Author: Daniel Tal
Publisher: John Wiley & Sons
ISBN: 047064219X
Category : Architecture
Languages : en
Pages : 645
Book Description
The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
3D Printing with SketchUp
Author: Aaron Dietzen aka 'The SketchUp Guy'
Publisher: Packt Publishing Ltd
ISBN: 1803240946
Category : Technology & Engineering
Languages : en
Pages : 162
Book Description
Create stunning 3D print-ready models quickly and easily using any version of SketchUp Purchase of the print or Kindle book includes a free PDF eBook Key FeaturesFind out how to use SketchUp Free, Go, or Pro to create print-ready modelsWork through clearly illustrated examples to learn just how to design for 3D printingModel multiple pieces that can be assembled post-printBook Description Working with the amazing 3D printing technology and getting access to the printing hardware is now easier than ever before. While there are many other resources that cover the general process of 3D printing, this book is the ultimate guide to creating models for 3D printing using SketchUp. You'll start with a basic understanding of how SketchUp is used in the 3D printing workflow and jump into the steps to create a print-ready model using only SketchUp. This 3D printing book will guide you in using SketchUp to modify existing 3D files and cover additional tools that make SketchUp an even more powerful modeling tool. As you advance, you'll learn how to transform 2D images into 3D printable solids, how to create multi-part prints that can be assembled without the use of fasteners or glue, and how to make sure your model, whether designed from scratch or assembled from preexisting geometry, is ready to be made real via your 3D printer. By the end of this book, you'll have the confidence to bring your design ideas to life by generating your own 3D print-ready models with SketchUp. What you will learnUnderstand SketchUp's role in the 3D printing workflowGenerate print-ready geometry using SketchUpImport existing files for editing in SketchUpVerify whether a model is ready to be printed or notModel from a reference object and use native editing toolsExplore the options available for adding onto SketchUp for the purpose of 3D printing (extensions)Understand the steps to export a file from SketchUpWho this book is for If you own or have access to a 3D printer and are tired of downloading and printing other people's 3D models, this book is for you! Learn how to use SketchUp to create your own custom pieces or modify existing files so you can print exactly what you need. Whether you are an architect hoping to print buildings, a designer needing quick physical prototypes, or a hobbyist wanting to print a tchotchke, this book is for you. Readers should have completed some training in fundamentals in SketchUp and be able to create and edit basic geometry.
Publisher: Packt Publishing Ltd
ISBN: 1803240946
Category : Technology & Engineering
Languages : en
Pages : 162
Book Description
Create stunning 3D print-ready models quickly and easily using any version of SketchUp Purchase of the print or Kindle book includes a free PDF eBook Key FeaturesFind out how to use SketchUp Free, Go, or Pro to create print-ready modelsWork through clearly illustrated examples to learn just how to design for 3D printingModel multiple pieces that can be assembled post-printBook Description Working with the amazing 3D printing technology and getting access to the printing hardware is now easier than ever before. While there are many other resources that cover the general process of 3D printing, this book is the ultimate guide to creating models for 3D printing using SketchUp. You'll start with a basic understanding of how SketchUp is used in the 3D printing workflow and jump into the steps to create a print-ready model using only SketchUp. This 3D printing book will guide you in using SketchUp to modify existing 3D files and cover additional tools that make SketchUp an even more powerful modeling tool. As you advance, you'll learn how to transform 2D images into 3D printable solids, how to create multi-part prints that can be assembled without the use of fasteners or glue, and how to make sure your model, whether designed from scratch or assembled from preexisting geometry, is ready to be made real via your 3D printer. By the end of this book, you'll have the confidence to bring your design ideas to life by generating your own 3D print-ready models with SketchUp. What you will learnUnderstand SketchUp's role in the 3D printing workflowGenerate print-ready geometry using SketchUpImport existing files for editing in SketchUpVerify whether a model is ready to be printed or notModel from a reference object and use native editing toolsExplore the options available for adding onto SketchUp for the purpose of 3D printing (extensions)Understand the steps to export a file from SketchUpWho this book is for If you own or have access to a 3D printer and are tired of downloading and printing other people's 3D models, this book is for you! Learn how to use SketchUp to create your own custom pieces or modify existing files so you can print exactly what you need. Whether you are an architect hoping to print buildings, a designer needing quick physical prototypes, or a hobbyist wanting to print a tchotchke, this book is for you. Readers should have completed some training in fundamentals in SketchUp and be able to create and edit basic geometry.
Taking SketchUp Pro to the Next Level
Author: Aaron Dietzen aka 'The SketchUp Guy'
Publisher: Packt Publishing Ltd
ISBN: 1803249331
Category : Computers
Languages : en
Pages : 444
Book Description
Create beautiful custom materials and leverage powerful extensions for efficient modeling Key FeaturesUnderstand how to get the most out of SketchUp's powerful native tools with key images printed in colorCustomize and transform your workspace for efficient 3D modelingGo beyond SketchUp's capabilities with extensions and free online resourcesBook Description Anyone who's worked with it will know that SketchUp is the quickest and easiest way to create 3D models. While its approachable interface makes it super easy to learn, this book will show you how the extremely capable SketchUp software can take you far beyond what you may have initially thought possible. Get ready to level up from a basic user to becoming a SketchUp ninja! Each chapter will take you through the capabilities of SketchUp, challenging you to use tools in innovative ways. This includes organizing your model, modifying native commands, customizing your interface, utilizing inferencing, and much more. Additionally, you'll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you'll have an enhanced understanding of how to use the impressive range of tools and be on your way to customizing SketchUp for your one-of-a-kind workflow. What you will learnRecap the basics of navigation and SketchUp's native modeling toolsModify commands, toolbars, and shortcuts to improve your modeling efficiencyUse default templates, as well as create custom templatesOrganize your models with groups, components, tags, and scenesAnalyze your own modeling workflow and understand how to improve itDiscover extensions and online repositories that unlock the advanced capabilities of SketchUpLeverage your existing SketchUp Pro subscription for even better resultsWho this book is for This book is for designers, architects, and professional modelers who have used SketchUp before, perhaps self-taught, or have completed software training but find themselves needing more than just the basics from SketchUp. The book assumes that you have spent some time in SketchUp and have basic modeling experience.
Publisher: Packt Publishing Ltd
ISBN: 1803249331
Category : Computers
Languages : en
Pages : 444
Book Description
Create beautiful custom materials and leverage powerful extensions for efficient modeling Key FeaturesUnderstand how to get the most out of SketchUp's powerful native tools with key images printed in colorCustomize and transform your workspace for efficient 3D modelingGo beyond SketchUp's capabilities with extensions and free online resourcesBook Description Anyone who's worked with it will know that SketchUp is the quickest and easiest way to create 3D models. While its approachable interface makes it super easy to learn, this book will show you how the extremely capable SketchUp software can take you far beyond what you may have initially thought possible. Get ready to level up from a basic user to becoming a SketchUp ninja! Each chapter will take you through the capabilities of SketchUp, challenging you to use tools in innovative ways. This includes organizing your model, modifying native commands, customizing your interface, utilizing inferencing, and much more. Additionally, you'll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you'll have an enhanced understanding of how to use the impressive range of tools and be on your way to customizing SketchUp for your one-of-a-kind workflow. What you will learnRecap the basics of navigation and SketchUp's native modeling toolsModify commands, toolbars, and shortcuts to improve your modeling efficiencyUse default templates, as well as create custom templatesOrganize your models with groups, components, tags, and scenesAnalyze your own modeling workflow and understand how to improve itDiscover extensions and online repositories that unlock the advanced capabilities of SketchUpLeverage your existing SketchUp Pro subscription for even better resultsWho this book is for This book is for designers, architects, and professional modelers who have used SketchUp before, perhaps self-taught, or have completed software training but find themselves needing more than just the basics from SketchUp. The book assumes that you have spent some time in SketchUp and have basic modeling experience.
Google SketchUp for Game Design
Author: Robin De Jongh
Publisher: Packt Publishing Ltd
ISBN: 1849691355
Category : Computers
Languages : en
Pages : 410
Book Description
Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Publisher: Packt Publishing Ltd
ISBN: 1849691355
Category : Computers
Languages : en
Pages : 410
Book Description
Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
ISBN: 1000824039
Category : Technology & Engineering
Languages : en
Pages : 303
Book Description
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Publisher: CRC Press
ISBN: 1000824039
Category : Technology & Engineering
Languages : en
Pages : 303
Book Description
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Gardens of the Roman Empire
Author: Wilhelmina F. Jashemski
Publisher: Cambridge University Press
ISBN: 1108325831
Category : Art
Languages : en
Pages : 1518
Book Description
In Gardens of the Roman Empire, the pioneering archaeologist Wilhelmina F. Jashemski sets out to examine the role of ancient Roman gardens in daily life throughout the empire. This study, therefore, includes for the first time, archaeological, literary, and artistic evidence about ancient Roman gardens across the entire Roman Empire from Britain to Arabia. Through well-illustrated essays by leading scholars in the field, various types of gardens are examined, from how Romans actually created their gardens to the experience of gardens as revealed in literature and art. Demonstrating the central role and value of gardens in Roman civilization, Jashemski and a distinguished, international team of contributors have created a landmark reference work that will serve as the foundation for future scholarship on this topic. An accompanying digital catalogue will be made available at: www.gardensoftheromanempire.org.
Publisher: Cambridge University Press
ISBN: 1108325831
Category : Art
Languages : en
Pages : 1518
Book Description
In Gardens of the Roman Empire, the pioneering archaeologist Wilhelmina F. Jashemski sets out to examine the role of ancient Roman gardens in daily life throughout the empire. This study, therefore, includes for the first time, archaeological, literary, and artistic evidence about ancient Roman gardens across the entire Roman Empire from Britain to Arabia. Through well-illustrated essays by leading scholars in the field, various types of gardens are examined, from how Romans actually created their gardens to the experience of gardens as revealed in literature and art. Demonstrating the central role and value of gardens in Roman civilization, Jashemski and a distinguished, international team of contributors have created a landmark reference work that will serve as the foundation for future scholarship on this topic. An accompanying digital catalogue will be made available at: www.gardensoftheromanempire.org.
Drafting Fundamentals for the Entertainment Classroom
Author: Eric Appleton
Publisher: Routledge
ISBN: 1000459632
Category : Technology & Engineering
Languages : en
Pages : 386
Book Description
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.
Publisher: Routledge
ISBN: 1000459632
Category : Technology & Engineering
Languages : en
Pages : 386
Book Description
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.
Artificial Intelligence in China
Author: Qilian Liang
Publisher: Springer Nature
ISBN: 9819912563
Category : Computers
Languages : en
Pages : 433
Book Description
This book brings together papers presented at the 4th International Conference on Artificial Intelligence in China (ChinaAI), Changbaishan, China, on July 23-24, 2022, which provides a venue to disseminate the latest developments and to discuss the interactions and links between these multidisciplinary fields. Spanning topics covering all topics in Artificial Intelligence with new development in China, this book is aimed at undergraduate and graduate students in Electrical Engineering, Computer Science and Mathematics, researchers and engineers from academia and industry as well as government employees (such as NSF, DOD, DOE, etc).
Publisher: Springer Nature
ISBN: 9819912563
Category : Computers
Languages : en
Pages : 433
Book Description
This book brings together papers presented at the 4th International Conference on Artificial Intelligence in China (ChinaAI), Changbaishan, China, on July 23-24, 2022, which provides a venue to disseminate the latest developments and to discuss the interactions and links between these multidisciplinary fields. Spanning topics covering all topics in Artificial Intelligence with new development in China, this book is aimed at undergraduate and graduate students in Electrical Engineering, Computer Science and Mathematics, researchers and engineers from academia and industry as well as government employees (such as NSF, DOD, DOE, etc).