Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
The Matrix Games Handbook
Author: John Curry
Publisher: Lulu.com
ISBN: 9780244992132
Category : Games & Activities
Languages : en
Pages : 300
Book Description
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
Publisher: Lulu.com
ISBN: 9780244992132
Category : Games & Activities
Languages : en
Pages : 300
Book Description
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2
Author: John Curry
Publisher:
ISBN: 9781291979657
Category : Games & Activities
Languages : en
Pages : 56
Book Description
This book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).
Publisher:
ISBN: 9781291979657
Category : Games & Activities
Languages : en
Pages : 56
Book Description
This book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).
Handbook for Matrix Computations
Author: Thomas F. Coleman
Publisher: SIAM
ISBN: 9781611971040
Category : Mathematics
Languages : en
Pages : 271
Book Description
Provides the user with a step-by-step introduction to Fortran 77, BLAS, LINPACK, and MATLAB. It is a reference that spans several levels of practical matrix computations with a strong emphasis on examples and "hands on" experience.
Publisher: SIAM
ISBN: 9781611971040
Category : Mathematics
Languages : en
Pages : 271
Book Description
Provides the user with a step-by-step introduction to Fortran 77, BLAS, LINPACK, and MATLAB. It is a reference that spans several levels of practical matrix computations with a strong emphasis on examples and "hands on" experience.
Essential Mathematics for Games and Interactive Applications
Author: James M. Van Verth
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706
Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706
Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Handbook of Matrices
Author: Helmut L?tkepohl
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 328
Book Description
Matrices are used in many areas including statistics, natural sciences, econometrics, maths & engineering. This book provides a collection of results for easy reference in one source, along with a comprehensive dictionary of matrices & related terms.
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 328
Book Description
Matrices are used in many areas including statistics, natural sciences, econometrics, maths & engineering. This book provides a collection of results for easy reference in one source, along with a comprehensive dictionary of matrices & related terms.
Modern Crises Scenarios for Matrix Wargames
Author: John Curry
Publisher:
ISBN: 9780244016166
Category : Games & Activities
Languages : en
Pages : 128
Book Description
"In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence". Peter Perla Since the book Matrix Games for Modern Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method: NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China Sea An election game Conflict on the Korean Peninsula De Valera's War: Irish Neutrality in WW2 This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.
Publisher:
ISBN: 9780244016166
Category : Games & Activities
Languages : en
Pages : 128
Book Description
"In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence". Peter Perla Since the book Matrix Games for Modern Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method: NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China Sea An election game Conflict on the Korean Peninsula De Valera's War: Irish Neutrality in WW2 This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.
Handbook of Linear Algebra, Second Edition
Author: Leslie Hogben
Publisher: CRC Press
ISBN: 1466507284
Category : Mathematics
Languages : en
Pages : 1906
Book Description
With a substantial amount of new material, the Handbook of Linear Algebra, Second Edition provides comprehensive coverage of linear algebra concepts, applications, and computational software packages in an easy-to-use format. It guides you from the very elementary aspects of the subject to the frontiers of current research. Along with revisions and updates throughout, the second edition of this bestseller includes 20 new chapters. New to the Second Edition Separate chapters on Schur complements, additional types of canonical forms, tensors, matrix polynomials, matrix equations, special types of matrices, generalized inverses, matrices over finite fields, invariant subspaces, representations of quivers, and spectral sets New chapters on combinatorial matrix theory topics, such as tournaments, the minimum rank problem, and spectral graph theory, as well as numerical linear algebra topics, including algorithms for structured matrix computations, stability of structured matrix computations, and nonlinear eigenvalue problems More chapters on applications of linear algebra, including epidemiology and quantum error correction New chapter on using the free and open source software system Sage for linear algebra Additional sections in the chapters on sign pattern matrices and applications to geometry Conjectures and open problems in most chapters on advanced topics Highly praised as a valuable resource for anyone who uses linear algebra, the first edition covered virtually all aspects of linear algebra and its applications. This edition continues to encompass the fundamentals of linear algebra, combinatorial and numerical linear algebra, and applications of linear algebra to various disciplines while also covering up-to-date software packages for linear algebra computations.
Publisher: CRC Press
ISBN: 1466507284
Category : Mathematics
Languages : en
Pages : 1906
Book Description
With a substantial amount of new material, the Handbook of Linear Algebra, Second Edition provides comprehensive coverage of linear algebra concepts, applications, and computational software packages in an easy-to-use format. It guides you from the very elementary aspects of the subject to the frontiers of current research. Along with revisions and updates throughout, the second edition of this bestseller includes 20 new chapters. New to the Second Edition Separate chapters on Schur complements, additional types of canonical forms, tensors, matrix polynomials, matrix equations, special types of matrices, generalized inverses, matrices over finite fields, invariant subspaces, representations of quivers, and spectral sets New chapters on combinatorial matrix theory topics, such as tournaments, the minimum rank problem, and spectral graph theory, as well as numerical linear algebra topics, including algorithms for structured matrix computations, stability of structured matrix computations, and nonlinear eigenvalue problems More chapters on applications of linear algebra, including epidemiology and quantum error correction New chapter on using the free and open source software system Sage for linear algebra Additional sections in the chapters on sign pattern matrices and applications to geometry Conjectures and open problems in most chapters on advanced topics Highly praised as a valuable resource for anyone who uses linear algebra, the first edition covered virtually all aspects of linear algebra and its applications. This edition continues to encompass the fundamentals of linear algebra, combinatorial and numerical linear algebra, and applications of linear algebra to various disciplines while also covering up-to-date software packages for linear algebra computations.
Zones of Control
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845
Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845
Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Handbook of Linear Algebra
Author: Leslie Hogben
Publisher: CRC Press
ISBN: 1420010573
Category : Mathematics
Languages : en
Pages : 1402
Book Description
The Handbook of Linear Algebra provides comprehensive coverage of linear algebra concepts, applications, and computational software packages in an easy-to-use handbook format. The esteemed international contributors guide you from the very elementary aspects of the subject to the frontiers of current research. The book features an accessibl
Publisher: CRC Press
ISBN: 1420010573
Category : Mathematics
Languages : en
Pages : 1402
Book Description
The Handbook of Linear Algebra provides comprehensive coverage of linear algebra concepts, applications, and computational software packages in an easy-to-use handbook format. The esteemed international contributors guide you from the very elementary aspects of the subject to the frontiers of current research. The book features an accessibl