Author: Jennifer Dawe
Publisher: No Starch Press
ISBN: 159327887X
Category : Computers
Languages : en
Pages : 200
Book Description
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.
Pixel Art for Game Developers
Author: Daniel Silber
Publisher: CRC Press
ISBN: 1482252317
Category : Computers
Languages : en
Pages : 256
Book Description
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide
Publisher: CRC Press
ISBN: 1482252317
Category : Computers
Languages : en
Pages : 256
Book Description
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide
Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Craft Projects for Minecraft and Pixel Art Fans
Author: Choly Knight
Publisher: Fox Chapel Publishing
ISBN: 1607654725
Category : Crafts & Hobbies
Languages : en
Pages : 302
Book Description
• This is the first crafting book based on Minecraft, one of the most popular video games of all time • Minecraft has become a global craze with nearly 40 million registered users • This book will appeal to the large thriving Minecraft subculture • The Minecraft game is all about creativity, a good match for crafts • Great introduction to multiple crafts for young beginners
Publisher: Fox Chapel Publishing
ISBN: 1607654725
Category : Crafts & Hobbies
Languages : en
Pages : 302
Book Description
• This is the first crafting book based on Minecraft, one of the most popular video games of all time • Minecraft has become a global craze with nearly 40 million registered users • This book will appeal to the large thriving Minecraft subculture • The Minecraft game is all about creativity, a good match for crafts • Great introduction to multiple crafts for young beginners
FF DOT: The Pixel Art of Final Fantasy
Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506735061
Category : Art
Languages : en
Pages : 284
Book Description
A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.
Publisher: Dark Horse Comics
ISBN: 1506735061
Category : Art
Languages : en
Pages : 284
Book Description
A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.
Control Alt Achieve
Author: Eric Curts
Publisher:
ISBN: 9781951600266
Category : Education
Languages : en
Pages : 134
Book Description
Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design
Publisher:
ISBN: 9781951600266
Category : Education
Languages : en
Pages : 134
Book Description
Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design
Drawing Basics and Video Game Art
Author: Chris Solarski
Publisher: Watson-Guptill
ISBN: 0823098478
Category : Art
Languages : en
Pages : 242
Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Publisher: Watson-Guptill
ISBN: 0823098478
Category : Art
Languages : en
Pages : 242
Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Make Your Own Sunshine
Author: Janice Dean
Publisher: HarperCollins
ISBN: 0063027976
Category : Biography & Autobiography
Languages : en
Pages : 240
Book Description
The New York Times bestselling author and Fox News senior meteorologist Janice Dean returns with more inspiring stories of people who know how to find light in dark times. While the news is filled with villains and villainy, we do see a few famous heroes now and again. But what about the everyday heroes? The people going out of their way bring a little love into someone else's life? They deserve a time in the spotlight to inspire us all. Life can be tough—but it helps to know other people have come through hard times with a smile on their face. In Make Your Own Sunshine, Janice Dean shares inspiring stories that will lift your spirit and touch your heart. Good people are all around us doing selfless deeds, from a firefighter who bravely battled for his colleague’s health after 9/11 to a good Samaritan who secretly pays for the coffees of everyone in line behind him. You can’t help but smile reading about the teacher who cut her hair to make her student feel better. And you may shed a tear when you hear the story of the dad who never missed writing a napkin note for his daughter, including stashing extra notes in case he lost his batter with cancer. From a young man who makes bow ties for dogs waiting to be adopted to an Uber driver who brightened a new mom’s day by helping her buy baby clothes, the heroes in this story will warm your heart and stick in your mind. Janice has made it her mission to uncover and document these good stories to inspire us and gives us a much-needed boost of optimism. All we have to do is open our minds and our hearts, to look for the light on a cloudy day. Because as she reminds us, if we don’t make our own sunshine—who will?
Publisher: HarperCollins
ISBN: 0063027976
Category : Biography & Autobiography
Languages : en
Pages : 240
Book Description
The New York Times bestselling author and Fox News senior meteorologist Janice Dean returns with more inspiring stories of people who know how to find light in dark times. While the news is filled with villains and villainy, we do see a few famous heroes now and again. But what about the everyday heroes? The people going out of their way bring a little love into someone else's life? They deserve a time in the spotlight to inspire us all. Life can be tough—but it helps to know other people have come through hard times with a smile on their face. In Make Your Own Sunshine, Janice Dean shares inspiring stories that will lift your spirit and touch your heart. Good people are all around us doing selfless deeds, from a firefighter who bravely battled for his colleague’s health after 9/11 to a good Samaritan who secretly pays for the coffees of everyone in line behind him. You can’t help but smile reading about the teacher who cut her hair to make her student feel better. And you may shed a tear when you hear the story of the dad who never missed writing a napkin note for his daughter, including stashing extra notes in case he lost his batter with cancer. From a young man who makes bow ties for dogs waiting to be adopted to an Uber driver who brightened a new mom’s day by helping her buy baby clothes, the heroes in this story will warm your heart and stick in your mind. Janice has made it her mission to uncover and document these good stories to inspire us and gives us a much-needed boost of optimism. All we have to do is open our minds and our hearts, to look for the light on a cloudy day. Because as she reminds us, if we don’t make our own sunshine—who will?
Retro Pixel Art Sketch Pad
Author: Gazzapper Press
Publisher: Gazzapper Press
ISBN: 9780993474439
Category :
Languages : en
Pages :
Book Description
Large drawing sketch pad (8" x 10") for Game Developers, artistic kids and adult fans of retro gaming. Use for game projects and sprite character animations for your gaming projects. Pixel art is very popular today - with many Indie developers using pixel art in their video games. Create sprites of your favorite gaming characters using this book for pixel art on the go! Create your own versions of Nintendo, Minecraft and Atari game characters or create your own images entirely. Use for creating Pixel Art in 16 x 16, 32 x 32 and 64 x 64 sprite sizes. Contains over 700 sprite grids and custom Palette grids to record your sprite color schemes. Each grid is a light grey to ensure that pixel artwork will come to the foreground as you create using colored pencils. Pick up a copy and practice or improve your pixel art skills by doodling in blank sprite grids. An idea gift for 8-bit drawing fun. Ideal for Game Designers / Pixel Artists / Game Jams / Creative Kids etc
Publisher: Gazzapper Press
ISBN: 9780993474439
Category :
Languages : en
Pages :
Book Description
Large drawing sketch pad (8" x 10") for Game Developers, artistic kids and adult fans of retro gaming. Use for game projects and sprite character animations for your gaming projects. Pixel art is very popular today - with many Indie developers using pixel art in their video games. Create sprites of your favorite gaming characters using this book for pixel art on the go! Create your own versions of Nintendo, Minecraft and Atari game characters or create your own images entirely. Use for creating Pixel Art in 16 x 16, 32 x 32 and 64 x 64 sprite sizes. Contains over 700 sprite grids and custom Palette grids to record your sprite color schemes. Each grid is a light grey to ensure that pixel artwork will come to the foreground as you create using colored pencils. Pick up a copy and practice or improve your pixel art skills by doodling in blank sprite grids. An idea gift for 8-bit drawing fun. Ideal for Game Designers / Pixel Artists / Game Jams / Creative Kids etc