Author: Oliver Villar
Publisher: Addison-Wesley Professional
ISBN: 013659042X
Category : Computers
Languages : en
Pages : 630
Book Description
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Learning Blender
Author: Oliver Villar
Publisher: Pearson Education
ISBN: 0133886174
Category : Computers
Languages : en
Pages : 353
Book Description
Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow.
Publisher: Pearson Education
ISBN: 0133886174
Category : Computers
Languages : en
Pages : 353
Book Description
Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow.
Mastering Blender
Author: Tony Mullen
Publisher: John Wiley & Sons
ISBN: 1118330560
Category : Computers
Languages : en
Pages : 1165
Book Description
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Publisher: John Wiley & Sons
ISBN: 1118330560
Category : Computers
Languages : en
Pages : 1165
Book Description
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Beginning Blender
Author: Lance Flavell
Publisher: Apress
ISBN: 1430231270
Category : Computers
Languages : en
Pages : 434
Book Description
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Publisher: Apress
ISBN: 1430231270
Category : Computers
Languages : en
Pages : 434
Book Description
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Competition Or Convergence
Author: Gunter Weick
Publisher: Peter Lang Pub Incorporated
ISBN:
Category : Law
Languages : en
Pages : 245
Book Description
The inspiration for this volume of essays is a British-German conference held in 1998 in Rauischholzhausen Castle near Giessen (Germany). 15 authors from the United Kingdom and Germany deal with problems of competition and convergence of European legal systems in the context of important fields of law, for example Constitutional Law and the law of ethnic minorities, Criminal Law, Telecommunication Law, Contract Law, Securities, Law of Employment, Law of Procedure and Health Law.
Publisher: Peter Lang Pub Incorporated
ISBN:
Category : Law
Languages : en
Pages : 245
Book Description
The inspiration for this volume of essays is a British-German conference held in 1998 in Rauischholzhausen Castle near Giessen (Germany). 15 authors from the United Kingdom and Germany deal with problems of competition and convergence of European legal systems in the context of important fields of law, for example Constitutional Law and the law of ethnic minorities, Criminal Law, Telecommunication Law, Contract Law, Securities, Law of Employment, Law of Procedure and Health Law.
Blender 2.9
Author: Allan Brito
Publisher:
ISBN:
Category :
Languages : en
Pages : 272
Book Description
Blender 2.9: The beginner's guideDo you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.In Blender 2.9, you find all the significant improvements from the past months with more polished user experience and cutting-edge technologies. From an artificial intelligence helper (OptiX) to improve renders and get faster images to new ways to perform old techniques like the extrude (Manifold). Our purpose with The Beginner's Guide for Blender 2.9 is to give a detailed explanation about how the Blender works, from the perspective of an inexperienced artist or someone that wants to become a digital artist.You will find a quick reference and detailed explanations about the essential tools and options: - User interface- 3D navigation- Modeling and editing- Modeling tools and options- Interactive shading options- Materials and textures- Use PBR materials with Cycles and Eevee- Working with the camera- Rendering with Eevee and Cycles- Making and exporting still images- Animation and interpolation- Animation constraints- Use the follow path for animation- Animation tools and rendering- Rendering animations as videosThe book uses a practical approach with examples for all topics and step by step instructions on how to do "difficult" tasks like animations with hierarchies and constraints. And also how to set up a scene for render with Cycles and Eevee.All content from Blender 2.9: The beginner's guide will take into consideration a reader that doesn't have any prior experience with Blender. You will find content focused on beginners.However, it doesn't mean an artist with previous experience in older versions of Blender could not use the book as an updated guide.If you want a fast and quick way to jumpstart using Blender 2.9 for your projects, the beginner's guide will help you achieve your goals
Publisher:
ISBN:
Category :
Languages : en
Pages : 272
Book Description
Blender 2.9: The beginner's guideDo you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.In Blender 2.9, you find all the significant improvements from the past months with more polished user experience and cutting-edge technologies. From an artificial intelligence helper (OptiX) to improve renders and get faster images to new ways to perform old techniques like the extrude (Manifold). Our purpose with The Beginner's Guide for Blender 2.9 is to give a detailed explanation about how the Blender works, from the perspective of an inexperienced artist or someone that wants to become a digital artist.You will find a quick reference and detailed explanations about the essential tools and options: - User interface- 3D navigation- Modeling and editing- Modeling tools and options- Interactive shading options- Materials and textures- Use PBR materials with Cycles and Eevee- Working with the camera- Rendering with Eevee and Cycles- Making and exporting still images- Animation and interpolation- Animation constraints- Use the follow path for animation- Animation tools and rendering- Rendering animations as videosThe book uses a practical approach with examples for all topics and step by step instructions on how to do "difficult" tasks like animations with hierarchies and constraints. And also how to set up a scene for render with Cycles and Eevee.All content from Blender 2.9: The beginner's guide will take into consideration a reader that doesn't have any prior experience with Blender. You will find content focused on beginners.However, it doesn't mean an artist with previous experience in older versions of Blender could not use the book as an updated guide.If you want a fast and quick way to jumpstart using Blender 2.9 for your projects, the beginner's guide will help you achieve your goals
Learning Blender
Author: Oliver Villar
Publisher: Addison-Wesley Professional
ISBN: 0134665155
Category : Computers
Languages : en
Pages : 513
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Publisher: Addison-Wesley Professional
ISBN: 0134665155
Category : Computers
Languages : en
Pages : 513
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018)
Author: Sebastiano Bagnara
Publisher: Springer
ISBN: 3319960776
Category : Technology & Engineering
Languages : en
Pages : 782
Book Description
This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing the following topics: Human Simulation and Virtual Environments, Work With Computing Systems (WWCS), and Process Control.
Publisher: Springer
ISBN: 3319960776
Category : Technology & Engineering
Languages : en
Pages : 782
Book Description
This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing the following topics: Human Simulation and Virtual Environments, Work With Computing Systems (WWCS), and Process Control.
Pharmaceutical Dosage Forms - Tablets
Author: Larry L. Augsburger
Publisher: CRC Press
ISBN: 1420063863
Category : Medical
Languages : en
Pages : 1558
Book Description
The ultimate goal of drug product development is to design a system that maximizes the therapeutic potential of the drug substance and facilitates its access to patients. Pharmaceutical Dosage Forms: Tablets, Third Edition is a comprehensive resource of the design, formulation, manufacture, and evaluation of the tablet dosage form, an
Publisher: CRC Press
ISBN: 1420063863
Category : Medical
Languages : en
Pages : 1558
Book Description
The ultimate goal of drug product development is to design a system that maximizes the therapeutic potential of the drug substance and facilitates its access to patients. Pharmaceutical Dosage Forms: Tablets, Third Edition is a comprehensive resource of the design, formulation, manufacture, and evaluation of the tablet dosage form, an
Introducing Character Animation with Blender
Author: Tony Mullen
Publisher: John Wiley & Sons
ISBN: 1118058569
Category : Computers
Languages : en
Pages : 840
Book Description
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 1118058569
Category : Computers
Languages : en
Pages : 840
Book Description
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.