Computer Science Distilled

Computer Science Distilled PDF Author: Wladston Ferreira Filho
Publisher: Code Energy
ISBN: 0997316012
Category : Computers
Languages : en
Pages : 188

Book Description
A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.

Computer Science Distilled

Computer Science Distilled PDF Author: Wladston Ferreira Filho
Publisher:
ISBN: 9780997316025
Category : Computer algorithms
Languages : en
Pages : 180

Book Description
A foolproof walkthrough of must-know computer science concepts. A fast guide for those who don't need the academic formality, it goes straight to what differentiates pros from amateurs. First introducing discrete mathematics, then exposing the most common algorithm and data structure design elements, and finally the working principles of computers and programming languages, the book is indicated to all programmers.

Computer Science Distilled

Computer Science Distilled PDF Author: Wladston Ferreira Filho
Publisher:
ISBN: 9780997316001
Category : Computers
Languages : en
Pages : 180

Book Description
A foolproof walkthrough of must-know computer science concepts. A fast guide for those who don't need the academic formality, it goes straight to what differentiates pros from amateurs. First introducing discrete mathematics, then exposing the most common algorithm and data structure design elements, and finally the working principles of computers and programming languages, the book is indicated to all programmers.

Computer Science Unleashed

Computer Science Unleashed PDF Author: Wladston Ferreira Filho
Publisher: Code Energy
ISBN: 0997316047
Category : Computers
Languages : en
Pages : 276

Book Description
A high-level overview of networking, data science and computer security. Designed for readers who don't care for academic formalities, it's a fast and easy guide. It teaches the foundations programmers and knowledge workers need to maximize their effectiveness. It explains how the Internet works from the ground up, how to analyse and derive knowledge from data, and how computers are able to predict the future with machine learning.

Classic Computer Science Problems in Java

Classic Computer Science Problems in Java PDF Author: David Kopec
Publisher: Simon and Schuster
ISBN: 1638356548
Category : Computers
Languages : en
Pages : 262

Book Description
Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz

SysML Distilled

SysML Distilled PDF Author: Lenny Delligatti
Publisher: Pearson Education
ISBN: 0321927869
Category : Computers
Languages : en
Pages : 304

Book Description
SysML Distilled is a go-to reference for everyone who wants to start creating accurate and useful system models with SysML. Drawing on his pioneering experience creating models for Lockheed Martin and NASA, Lenny Delligatti illuminates SysML's core components, and shows how to use them even under tight deadlines and other constraints. The reader needn't know all of SysML to create effective models: SysML Distilled quickly teaches what does need to be known, and helps deepen the reader's knowledge incrementally as the need arises.

OpenGL Distilled

OpenGL Distilled PDF Author: Paul Martz
Publisher: Addison-Wesley Professional
ISBN: 0132701782
Category : Computers
Languages : en
Pages : 307

Book Description
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

From Computing to Computational Thinking

From Computing to Computational Thinking PDF Author: Paul S. Wang
Publisher: CRC Press
ISBN: 1351630229
Category : Computers
Languages : en
Pages : 264

Book Description
Computational Thinking (CT) involves fundamental concepts and reasoning, distilled from computer science and other computational sciences, which become powerful general mental tools for solving problems, increasing efficiency, reducing complexity, designing procedures, or interacting with humans and machines. An easy-to-understand guidebook, From Computing to Computational Thinking gives you the tools for understanding and using CT. It does not assume experience or knowledge of programming or of a programming language, but explains concepts and methods for CT with clarity and depth. Successful applications in diverse disciplines have shown the power of CT in problem solving. The book uses puzzles, games, and everyday examples as starting points for discussion and for connecting abstract thinking patterns to real-life situations. It provides an interesting and thought-provoking way to gain general knowledge about modern computing and the concepts and thinking processes underlying modern digital technologies.

Code

Code PDF Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563

Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

The Practice of Programming

The Practice of Programming PDF Author: Brian W. Kernighan
Publisher: Addison-Wesley Professional
ISBN: 0133133419
Category : Computers
Languages : en
Pages : 283

Book Description
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.
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