Author: Albert Rutherford
Publisher:
ISBN:
Category :
Languages : en
Pages : 284
Book Description
Master strategic thinking and gain competitive advantage. Have you ever wondered how to make better decisions and solve problems with more ease? Learn Game Theory shares the well-hidden secrets of great decision-makers.Use Logic and Reason to Manage Uncertainty.Life is full of uncertainty. You don't know what lies ahead. But you can learn to control the controllable by using logic and reason. With the help of this book, you'll discover new ways to think about - and solve - problems more efficiently than ever before. Discover how strategic games model real-life behavior. You would be surprised how many game theory concepts affect your life.Game theory is a management device that helps rational decision-making.Game Theory is a branch of mathematics dedicated to the study of rational, strategic decision-making. You can apply it in many different fields, from psychology, economics, and politics to military strategy, business, and even retail pricing! It focuses on conflict and cooperation between intelligent, rational players, analyzing how to optimize one's decisions, taking into account others' actions.This book won't just give you theoretical knowledge. It will teach you practical life skills! The logical deductions used in game theory can help you learn superior decision-making skills based on strategic analysis.Become Confident in Your Decision-Making Skills.Albert Rutherford is an internationally bestselling author and a retired corporate executive. His books draw on various sources, from corporate system building, strategic analysis, scientific research, and his life experience. He has been building and improving systems his whole adult life and brings his proven advice to you. Predict the future with more accuracy.What's the best way to ask for a raise?How to choose a date spot with your partner avoiding friction?How do top athletes choose their best moves?How do companies like Nike or Adidas optimize their sales strategy?Extraordinary decisions will lead to outstanding success. Use the principles of game theory to have more confidence in your choices. Learn Game Theory is written in a casual, easy-to-follow way, with an abundance of relevant examples. It will help you get shrewd by applying strategic thinking and make better decisions based on logic and analysis. Learn Game Theory and make better business decisions, improve your relationships, understand people around you, and get out of sticky situations more effectively!
Game Theory for Business
Author: Paul A. Papayoanou
Publisher: Probabilistic Publishing
ISBN: 9780964793873
Category : Game theory
Languages : en
Pages : 173
Book Description
Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such interdependent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is. "Game Theory for Business: A Primer in Strategic Gaming" outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business effectively.
Publisher: Probabilistic Publishing
ISBN: 9780964793873
Category : Game theory
Languages : en
Pages : 173
Book Description
Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such interdependent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is. "Game Theory for Business: A Primer in Strategic Gaming" outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business effectively.
Game Theory for Applied Economists
Author: Robert Gibbons
Publisher: Princeton University Press
ISBN: 1400835887
Category : Business & Economics
Languages : en
Pages : 284
Book Description
An introduction to one of the most powerful tools in modern economics Game Theory for Applied Economists introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works too abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building—of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.
Publisher: Princeton University Press
ISBN: 1400835887
Category : Business & Economics
Languages : en
Pages : 284
Book Description
An introduction to one of the most powerful tools in modern economics Game Theory for Applied Economists introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works too abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building—of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.
A Primer in Game Theory
Author: Roberto Lucchetti
Publisher: Società Editrice Esculapio
ISBN: 8874884680
Category : Mathematics
Languages : en
Pages : 168
Book Description
A game is an efficient model of interactions between agents, for the following basic reason: the players follow fixed rules, have interests on all possible final outcomes of the game, and the final result for them does not depend only from the choices they individually make, but also from the choices of other agents. Thus the focus is actually on the fact that in a game there are several agents interacting. In fact, more recently this theory took the name of Interactive Decision Theory. It is related to classical decision theory, but it takes into account the presence of more than one agent taking decisions. As we shall constantly see, this radically changes the background and sometimes even the intuition behind classical decision theory. So, in few words, game theory is the study of taking optimal decisions in presence of multiple players (agents). Thus a game is a simplified, yet very efficient, model of real life every day situa- tions. Though the first, and probably more intuitive, applications of the theory were in an economical setting, theoretical models and tools of this theory nowadays are spread on various disciplines. To quote some of them, we can start from psychology: a more modern approach than classical psychanalysis takes into account that the hu- man being is mainly an interactive agent. So to speak, we play everyday with our professors/students, with our parents/children, with our lover, when bargaining with somebody. Also the Law and the Social Sciences are obviously interested in Game Theory, since the rules play a crucial role in inducing the behaviour of the agents. Not many years after the first systematic studies in Game Theory, interesting ap- plications appeared to animals, starting with the analysis of competing species. It is much more recent and probably a little surprising to know that recent applications of the theory deal with genes in microbiology, or computers in telecommunication problems. In some sense, today many scholars do believe that these will be the more interesting applications in the future: for reasons that we shall constantly see later, humans in some sense are not so close to the rational player imagined by the theory, while animals and computers “act” in a more rational way than human beings, clearly in an unconscious yet efficient manner.
Publisher: Società Editrice Esculapio
ISBN: 8874884680
Category : Mathematics
Languages : en
Pages : 168
Book Description
A game is an efficient model of interactions between agents, for the following basic reason: the players follow fixed rules, have interests on all possible final outcomes of the game, and the final result for them does not depend only from the choices they individually make, but also from the choices of other agents. Thus the focus is actually on the fact that in a game there are several agents interacting. In fact, more recently this theory took the name of Interactive Decision Theory. It is related to classical decision theory, but it takes into account the presence of more than one agent taking decisions. As we shall constantly see, this radically changes the background and sometimes even the intuition behind classical decision theory. So, in few words, game theory is the study of taking optimal decisions in presence of multiple players (agents). Thus a game is a simplified, yet very efficient, model of real life every day situa- tions. Though the first, and probably more intuitive, applications of the theory were in an economical setting, theoretical models and tools of this theory nowadays are spread on various disciplines. To quote some of them, we can start from psychology: a more modern approach than classical psychanalysis takes into account that the hu- man being is mainly an interactive agent. So to speak, we play everyday with our professors/students, with our parents/children, with our lover, when bargaining with somebody. Also the Law and the Social Sciences are obviously interested in Game Theory, since the rules play a crucial role in inducing the behaviour of the agents. Not many years after the first systematic studies in Game Theory, interesting ap- plications appeared to animals, starting with the analysis of competing species. It is much more recent and probably a little surprising to know that recent applications of the theory deal with genes in microbiology, or computers in telecommunication problems. In some sense, today many scholars do believe that these will be the more interesting applications in the future: for reasons that we shall constantly see later, humans in some sense are not so close to the rational player imagined by the theory, while animals and computers “act” in a more rational way than human beings, clearly in an unconscious yet efficient manner.
Strategies and Games, second edition
Author: Prajit K. Dutta
Publisher: MIT Press
ISBN: 0262368501
Category : Business & Economics
Languages : en
Pages : 713
Book Description
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.
Publisher: MIT Press
ISBN: 0262368501
Category : Business & Economics
Languages : en
Pages : 713
Book Description
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.
Game Theory
Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416
Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416
Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Game Theory: A Simple Introduction
Author: K.H. Erickson
Publisher: K.H. Erickson
ISBN:
Category : Mathematics
Languages : en
Pages : 68
Book Description
Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information. Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or friend and stranger. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.
Publisher: K.H. Erickson
ISBN:
Category : Mathematics
Languages : en
Pages : 68
Book Description
Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information. Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or friend and stranger. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.
The Complete Idiot's Guide to Game Theory
Author: Edward C. Rosenthal Ph.D.
Publisher: Penguin
ISBN: 1101478845
Category : Mathematics
Languages : en
Pages : 419
Book Description
Gain some insight into the game of life... Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into: • The history of the discipline made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind • The role of social behavior and psychology in this amazing discipline • How important game theory has become in our society and why
Publisher: Penguin
ISBN: 1101478845
Category : Mathematics
Languages : en
Pages : 419
Book Description
Gain some insight into the game of life... Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into: • The history of the discipline made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind • The role of social behavior and psychology in this amazing discipline • How important game theory has become in our society and why
Game Theory
Author: Morton D. Davis
Publisher: Courier Corporation
ISBN: 0486135152
Category : Mathematics
Languages : en
Pages : 290
Book Description
This fascinating, newly revised edition offers an overview of game theory, plus lucid coverage of two-person zero-sum game with equilibrium points; general, two-person zero-sum game; utility theory; and other topics.
Publisher: Courier Corporation
ISBN: 0486135152
Category : Mathematics
Languages : en
Pages : 290
Book Description
This fascinating, newly revised edition offers an overview of game theory, plus lucid coverage of two-person zero-sum game with equilibrium points; general, two-person zero-sum game; utility theory; and other topics.