CryENGINE 3 Cookbook

CryENGINE 3 Cookbook PDF Author: Dan Tracy
Publisher: Packt Publishing Ltd
ISBN: 184969107X
Category : Computers
Languages : en
Pages : 513

Book Description
Over 90 recipes written by Crytek developers for creating third-generation real-time games.

Cryengine 3 Game Development

Cryengine 3 Game Development PDF Author: Sean Tracy
Publisher: Packt Publishing Ltd
ISBN: 1849692068
Category : Computers
Languages : en
Pages : 550

Book Description
Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Mastering CryENGINE

Mastering CryENGINE PDF Author: Sascha Gundlach
Publisher: Packt Publishing Ltd
ISBN: 1783550260
Category : Computers
Languages : en
Pages : 407

Book Description
A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.

CRYENGINE Game Development Blueprints

CRYENGINE Game Development Blueprints PDF Author: Richard Gerard Marcoux III
Publisher: Packt Publishing Ltd
ISBN: 1784390100
Category : Computers
Languages : en
Pages : 322

Book Description
Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.

Direct3D Rendering Cookbook

Direct3D Rendering Cookbook PDF Author: Justin Stenning
Publisher: Packt Publishing Ltd
ISBN: 1849697116
Category : Computers
Languages : en
Pages : 681

Book Description
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Google SketchUp for Game Design

Google SketchUp for Game Design PDF Author: Robin De Jongh
Publisher: Packt Publishing Ltd
ISBN: 1849691355
Category : Computers
Languages : en
Pages : 410

Book Description
Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Learning Unreal Engine Game Development

Learning Unreal Engine Game Development PDF Author: Joanna Lee
Publisher: Packt Publishing Ltd
ISBN: 178439596X
Category : Computers
Languages : en
Pages : 274

Book Description
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Source SDK Game Development Essentials

Source SDK Game Development Essentials PDF Author: Brett Bernier
Publisher: Packt Publishing Ltd
ISBN: 1849695938
Category : Computers
Languages : en
Pages : 415

Book Description
This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.

Getting Started with Unity 5

Getting Started with Unity 5 PDF Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1784395633
Category : Computers
Languages : en
Pages : 184

Book Description
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

PySpark Cookbook

PySpark Cookbook PDF Author: Denny Lee
Publisher: Packt Publishing Ltd
ISBN: 1788834259
Category : Computers
Languages : en
Pages : 321

Book Description
Combine the power of Apache Spark and Python to build effective big data applications Key Features Perform effective data processing, machine learning, and analytics using PySpark Overcome challenges in developing and deploying Spark solutions using Python Explore recipes for efficiently combining Python and Apache Spark to process data Book Description Apache Spark is an open source framework for efficient cluster computing with a strong interface for data parallelism and fault tolerance. The PySpark Cookbook presents effective and time-saving recipes for leveraging the power of Python and putting it to use in the Spark ecosystem. You’ll start by learning the Apache Spark architecture and how to set up a Python environment for Spark. You’ll then get familiar with the modules available in PySpark and start using them effortlessly. In addition to this, you’ll discover how to abstract data with RDDs and DataFrames, and understand the streaming capabilities of PySpark. You’ll then move on to using ML and MLlib in order to solve any problems related to the machine learning capabilities of PySpark and use GraphFrames to solve graph-processing problems. Finally, you will explore how to deploy your applications to the cloud using the spark-submit command. By the end of this book, you will be able to use the Python API for Apache Spark to solve any problems associated with building data-intensive applications. What you will learn Configure a local instance of PySpark in a virtual environment Install and configure Jupyter in local and multi-node environments Create DataFrames from JSON and a dictionary using pyspark.sql Explore regression and clustering models available in the ML module Use DataFrames to transform data used for modeling Connect to PubNub and perform aggregations on streams Who this book is for The PySpark Cookbook is for you if you are a Python developer looking for hands-on recipes for using the Apache Spark 2.x ecosystem in the best possible way. A thorough understanding of Python (and some familiarity with Spark) will help you get the best out of the book.
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