Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition)

Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition) PDF Author: Alessandro Cipriani
Publisher:
ISBN: 9788899212025
Category : Computers
Languages : en
Pages : 572

Book Description
(Third Edition updated for MAX 7) Structured for use in university courses, the book is an overview of the theory and practice of Max and MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.

Pure Data

Pure Data PDF Author: Francesco Bianchi
Publisher:
ISBN: 9788899212216
Category :
Languages : en
Pages : 548

Book Description
The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.

Immersed in Media

Immersed in Media PDF Author: Cheryl Campanella Bracken
Publisher: Routledge
ISBN: 1135849889
Category : Computers
Languages : en
Pages : 462

Book Description
"Over the next few decades, immersive media could fundamentally change the ways humans engage in entertainment, communication, and social interaction. The current volume takes a step towards understanding this potential paradigm shift, combining insights from pioneers of the field of ‘presence’ with bright young scholars who bring a new perspective." —Jeremy Bailenson, Stanford University, USA "This book provides an indispensable contribution to scholars in communication studies, computer science and psychology interested in the modes of being present in different media, and offers a careful historical and theoretical framework to the state-of-the-art research."—Anna Spagnolli, University of Padova, Italy "Bracken and Skalski have assembled a collection of works from the world’s foremost authorities on telepresence, a topic that has gone understudied for years. Someone has finally assembled a comprehensive volume on the subject. This book is a must not only for those interested in telepresence, but for mass communication scholars of all kinds."—Kenneth A. Lachan, University of Massachusetts, Boston, USA Immersed in Media highlights the increasing significance of telepresence in the media field. With contributions representing diverse disciplines, this volume delves into the topic through considerations of popular media types and their effects on users. Chapters in the work explain how the experience of presence can be affected by media technologies, including television, video games, film, and the Internet. They also discuss how presence experience mediates or moderates commonly studied media effects, such as enjoyment, persuasion, and aggression. These discussions are accompanied by overviews of the current state of presence research and its future. Ultimately, this work establishes the crucial role of telepresence in gaining a complete understanding of the uses and effects of popular media technologies.

In Situ Characterization of Thin Film Growth

In Situ Characterization of Thin Film Growth PDF Author: Gertjan Koster
Publisher: Elsevier
ISBN: 0857094955
Category : Technology & Engineering
Languages : en
Pages : 295

Book Description
Advanced techniques for characterizing thin film growth in situ help to develop improved understanding and faster diagnosis of issues with the process. In situ characterization of thin film growth reviews current and developing techniques for characterizing the growth of thin films, covering an important gap in research. Part one covers electron diffraction techniques for in situ study of thin film growth, including chapters on topics such as reflection high-energy electron diffraction (RHEED) and inelastic scattering techniques. Part two focuses on photoemission techniques, with chapters covering ultraviolet photoemission spectroscopy (UPS), X-ray photoelectron spectroscopy (XPS) and in situ spectroscopic ellipsometry for characterization of thin film growth. Finally, part three discusses alternative in situ characterization techniques. Chapters focus on topics such as ion beam surface characterization, real time in situ surface monitoring of thin film growth, deposition vapour monitoring and the use of surface x-ray diffraction for studying epitaxial film growth. With its distinguished editors and international team of contributors, In situ characterization of thin film growth is a standard reference for materials scientists and engineers in the electronics and photonics industries, as well as all those with an academic research interest in this area. Chapters review electron diffraction techniques, including the methodology for observations and measurements Discusses the principles and applications of photoemission techniques Examines alternative in situ characterisation techniques

Performing Electronic Music Live

Performing Electronic Music Live PDF Author: Kirsten Hermes
Publisher: CRC Press
ISBN: 1000470261
Category : Music
Languages : en
Pages : 347

Book Description
Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live. Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.

Gaming the System

Gaming the System PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 026202781X
Category : Computers
Languages : en
Pages : 303

Book Description
Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Music Production For Beginners 2020 Edition: How to Produce Music, The Easy to Read Guide for Music Producers

Music Production For Beginners 2020 Edition: How to Produce Music, The Easy to Read Guide for Music Producers PDF Author: Tommy Swindali
Publisher: Tommy Swindali
ISBN:
Category : Music
Languages : en
Pages : 112

Book Description
Everything You Need To Know About Making Music In One Place! Not so long ago, studio quality recording, mixing and music production was only available to the rich and famous artists. However these days it's now possible to produce professional sounding music from your own home. In fact, you don't even need to know how to play an instrument or know anything about the technology or need expensive equipment. All you need is a decent computer + inspiration and this book will show you the rest. If you are a first timer, this book will lead you in the right direction in the least amount of time. Or if you have some experience you will definitely incorporate some new insights into how to produce your best music. Here is just a tiny fraction of what you will discover: Best Music Production Software to Start Learning in 2020 Achieve Release Quality Mixes On a Budget How to Write Chords, Drum Beats, Basslines, Melodies and More Common Beginner Music Production Mistakes + How to Avoid or Fix Them Essential Home Recording Studio Equipment For Under $500 Music Theory Explained - Without Needing To Study a Course Creative Hacks To Get You Inspired Right Away Step by Step Guide To Mix + Master Your Music - Even If Your Not a Technical Person DON'T Do Remixes or Edits Before Reading This! How Collaboration in Music Opens Doors Proven Guidelines on How to Get your Music Signed And much, much more.. Stop wasting your time on forums, YouTube and asking the same old questions because everything you need to know is in this book. Be the music producer you've always wanted to be and make your best music with This Book

Electronic Music and Sound Design - Theory and Practice with Max 8 - Volume 1 (Fourth Edition)

Electronic Music and Sound Design - Theory and Practice with Max 8 - Volume 1 (Fourth Edition) PDF Author: Alessandro Cipriani
Publisher:
ISBN: 9788899212100
Category :
Languages : en
Pages : 592

Book Description
(4th Edition updated for MAX 8) Structured for use in university courses, the book is an overview of the theory and practice of Max and MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. This book will provide a reader with skill and understanding in using Max for sound design and musical composition.

Designing Sound

Designing Sound PDF Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689

Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
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