement. Written by a team of well-known experts, it provides a theory and framework of six types of involvement for action; up-to-date research on school, family, and community collaboration; and new materials for professional development and on-going technical assistance. Readers also will find: Examples of best practices on the six types of involvement from preschools, and elementary, middle, and high schools Checklists, templates, and evaluations to plan goal-linked partnership programs and assess progress CD-ROM with slides and notes for two presentations: A new awareness session to orient colleagues on the major components of a research-based partnership program, and a full One-Day Team Training Workshop to prepare school teams to develop their partnership programs. As a foundational text, this handbook demonstrates a proven approach to implement and sustain inclusive, goal-linked programs of partnership. It shows how a good partnership program is an essential component of good school organization and school improvement for student success. This book will help every district and all schools strengthen and continually improve their programs of family and community engagement.
Publisher: Corwin Press
ISBN: 1483320014
Category : Education
Languages : en
Pages : 508
Book Description
Strengthen programs of family and community engagement to promote equity and increase student success! When schools, families, and communities collaborate and share responsibility for students′ education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller School, Family, and Community Partnerships: Your Handbook for Action, presents tools and guidelines to help develop more effective and more equitable programs of family and community engagement. Written by a team of well-known experts, it provides a theory and framework of six types of involvement for action; up-to-date research on school, family, and community collaboration; and new materials for professional development and on-going technical assistance. Readers also will find: Examples of best practices on the six types of involvement from preschools, and elementary, middle, and high schools Checklists, templates, and evaluations to plan goal-linked partnership programs and assess progress CD-ROM with slides and notes for two presentations: A new awareness session to orient colleagues on the major components of a research-based partnership program, and a full One-Day Team Training Workshop to prepare school teams to develop their partnership programs. As a foundational text, this handbook demonstrates a proven approach to implement and sustain inclusive, goal-linked programs of partnership. It shows how a good partnership program is an essential component of good school organization and school improvement for student success. This book will help every district and all schools strengthen and continually improve their programs of family and community engagement.
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Semantics
Author: James R. Hurford
Publisher: Cambridge University Press
ISBN: 9780521289498
Category : Language Arts & Disciplines
Languages : en
Pages : 308
Book Description
Introduces the major elements of semantics in a simple, step-by-step fashion. Sections of explanation and examples are followed by practice exercises with answers and comment provided.
Publisher: Cambridge University Press
ISBN: 9780521289498
Category : Language Arts & Disciplines
Languages : en
Pages : 308
Book Description
Introduces the major elements of semantics in a simple, step-by-step fashion. Sections of explanation and examples are followed by practice exercises with answers and comment provided.
The Language of Riddles
Author: W. J. Pepicello
Publisher:
ISBN: 9780814253458
Category : Literary Criticism
Languages : en
Pages : 176
Book Description
For the folklorists and linguists who are serious students of what has been designated "a minor genre," the riddle is, in fact, a complex linguistic and aesthetic structure that, when subjected to systematic and scientific study, reveals a great deal about the major human systems-such as language, culture, and art-with which it is inextricably bound up. Riddles conform to a model of communication made up of a code and an encoded message that is first transmitted and then decoded. As what Professors Pepicello and Green term "a licensed artful communication," the riddle employs quite ordinary language in conventional ways to satisfy the demands placed upon it as the art form that it is. And as an art form, the riddle is subject to constraints that are semiotic (some primary graphic, aural, or other code), aesthetic (artistic conventions that are also semiotic), and grammatical (linguistic restrictions). The riddle operates, therefore, within a cultural framework that is entirely predetermined, and represents what Pepicello and Green designate "a conventional performance." The signified of riddles is not easily defined; and indeed it is possible-perhaps even necessary-to distinguish several signata. All riddles, the authors point out, whether they are based on grammatical or metaphorical ambiguity or represent one of the transitional types they identify, are solvable within the confines of the culture in which they have been constructed and in which they are posed. But the signified of a riddle is not its answer. Nor is it an object or a situation. Rather it is the code employed by the riddle itself. Riddles are therefore metalinguistic: ways of using language to deal with language-ways of using language to gain mastery over language. W. J. Pepicello is director of humanities and social sciences in the School of Allied Health Professions at Hahnemann University in Philadelphia. Thomas A. Green is associate professor of English at Texas A&M University.
Publisher:
ISBN: 9780814253458
Category : Literary Criticism
Languages : en
Pages : 176
Book Description
For the folklorists and linguists who are serious students of what has been designated "a minor genre," the riddle is, in fact, a complex linguistic and aesthetic structure that, when subjected to systematic and scientific study, reveals a great deal about the major human systems-such as language, culture, and art-with which it is inextricably bound up. Riddles conform to a model of communication made up of a code and an encoded message that is first transmitted and then decoded. As what Professors Pepicello and Green term "a licensed artful communication," the riddle employs quite ordinary language in conventional ways to satisfy the demands placed upon it as the art form that it is. And as an art form, the riddle is subject to constraints that are semiotic (some primary graphic, aural, or other code), aesthetic (artistic conventions that are also semiotic), and grammatical (linguistic restrictions). The riddle operates, therefore, within a cultural framework that is entirely predetermined, and represents what Pepicello and Green designate "a conventional performance." The signified of riddles is not easily defined; and indeed it is possible-perhaps even necessary-to distinguish several signata. All riddles, the authors point out, whether they are based on grammatical or metaphorical ambiguity or represent one of the transitional types they identify, are solvable within the confines of the culture in which they have been constructed and in which they are posed. But the signified of a riddle is not its answer. Nor is it an object or a situation. Rather it is the code employed by the riddle itself. Riddles are therefore metalinguistic: ways of using language to deal with language-ways of using language to gain mastery over language. W. J. Pepicello is director of humanities and social sciences in the School of Allied Health Professions at Hahnemann University in Philadelphia. Thomas A. Green is associate professor of English at Texas A&M University.
Proofreading, Revising & Editing Skills Success in 20 Minutes a Day
Author: Brady Smith
Publisher:
ISBN:
Category : Editing
Languages : en
Pages : 187
Book Description
"In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer." --
Publisher:
ISBN:
Category : Editing
Languages : en
Pages : 187
Book Description
"In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer." --