Author: Max Wainewright
Publisher: In Easy Steps Limited
ISBN: 1840789638
Category : Computers
Languages : en
Pages : 80
Book Description
A new title in The QuestKids children’s series that is designed to make learning fun for children. Coding with HTML & JavaScript – Create Epic Computer Games is ideal for readers who want to learn the basics of making games with HTML and JavaScript – programming languages used by professional game developers. Step-by-step, this book will guide you to create your own epic computer games. Ideal for coders with some experience who are now ready to take their coding to the next level! You’ll learn how to: · Use HTML & JavaScript to code a series of games. · Make images move and respond to keyboard presses. · Draw objects on the HTML canvas, and use variables and timers. · Import images and add sounds to personalize your projects. · Develop your skills and build some amazing games!. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. Table of Contents 1. Getting Started 2. Saying Hello 3. Viewing Your Page 4. HTML & JavaScript 5. Pop the Balloon 6. JavaScript Tennis 7. Catch It! 8. Dog ‘n’ Donuts 9. Flying Fish 10. Meteor Storm 11. Snake 12. Break Wall 13. Game Challenge: Simple Catching 14. Game Challenge: Avoiding Games 15. Game Challenge: Advanced Catching 16. Game Mods 17. Finding Bugs 18. Commands 19. Glossary
Get Coding 2! Build Five Computer Games Using HTML and JavaScript
Author: David Whitney
Publisher: Candlewick
ISBN: 1536210307
Category : Juvenile Nonfiction
Languages : en
Pages : 225
Book Description
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Publisher: Candlewick
ISBN: 1536210307
Category : Juvenile Nonfiction
Languages : en
Pages : 225
Book Description
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Coding with the micro:bit - Create Cool Programming Projects
Author: Dan Aldred
Publisher: In Easy Steps
ISBN: 1787910105
Category : Education
Languages : en
Pages : 100
Book Description
A new title in the QuestKids® children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children Coding with the micro:bit – Create Cool Programming Projects introduces you to the hardware and software features of the BBC micro:bit, including the built-in microphone, speaker, and touch sensor added in micro:bit version 2. You’ll learn new skills such as how to code your micro:bit to play music, send messages, display pictures, and detect light. · Getting started: This section gives you a tour of the micro:bit and gets you started with coding your first program. · Basics: Here, you’ll learn to display images and text on the micro:bit’s LED grid. · Inputs: This section shows you how to work with the input systems on the micro:bit, like the buttons, the accelerometer, and the light sensor. Once you’ve mastered these skills, the book guides you through 10 exciting projects, including a temperature sensor, simple interactive games, and even an alarm system! 1. The 99 game 2. Heads or tails 3. Steady hand game 4. Temperature display 5. LED control 6. Trespasser alarm 7. Fortune teller 8. Compass 9. Radio communication 10. Bag alarm Each project has been designed to work with both versions of the micro:bit. You’ll find “Try This” sections that suggest other ways for you to try out your new knowledge. These ideas will inspire you to build your own projects with the micro:bit. So whether you’re a coding newbie, or you think you know it all, grab your micro:bit and let’s get coding!
Publisher: In Easy Steps
ISBN: 1787910105
Category : Education
Languages : en
Pages : 100
Book Description
A new title in the QuestKids® children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children Coding with the micro:bit – Create Cool Programming Projects introduces you to the hardware and software features of the BBC micro:bit, including the built-in microphone, speaker, and touch sensor added in micro:bit version 2. You’ll learn new skills such as how to code your micro:bit to play music, send messages, display pictures, and detect light. · Getting started: This section gives you a tour of the micro:bit and gets you started with coding your first program. · Basics: Here, you’ll learn to display images and text on the micro:bit’s LED grid. · Inputs: This section shows you how to work with the input systems on the micro:bit, like the buttons, the accelerometer, and the light sensor. Once you’ve mastered these skills, the book guides you through 10 exciting projects, including a temperature sensor, simple interactive games, and even an alarm system! 1. The 99 game 2. Heads or tails 3. Steady hand game 4. Temperature display 5. LED control 6. Trespasser alarm 7. Fortune teller 8. Compass 9. Radio communication 10. Bag alarm Each project has been designed to work with both versions of the micro:bit. You’ll find “Try This” sections that suggest other ways for you to try out your new knowledge. These ideas will inspire you to build your own projects with the micro:bit. So whether you’re a coding newbie, or you think you know it all, grab your micro:bit and let’s get coding!
I'm a JavaScript Games Maker
Author: Max Wainewright
Publisher: Wayland
ISBN: 9781526301116
Category : Computer games
Languages : en
Pages : 32
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
Publisher: Wayland
ISBN: 9781526301116
Category : Computer games
Languages : en
Pages : 32
Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.
Coding with Scratch - Create Awesome Platform Games
Author: Max Wainewright
Publisher: In Easy Steps
ISBN: 1840789603
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
This is the second title in The QuestKids® children’s series, designed to make learning fun for children. Coding with Scratch – Create Awesome Platform Games shows kids how to create amazing platform games with Scratch. They will learn how to: · Use code to make a series of games where sprites leap from platform to platform. · Design different levels, draw graphics, and make simple animations. · Use variables to keep the score and to simulate gravity in games. · Make code blocks and functions. · Add sound to bring games to life. Starting with an introduction about how Scratch works, this book is suitable for beginners but with lots of tips, challenges, and extensions for experienced Scratch coders. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. This is the UK English edition. Table of Contents: 1. Coding with Scratch 2. Banana Bonanza 3. Jumposaurus 4. Space Dog 5. Polar Penguin 6. Monkey City 7. Haunted House 8. Scrolling Platform 9. Function Freddy Game Challenges: 1. Reusing your own blocks 2. Pyramid Platform 3. Crazy Castle 4. Robot Runner 5. Game Mods Glossary
Publisher: In Easy Steps
ISBN: 1840789603
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
This is the second title in The QuestKids® children’s series, designed to make learning fun for children. Coding with Scratch – Create Awesome Platform Games shows kids how to create amazing platform games with Scratch. They will learn how to: · Use code to make a series of games where sprites leap from platform to platform. · Design different levels, draw graphics, and make simple animations. · Use variables to keep the score and to simulate gravity in games. · Make code blocks and functions. · Add sound to bring games to life. Starting with an introduction about how Scratch works, this book is suitable for beginners but with lots of tips, challenges, and extensions for experienced Scratch coders. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. This is the UK English edition. Table of Contents: 1. Coding with Scratch 2. Banana Bonanza 3. Jumposaurus 4. Space Dog 5. Polar Penguin 6. Monkey City 7. Haunted House 8. Scrolling Platform 9. Function Freddy Game Challenges: 1. Reusing your own blocks 2. Pyramid Platform 3. Crazy Castle 4. Robot Runner 5. Game Mods Glossary
Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game
Author: Young Rewired State
Publisher: Candlewick Press
ISBN: 076369276X
Category : Juvenile Nonfiction
Languages : en
Pages : 209
Book Description
An introduction to computer programming explains how to build websites, applications, and games using HTML, CSS, and JavaScript. -- provided by publisher.
Publisher: Candlewick Press
ISBN: 076369276X
Category : Juvenile Nonfiction
Languages : en
Pages : 209
Book Description
An introduction to computer programming explains how to build websites, applications, and games using HTML, CSS, and JavaScript. -- provided by publisher.
JavaScript: The Good Parts
Author: Douglas Crockford
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554877
Category : Computers
Languages : en
Pages : 174
Book Description
Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554877
Category : Computers
Languages : en
Pages : 174
Book Description
Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.
Coding for Kids in easy steps
Author: Mike McGrath
Publisher: In Easy Steps
ISBN: 1840788577
Category : Juvenile Nonfiction
Languages : en
Pages : 351
Book Description
Coding for Kids in easy steps shows how to: · create web pages using HTML (HyperText Markup Language) · add style to web pages using CSS (Cascading Style Sheets) · make interactive web pages using JavaScript programming Coding for Kids in easy steps has an easy-to-follow style that demonstrates coding for web pages in clear examples. It begins by explaining how to make and test a basic web page, then demonstrates how to add text, pictures, links, tables, lists, and buttons to a web page. Next, the reader learns how to specify content color, font, position, and visibility. The book then shows how to add functionality so that web pages can react to user actions. The final chapter brings everything together with a step-by-step example that builds a fun web page containing an interactive game for PC, tablet, or smartphone. Coding for Kids in easy steps assumes the reader has no previous coding experience so is ideal for the newcomer to HTML, CSS, and JavaScript technologies. Get the FREE downloadable sample code to easily check and correct your own code. Table of Contents: Get started with web pages Create web page content Make lists and tables React to clicks Get started with style sheets Get started with scripts Build blocks of code Use built-in functions Grab web page objects Put it all together
Publisher: In Easy Steps
ISBN: 1840788577
Category : Juvenile Nonfiction
Languages : en
Pages : 351
Book Description
Coding for Kids in easy steps shows how to: · create web pages using HTML (HyperText Markup Language) · add style to web pages using CSS (Cascading Style Sheets) · make interactive web pages using JavaScript programming Coding for Kids in easy steps has an easy-to-follow style that demonstrates coding for web pages in clear examples. It begins by explaining how to make and test a basic web page, then demonstrates how to add text, pictures, links, tables, lists, and buttons to a web page. Next, the reader learns how to specify content color, font, position, and visibility. The book then shows how to add functionality so that web pages can react to user actions. The final chapter brings everything together with a step-by-step example that builds a fun web page containing an interactive game for PC, tablet, or smartphone. Coding for Kids in easy steps assumes the reader has no previous coding experience so is ideal for the newcomer to HTML, CSS, and JavaScript technologies. Get the FREE downloadable sample code to easily check and correct your own code. Table of Contents: Get started with web pages Create web page content Make lists and tables React to clicks Get started with style sheets Get started with scripts Build blocks of code Use built-in functions Grab web page objects Put it all together
Using Computer Science in Health Care Careers
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
ISBN: 150818397X
Category : Young Adult Nonfiction
Languages : en
Pages : 82
Book Description
Smartphone apps can monitor your health. Three-D printing can make a prosthetic hand. Robotic exoskeletons allow paraplegics to stand and walk independently. Technology is transforming the world of healthcare. For those interested in pursuing a career in this field, coding and programming skills can open the doors to cutting-edge and high-paying opportunities. This book not only gives an overview of healthcare jobs that depend on computer science skills, but also provides information on the education and training needed to secure work that is challenging, innovative, and helping people lead better lives.
Publisher: The Rosen Publishing Group, Inc
ISBN: 150818397X
Category : Young Adult Nonfiction
Languages : en
Pages : 82
Book Description
Smartphone apps can monitor your health. Three-D printing can make a prosthetic hand. Robotic exoskeletons allow paraplegics to stand and walk independently. Technology is transforming the world of healthcare. For those interested in pursuing a career in this field, coding and programming skills can open the doors to cutting-edge and high-paying opportunities. This book not only gives an overview of healthcare jobs that depend on computer science skills, but also provides information on the education and training needed to secure work that is challenging, innovative, and helping people lead better lives.
Mass Effect
Author: Lauren Cornell
Publisher: MIT Press
ISBN: 026202926X
Category : Art
Languages : en
Pages : 529
Book Description
Essays, discussions, and image portfolios map the evolution of art forms engaged with the Internet. Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium—with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely chronological series of formative arguments, developments, and happenings, Mass Effect provides an essential guide to understanding the dynamic and ongoing relationship between art and new technologies. Mass Effect brings together nearly forty contributions, including newly commissioned essays and reprints, image portfolios, and transcribed discussion panels and lectures that offer insights and reflections from a wide range of artists, curators, art historians, and bloggers. Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.” Other contributions analyze and document particular works by the artists of And/Or Gallery, Cory Arcangel, DIS, Cao Fei, the Radical Software Group, and others. Mass Effect relaunches a publication series initiated by the MIT Press and the New Museum in 1984, which produced six defining volumes for the field of contemporary art. These new volumes will build on this historic partnership and reinvigorate the conversation around contemporary culture once again. Copublished with the New Museum of Contemporary Art, New York Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Contributors Cory Arcangel, Karen Archey, Michael Bell-Smith, Claire Bishop, Dora Budor, Johanna Burton, Paul Chan, Ian Cheng, Michael Connor, Lauren Cornell, Petra Cortright, Jesse Darling, Anne de Vries, DIS, Aleksandra Domanović, Harm van den Dorpel, Dragan Espenschied, Rózsa Zita Farkas, Azin Feizabadi, Alexander R. Galloway, Boris Groys, Ed Halter, Alice Ming Wai Jim, Jogging, Caitlin Jones, David Joselit, Dina Kafafi, John Kelsey, Alex Kitnick, Tina Kukielski, Oliver Laric, Mark Leckey, David Levine, Olia Lialina, Guthrie Lonergan, Jordan Lord, Jens Maier-Rothe, Shawn Maximo, Jennifer McCoy, Kevin McCoy, Gene McHugh, Tom Moody, Ceci Moss, Katja Novitskova, Marisa Olson, Trevor Paglen, Seth Price, Alexander Provan, Morgan Quaintance, Domenico Quaranta, Raqs Media Collective, Alix Rule, Timur Si-Qin, Josephine Berry Slater, Paul Slocum, Rebecca Solnit, Wolfgang Staehle, Hito Steyerl, Martine Syms, Ben Vickers, Michael Wang, Tim Whidden, Anicka Yi, and Damon Zucconi
Publisher: MIT Press
ISBN: 026202926X
Category : Art
Languages : en
Pages : 529
Book Description
Essays, discussions, and image portfolios map the evolution of art forms engaged with the Internet. Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium—with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely chronological series of formative arguments, developments, and happenings, Mass Effect provides an essential guide to understanding the dynamic and ongoing relationship between art and new technologies. Mass Effect brings together nearly forty contributions, including newly commissioned essays and reprints, image portfolios, and transcribed discussion panels and lectures that offer insights and reflections from a wide range of artists, curators, art historians, and bloggers. Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.” Other contributions analyze and document particular works by the artists of And/Or Gallery, Cory Arcangel, DIS, Cao Fei, the Radical Software Group, and others. Mass Effect relaunches a publication series initiated by the MIT Press and the New Museum in 1984, which produced six defining volumes for the field of contemporary art. These new volumes will build on this historic partnership and reinvigorate the conversation around contemporary culture once again. Copublished with the New Museum of Contemporary Art, New York Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Contributors Cory Arcangel, Karen Archey, Michael Bell-Smith, Claire Bishop, Dora Budor, Johanna Burton, Paul Chan, Ian Cheng, Michael Connor, Lauren Cornell, Petra Cortright, Jesse Darling, Anne de Vries, DIS, Aleksandra Domanović, Harm van den Dorpel, Dragan Espenschied, Rózsa Zita Farkas, Azin Feizabadi, Alexander R. Galloway, Boris Groys, Ed Halter, Alice Ming Wai Jim, Jogging, Caitlin Jones, David Joselit, Dina Kafafi, John Kelsey, Alex Kitnick, Tina Kukielski, Oliver Laric, Mark Leckey, David Levine, Olia Lialina, Guthrie Lonergan, Jordan Lord, Jens Maier-Rothe, Shawn Maximo, Jennifer McCoy, Kevin McCoy, Gene McHugh, Tom Moody, Ceci Moss, Katja Novitskova, Marisa Olson, Trevor Paglen, Seth Price, Alexander Provan, Morgan Quaintance, Domenico Quaranta, Raqs Media Collective, Alix Rule, Timur Si-Qin, Josephine Berry Slater, Paul Slocum, Rebecca Solnit, Wolfgang Staehle, Hito Steyerl, Martine Syms, Ben Vickers, Michael Wang, Tim Whidden, Anicka Yi, and Damon Zucconi