Profiles of Play

Profiles of Play PDF Author: Saralea E. Chazan
Publisher: Jessica Kingsley Publishers
ISBN: 9781843107033
Category : Psychology
Languages : en
Pages : 228

Book Description
Written by a leading child psychologist, this clearly written and practical book provides a template for interpreting change and meaning in children's lives through their play activity. It shows how each child's pattern of play has a distinct profile of measurable features. These can be identified - and can be used to assess the child's development. The processes of change that a child goes through and the different kinds of play profiles are clearly illustrated with examples from real life. This will be a useful resource for all professionals who work with children and are looking to support their development through a deeper understanding of their inner experiences, including family therapists, educational psychologists, special needs teachers, play therapists and child care social workers.

Michael Rosen's Book of Play

Michael Rosen's Book of Play PDF Author: Michael Rosen
Publisher: Profile Books
ISBN: 1782835180
Category : Psychology
Languages : en
Pages : 256

Book Description
Today, we don't get nearly enough play in our lives. At school, kids are drilled on exams, while at home we're all glued to our phones and screens. Former children's laureate and bestselling author, Michael Rosen, is here to show us how to put this right - and why it matters so much for creativity, resilience and much more. Packed with silliness, activities and prompts for creative indoor and outdoor play for all ages - with specially illustrated pages for everything from doodling to word play and after-dinner games.

Pediatric Interest Profiles

Pediatric Interest Profiles PDF Author: Alexis D. Henry
Publisher: Therapy Skill Builders
ISBN: 9780761640103
Category : Adolescent psychology
Languages : en
Pages : 113

Book Description

Play Through the Profiles

Play Through the Profiles PDF Author: Marilyn Fleer
Publisher:
ISBN: 9781875890200
Category : Drama in education
Languages : en
Pages : 84

Book Description
Recognizing the perceived conflict between a belief in the value of play to early childhood development and a commitment to an early childhood pedagogical framework, this book attempts to validate play as a fundamental component of learning and an avenue through which learning outcomes can be identified and confirmed. The book is designed to enable curriculum developers and teachers to combine play with the curriculum and student progress profiles in eight key learning areas: English, Mathematics, The Arts, Studies of Society and Environment, Technology, Languages Other than English, Health and Physical Education, and Science. Play is at the forefront of outcomes-based education as an analysis tool for profiling children, and a context in which children's knowledge and abilities can be assessed. The chapters are: (1) "Profiling Children through Play: An Introduction" (Marilyn Fleer); (2) "Studies of Society and Environment--Using Play To Work towards Planned Outcomes" (Sue Dockett); (3) "Supporting Science Learning through Imaginative Play" (Marilyn Fleer and Gilda Segal); (4) "Science and Play" (Helen Sharp); (5) "Playing Around with Technology: Children Creating Multiple Learning Pathways" (Marilyn Fleer and others); (6) "Play and the Mathematics Profile" (Penny Skinner); and (7) "Play and the Language Profiles and Scales" (Laurie Makin). Contains approximately 100 references. (KDFB)

The Whitin Profile

The Whitin Profile PDF Author:
Publisher:
ISBN:
Category : Employees' magazines, newsletters, etc
Languages : en
Pages : 188

Book Description

The Ten Profiles - The Pioneer (Indirect Wealth Profile)

The Ten Profiles - The Pioneer (Indirect Wealth Profile) PDF Author: Joey Yap
Publisher: Joey Yap Research Group
ISBN: 9675395567
Category : Body, Mind & Spirit
Languages : en
Pages : 122

Book Description
Part One: Recognizing the Pioneer Profile Your general personalities and hidden natures are determined. Part Two: Pioneer Profile Dynamics and Variations Analyzing the different level to your Profiles - ranging from Healthy to Under Pressure. Part Three: Intimate Pioneer Profile - The Self with Others Answer the question, "How your Profile engages with intimate other?" Part Four: Social Pioneer Profile - The Self in the World Go deeper into uncovering the Profile's right to belong in the world. Part Five: Career Path Your work style, from the perspective of Profile. Part Six: Dealing with the Pioneer Profile Examining the best way to effectively strike a connection with a person of particular Profile. Part Seven: Paths to Growth for the Pioneer Profile Find out how these extreme qualities are manifested.

Algorithmic Game Theory

Algorithmic Game Theory PDF Author: Spyros Kontogiannis
Publisher: Springer Science & Business Media
ISBN: 3642161693
Category : Computers
Languages : en
Pages : 370

Book Description
Thepresentvolumewasdevotedto thethirdeditionofthe InternationalSym- sium on Algorithmic Game Theory (SAGT), an interdisciplinary scienti?c event intended to provide a forum for researchers as well as practitioners to exchange innovative ideas and to be aware of each other's e?orts and results. SAGT 2010 took place in Athens, on October 18–20, 2010. The present volume contains all contributed papers presented at SAGT 2010 together with the distinguished invited lectures of Amos Fiat (Tel-Aviv University, Israel), and Paul Goldberg (University of Liverpool, UK). The two invited papers are presented at the - ginning of the proceedings, while the regular papers follow in alphabetical order (by the authors' names). In response to the call for papers, the Program Committee (PC) received 61 submissions.Amongthesubmissionswerefour paperswith atleastonecoauthor that was also a PC member of SAGT 2010. For these PC-coauthored papers, anindependent subcommittee (EliasKoutsoupias,PaulG. Spirakis,andXiaotie Deng) made the judgment, and eventually two of these papers were proposedfor inclusion in the Scienti?c Program. For the remaining 57 (non-PC-coauthored) papers, the PC of SAGT 2010 conducted a thorough evaluation (at least 3, and on average 3.9 reviews per paper) and electronic discussion, and eventually selected 26 papers for inclusion in the Scienti?c Program. An additional tutorial, “Games Played in Physics”, was also provided in SAGT 2010, courtesy of the academic research network Algogames (A??o?a????o) of the University of Patras.

Game Mechanics

Game Mechanics PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442

Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Engineering

Engineering PDF Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 1150

Book Description

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