Author: Christian Clausen
Publisher: Simon and Schuster
ISBN: 1638356378
Category : Computers
Languages : en
Pages : 480
Book Description
Five Lines of Code teaches refactoring that's focused on concrete rules and getting any method down to five lines or less! There’s no jargon or tricky automated-testing skills required, just easy guidelines and patterns illustrated by detailed code samples. In Five Lines of Code you will learn: The signs of bad code Improving code safely, even when you don’t understand it Balancing optimization and code generality Proper compiler practices The Extract method, Introducing Strategy pattern, and many other refactoring patterns Writing stable code that enables change-by-addition Writing code that needs no comments Real-world practices for great refactoring Improving existing code—refactoring—is one of the most common tasks you’ll face as a programmer. Five Lines of Code teaches you clear and actionable refactoring rules that you can apply without relying on intuitive judgements such as “code smells.” Following the author’s expert perspective—that refactoring and code smells can be learned by following a concrete set of principles—you’ll learn when to refactor your code, what patterns to apply to what problem, and the code characteristics that indicate it’s time for a rework. Foreword by Robert C. Martin. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Every codebase includes mistakes and inefficiencies that you need to find and fix. Refactor the right way, and your code becomes elegant, easy to read, and easy to maintain. In this book, you’ll learn a unique approach to refactoring that implements any method in five lines or fewer. You’ll also discover a secret most senior devs know: sometimes it’s quicker to hammer out code and fix it later! About the book Five Lines of Code is a fresh look at refactoring for developers of all skill levels. In it, you’ll master author Christian Clausen’s innovative approach, learning concrete rules to get any method down to five lines—or less! You’ll learn when to refactor, specific refactoring patterns that apply to most common problems, and characteristics of code that should be deleted altogether. What's inside The signs of bad code Improving code safely, even when you don’t understand it Balancing optimization and code generality Proper compiler practices About the reader For developers of all skill levels. Examples use easy-to-read Typescript, in the same style as Java and C#. About the author Christian Clausen works as a Technical Agile Coach, teaching teams how to refactor code. Table of Contents 1 Refactoring refactoring 2 Looking under the hood of refactoring PART 1 LEARN BY REFACTORING A COMPUTER GAME 3 Shatter long function 4 Make type codes work 5 Fuse similar code together 6 Defend the data PART 2 TAKING WHAT YOU HAVE LEARNED INTO THE REAL WORLD 7 Collaborate with the compiler 8 Stay away from comments 9 Love deleting code 10 Never be afraid to add code 11 Follow the structure in the code 12 Avoid optimizations and generality 13 Make bad code look bad 14 Wrapping up
Code Simplicity
Author: Max Kanat-Alexander
Publisher: "O'Reilly Media, Inc."
ISBN: 1449334695
Category : Computers
Languages : en
Pages : 85
Book Description
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
Publisher: "O'Reilly Media, Inc."
ISBN: 1449334695
Category : Computers
Languages : en
Pages : 85
Book Description
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
Five Lines of Code
Author: Christian Clausen
Publisher: Simon and Schuster
ISBN: 161729831X
Category : Computers
Languages : en
Pages : 334
Book Description
Improving existing code--refactoring--is one of the most common tasks you''ll face as a programmer. Five Lines of Code teaches you clear and actionable refactoring rules that you can apply without relying on intuitive judgements such as "code smells." It''s written for working developers, guiding you step by step through applying refactoring patterns to the codebase of a 2D puzzle game. Following the author''s expert perspective--that refactoring and code smells can be learned by following a concrete set of principles--you''ll learn when to refactor your code, what patterns to apply to what problem, and the code characteristics that indicate it''s time for a rework. Thanks to this hands-on guide, you''ll find yourself programming faster while still delivering high-quality code that your teammates will love to work with. about the technology Refactoring is a fact of life. All code is imperfect, and refactoring is a systematic process you can use to improve the quality of your codebase. Whatever your architecture, choice of OO language, or skill as a programmer, the continuous design improvements of refactoring make your code simpler, more readable, and less prone to bugs. You''ll be amazed at the productivity boost of adding refactoring to your code hygiene routine--it''s quicker to hammer out bad code and then improve it than spending hours writing good code in the first place! about the book Five Lines of Code teaches working developers the shortcuts to quality code. You''ll follow author Christian Clausen''s unique approach to teaching refactoring that''s focused on concrete rules, and getting any method down to five lines or less to implement! There''s no jargon or tricky automated-testing skills required, just easy guidelines and patterns illustrated by detailed code samples. Chapter by chapter you''ll put techniques into action by refactoring a complete 2D puzzle game. Before you know it, you''ll be making serious and tangible improvements to your codebase. what''s inside The symptoms of bad code The extracting method, introducing strategy pattern, and many other refactoring patterns Modifying code safely, even when you don''t understand it Writing stable code that enables change-by-addition Proper compiler practices Writing code that needs no comments Real-world practices for great refactoring about the reader For developers who know an object-oriented programming language. about the author Christian Clausen works as a Technical Agile Coach teaching teams how to properly refactor their code. Previously he worked as a software engineer on the Coccinelle semantic patching project, an automated refactoring tool. He has an MSc in computer science, and five years'' experience teaching software quality at a university level.
Publisher: Simon and Schuster
ISBN: 161729831X
Category : Computers
Languages : en
Pages : 334
Book Description
Improving existing code--refactoring--is one of the most common tasks you''ll face as a programmer. Five Lines of Code teaches you clear and actionable refactoring rules that you can apply without relying on intuitive judgements such as "code smells." It''s written for working developers, guiding you step by step through applying refactoring patterns to the codebase of a 2D puzzle game. Following the author''s expert perspective--that refactoring and code smells can be learned by following a concrete set of principles--you''ll learn when to refactor your code, what patterns to apply to what problem, and the code characteristics that indicate it''s time for a rework. Thanks to this hands-on guide, you''ll find yourself programming faster while still delivering high-quality code that your teammates will love to work with. about the technology Refactoring is a fact of life. All code is imperfect, and refactoring is a systematic process you can use to improve the quality of your codebase. Whatever your architecture, choice of OO language, or skill as a programmer, the continuous design improvements of refactoring make your code simpler, more readable, and less prone to bugs. You''ll be amazed at the productivity boost of adding refactoring to your code hygiene routine--it''s quicker to hammer out bad code and then improve it than spending hours writing good code in the first place! about the book Five Lines of Code teaches working developers the shortcuts to quality code. You''ll follow author Christian Clausen''s unique approach to teaching refactoring that''s focused on concrete rules, and getting any method down to five lines or less to implement! There''s no jargon or tricky automated-testing skills required, just easy guidelines and patterns illustrated by detailed code samples. Chapter by chapter you''ll put techniques into action by refactoring a complete 2D puzzle game. Before you know it, you''ll be making serious and tangible improvements to your codebase. what''s inside The symptoms of bad code The extracting method, introducing strategy pattern, and many other refactoring patterns Modifying code safely, even when you don''t understand it Writing stable code that enables change-by-addition Proper compiler practices Writing code that needs no comments Real-world practices for great refactoring about the reader For developers who know an object-oriented programming language. about the author Christian Clausen works as a Technical Agile Coach teaching teams how to properly refactor their code. Previously he worked as a software engineer on the Coccinelle semantic patching project, an automated refactoring tool. He has an MSc in computer science, and five years'' experience teaching software quality at a university level.
In 10 Lines of Code
Author: Lucio Di Jasio
Publisher: Lulu.com
ISBN: 9781329908031
Category : Computers
Languages : en
Pages : 150
Book Description
MPLAB Xpress is more than just an IDE in the Cloud. Thanks to its integration with the MPLAB Code Configurator it represents a complete and professional rapid development platform. Getting started in Embedded Control has never been so easy. Let me guid
Publisher: Lulu.com
ISBN: 9781329908031
Category : Computers
Languages : en
Pages : 150
Book Description
MPLAB Xpress is more than just an IDE in the Cloud. Thanks to its integration with the MPLAB Code Configurator it represents a complete and professional rapid development platform. Getting started in Embedded Control has never been so easy. Let me guid
The Art of Readable Code
Author: Dustin Boswell
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321380
Category : Computers
Languages : en
Pages : 204
Book Description
Chapter 5. Knowing What to Comment; What NOT to Comment; Don't Comment Just for the Sake of Commenting; Don't Comment Bad Names--Fix the Names Instead; Recording Your Thoughts; Include "Director Commentary"; Comment the Flaws in Your Code; Comment on Your Constants; Put Yourself in the Reader's Shoes; Anticipating Likely Questions; Advertising Likely Pitfalls; "Big Picture" Comments; Summary Comments; Final Thoughts--Getting Over Writer's Block; Summary; Chapter 6. Making Comments Precise and Compact; Keep Comments Compact; Avoid Ambiguous Pronouns; Polish Sloppy Sentences.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321380
Category : Computers
Languages : en
Pages : 204
Book Description
Chapter 5. Knowing What to Comment; What NOT to Comment; Don't Comment Just for the Sake of Commenting; Don't Comment Bad Names--Fix the Names Instead; Recording Your Thoughts; Include "Director Commentary"; Comment the Flaws in Your Code; Comment on Your Constants; Put Yourself in the Reader's Shoes; Anticipating Likely Questions; Advertising Likely Pitfalls; "Big Picture" Comments; Summary Comments; Final Thoughts--Getting Over Writer's Block; Summary; Chapter 6. Making Comments Precise and Compact; Keep Comments Compact; Avoid Ambiguous Pronouns; Polish Sloppy Sentences.
500 Lines Or Less
Author: Amy Brown
Publisher: Lulu.com
ISBN: 9781329871274
Category : Computers
Languages : en
Pages : 478
Book Description
As we pointed out in The Architecture of Open Source Applications, architects look at thousands of buildings during their training, and study the critiques of many more. But most software developers only ever get to know a handful of programs well - usually programs they wrote themselves. This book provides you with the chance to study how 26 experienced programmers think when they are building something new. The programs you will read about in this book were all written from scratch to solve difficult problems. A web server, a pedometer, a Python interpreter, a web-based spreadsheet, and many more applications are written, in 500 lines of code or less, and described by their creators so that you can learn from their insights and their mistakes.
Publisher: Lulu.com
ISBN: 9781329871274
Category : Computers
Languages : en
Pages : 478
Book Description
As we pointed out in The Architecture of Open Source Applications, architects look at thousands of buildings during their training, and study the critiques of many more. But most software developers only ever get to know a handful of programs well - usually programs they wrote themselves. This book provides you with the chance to study how 26 experienced programmers think when they are building something new. The programs you will read about in this book were all written from scratch to solve difficult problems. A web server, a pedometer, a Python interpreter, a web-based spreadsheet, and many more applications are written, in 500 lines of code or less, and described by their creators so that you can learn from their insights and their mistakes.
Building User-Friendly DSLs
Author: Meinte Boersma
Publisher: Simon and Schuster
ISBN: 1617296473
Category : Computers
Languages : en
Pages : 502
Book Description
Craft domain-specific languages that empower experts to create software themselves. Domain-specific languages put business experts at the heart of software development. These purpose-built tools let your clients write down their business knowledge and have it automatically translated into working software—no dev time required. They seamlessly bridge the knowledge gap between programmers and subject experts, enabling better communication and freeing you from time-consuming code adjustments. Inside Building User-Friendly DSLs you’ll learn how to: • Build a complete Domain IDE for a car rental company • Implement a projectional editor for your DSL • Implement content assist, type systems, expressions, and versioning language aspects • Evaluate business rules • Work with Abstract Syntax Trees • Reduce notated DSL content in concrete syntax into abstract syntax Building User-Friendly DSLs takes you on a carefully-planned journey through everything you need to create your own DSLs. It focuses on building DSLs that are easy for busy business experts to learn and master. By working through a detailed example of a car rental company, you'll see how to create a custom DSL with a modern and intuitive UI that can replace tedious coding activities. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Here’s the central problem of software development: business users know what they need their apps to do, but they don’t know how to write the code themselves. As a developer, this means you spend a lot of time learning the same domain-specific details your user already knows. Now there’s a way to bridge this gap! You can create a Domain-Specific Language (DSL) that empowers non-technical business users to create and customize their own applications without writing any code. About the book Building User-Friendly DSLs teaches you how to create a complete domain-specific language that looks and works like a web application. These easy-to-use DSLs put the power to create custom software into the hands of business domain experts. As you go, you’ll cover all the essentials, from establishing structure and syntax of your DSL to implementing a user-friendly interface. What's inside • Implement a projectional editor for your DSL • Work with Abstract Syntax Trees • Evaluate business rules About the reader For developers with JavaScript and web development experience. About the author Meinte Boersma is a senior developer and an evangelist of model-driven software development and DSLs. Table of Contents 1 What is a domain-specific language? 2 Representing DSL content as structured data 3 Working with ASTs in code 4 Projecting the AST 5 Editing values in the projection 6 Editing objects in the projection 7 Implementing persistence and transportation of ASTs 8 Generating code from the AST 9 Preventing things from blowing up 10 Managing change 11 Implementing expressions: Binary operations 12 Implementing expressions: Order of operations 13 Implementing a type system 14 Implementing business rules 15 Some topics we didn’t cover
Publisher: Simon and Schuster
ISBN: 1617296473
Category : Computers
Languages : en
Pages : 502
Book Description
Craft domain-specific languages that empower experts to create software themselves. Domain-specific languages put business experts at the heart of software development. These purpose-built tools let your clients write down their business knowledge and have it automatically translated into working software—no dev time required. They seamlessly bridge the knowledge gap between programmers and subject experts, enabling better communication and freeing you from time-consuming code adjustments. Inside Building User-Friendly DSLs you’ll learn how to: • Build a complete Domain IDE for a car rental company • Implement a projectional editor for your DSL • Implement content assist, type systems, expressions, and versioning language aspects • Evaluate business rules • Work with Abstract Syntax Trees • Reduce notated DSL content in concrete syntax into abstract syntax Building User-Friendly DSLs takes you on a carefully-planned journey through everything you need to create your own DSLs. It focuses on building DSLs that are easy for busy business experts to learn and master. By working through a detailed example of a car rental company, you'll see how to create a custom DSL with a modern and intuitive UI that can replace tedious coding activities. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Here’s the central problem of software development: business users know what they need their apps to do, but they don’t know how to write the code themselves. As a developer, this means you spend a lot of time learning the same domain-specific details your user already knows. Now there’s a way to bridge this gap! You can create a Domain-Specific Language (DSL) that empowers non-technical business users to create and customize their own applications without writing any code. About the book Building User-Friendly DSLs teaches you how to create a complete domain-specific language that looks and works like a web application. These easy-to-use DSLs put the power to create custom software into the hands of business domain experts. As you go, you’ll cover all the essentials, from establishing structure and syntax of your DSL to implementing a user-friendly interface. What's inside • Implement a projectional editor for your DSL • Work with Abstract Syntax Trees • Evaluate business rules About the reader For developers with JavaScript and web development experience. About the author Meinte Boersma is a senior developer and an evangelist of model-driven software development and DSLs. Table of Contents 1 What is a domain-specific language? 2 Representing DSL content as structured data 3 Working with ASTs in code 4 Projecting the AST 5 Editing values in the projection 6 Editing objects in the projection 7 Implementing persistence and transportation of ASTs 8 Generating code from the AST 9 Preventing things from blowing up 10 Managing change 11 Implementing expressions: Binary operations 12 Implementing expressions: Order of operations 13 Implementing a type system 14 Implementing business rules 15 Some topics we didn’t cover
Your Code as a Crime Scene
Author: Adam Tornhill
Publisher: Pragmatic Bookshelf
ISBN: 1680505203
Category : Computers
Languages : en
Pages : 289
Book Description
Jack the Ripper and legacy codebases have more in common than you'd think. Inspired by forensic psychology methods, you'll learn strategies to predict the future of your codebase, assess refactoring direction, and understand how your team influences the design. With its unique blend of forensic psychology and code analysis, this book arms you with the strategies you need, no matter what programming language you use. Software is a living entity that's constantly changing. To understand software systems, we need to know where they came from and how they evolved. By mining commit data and analyzing the history of your code, you can start fixes ahead of time to eliminate broken designs, maintenance issues, and team productivity bottlenecks. In this book, you'll learn forensic psychology techniques to successfully maintain your software. You'll create a geographic profile from your commit data to find hotspots, and apply temporal coupling concepts to uncover hidden relationships between unrelated areas in your code. You'll also measure the effectiveness of your code improvements. You'll learn how to apply these techniques on projects both large and small. For small projects, you'll get new insights into your design and how well the code fits your ideas. For large projects, you'll identify the good and the fragile parts. Large-scale development is also a social activity, and the team's dynamics influence code quality. That's why this book shows you how to uncover social biases when analyzing the evolution of your system. You'll use commit messages as eyewitness accounts to what is really happening in your code. Finally, you'll put it all together by tracking organizational problems in the code and finding out how to fix them. Come join the hunt for better code! What You Need: You need Java 6 and Python 2.7 to run the accompanying analysis tools. You also need Git to follow along with the examples.
Publisher: Pragmatic Bookshelf
ISBN: 1680505203
Category : Computers
Languages : en
Pages : 289
Book Description
Jack the Ripper and legacy codebases have more in common than you'd think. Inspired by forensic psychology methods, you'll learn strategies to predict the future of your codebase, assess refactoring direction, and understand how your team influences the design. With its unique blend of forensic psychology and code analysis, this book arms you with the strategies you need, no matter what programming language you use. Software is a living entity that's constantly changing. To understand software systems, we need to know where they came from and how they evolved. By mining commit data and analyzing the history of your code, you can start fixes ahead of time to eliminate broken designs, maintenance issues, and team productivity bottlenecks. In this book, you'll learn forensic psychology techniques to successfully maintain your software. You'll create a geographic profile from your commit data to find hotspots, and apply temporal coupling concepts to uncover hidden relationships between unrelated areas in your code. You'll also measure the effectiveness of your code improvements. You'll learn how to apply these techniques on projects both large and small. For small projects, you'll get new insights into your design and how well the code fits your ideas. For large projects, you'll identify the good and the fragile parts. Large-scale development is also a social activity, and the team's dynamics influence code quality. That's why this book shows you how to uncover social biases when analyzing the evolution of your system. You'll use commit messages as eyewitness accounts to what is really happening in your code. Finally, you'll put it all together by tracking organizational problems in the code and finding out how to fix them. Come join the hunt for better code! What You Need: You need Java 6 and Python 2.7 to run the accompanying analysis tools. You also need Git to follow along with the examples.