One Piece, Vol. 18

One Piece, Vol. 18 PDF Author: Eiichiro Oda
Publisher: VIZ Media LLC
ISBN: 9781421515120
Category : Comics & Graphic Novels
Languages : en
Pages : 236

Book Description
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Years, later, Luffy sets off in search of the “One Piece,” said to be the greatest treasure in the world... The Straw Hats at long last reach Alabasta! But their stay is cut short when Luffy attracts too much attention from the Navy. They're not the only ones interested in Luffy--someone from his past has been waiting for him too! Meanwhile, the Baroque Works' agents are summoned together when their leader, the dastardly Mr. Zero, aka Sir Crocodile, learns that Luffy is still alive and orders his immediate extermination!

Graphic Novels

Graphic Novels PDF Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113

Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Crossing Cultural Boundaries in East Asia and Beyond

Crossing Cultural Boundaries in East Asia and Beyond PDF Author: Reiko Maekawa
Publisher: BRILL
ISBN: 9004435506
Category : Business & Economics
Languages : en
Pages : 222

Book Description
The studies in this volume reveal the personal complexities and ambiguities of crossing borders and boundaries, with a focus on modern East Asia. The authors transcend geography-bound border and migration studies by moving beyond the barriers of national borders.

Mostly Manga

Mostly Manga PDF Author: Elizabeth F.S. Kalen
Publisher: Bloomsbury Publishing USA
ISBN: 1610692349
Category : Language Arts & Disciplines
Languages : en
Pages : 184

Book Description
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.

Anime and Manga

Anime and Manga PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563

Book Description

Samurai with Telephones

Samurai with Telephones PDF Author: Christopher Smith
Publisher: University of Michigan Press
ISBN: 0472904515
Category : History
Languages : en
Pages : 243

Book Description
What is going on when a graphic novel has a twelfth-century samurai pick up a telephone to make a call, or a play has an ancient aristocrat teaching in a present-day schoolroom? Rather than regarding such anachronisms as errors, Samurai with Telephones develops a theory of how texts can use different types of anachronisms to challenge or rewrite history, play with history, or open history up to new possibilities. By applying this theoretical framework of anachronism to several Japanese literary and cultural works, author Christopher Smith demonstrates how different texts can use anachronism to open up history for a wide variety of different textual projects. From the modern period, this volume examines literature by Mori Ōgai and Ōe Kenzaburō, manga by Tezuka Osamu, art by Murakami Takashi, and a variety of other pop cultural works. Turning to the Early Modern period (Edo period, 1600–1868), which produced a literature rich with playful anachronism, he also examines several Kabuki and Bunraku plays, kibyōshi comic books, and gōkan illustrated novels. In analyzing these works, he draws a distinction between anachronisms that attempt to hide their work on history and convincingly rewrite it and those conspicuous anachronisms that highlight and disrupt the construction of historical narratives.

Hunter x Hunter, Vol. 17

Hunter x Hunter, Vol. 17 PDF Author: Yoshihiro Togashi
Publisher: VIZ Media LLC
ISBN: 9781421510736
Category : Comics & Graphic Novels
Languages : en
Pages : 212

Book Description
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. In an unexpected turn of events, Gon, Killua, and their sometime enemy Hisoka pull off a stunning victory in a heated game of deadly dodge ball, working together to defeat Razor and his 14 Devils. Meanwhile, a group of rival Hunters zap out for a meeting with the billionaire benefactor who has hired numerous hunters, including Gon, to solve the Greed Island game. There they make a shocking discovery that may very well make all of their struggles meaningless!

Transmedia Character Studies

Transmedia Character Studies PDF Author: Tobias Kunz
Publisher: Taylor & Francis
ISBN: 1000860442
Category : Social Science
Languages : en
Pages : 297

Book Description
Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.
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