The Comic Book Story of Video Games

The Comic Book Story of Video Games PDF Author: Jonathan Hennessey
Publisher: National Geographic Books
ISBN: 0399578900
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Level Up

Level Up PDF Author: Gene Luen Yang
Publisher: Macmillan
ISBN: 1596432357
Category : Young Adult Fiction
Languages : en
Pages : 164

Book Description
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.

Tetris

Tetris PDF Author: Box Brown
Publisher: Macmillan
ISBN: 162672315X
Category : Comics & Graphic Novels
Languages : en
Pages : 258

Book Description
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

The Comic Book Story of Professional Wrestling

The Comic Book Story of Professional Wrestling PDF Author: Aubrey Sitterson
Publisher: Ten Speed Graphic
ISBN: 0399580506
Category : Comics & Graphic Novels
Languages : en
Pages : 186

Book Description
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).

My Video Game Ate My Homework

My Video Game Ate My Homework PDF Author: Dustin Hansen
Publisher: National Geographic Books
ISBN: 1401293263
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.

Video Games

Video Games PDF Author: Sean Tulien
Publisher: Graphic Universe ™
ISBN: 1728432707
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Book Description
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.

The Unstoppable Wasp

The Unstoppable Wasp PDF Author: Sam Maggs
Publisher: Disney Electronic Content
ISBN: 1368056601
Category : Young Adult Fiction
Languages : en
Pages : 280

Book Description
Bestselling author Sam Maggs brings Nadia Van Dyne (the Unstoppable Wasp) and her genius friends to life in an all-new original YA novel based on the world of The Unstoppable Wasp Marvel comics series. Nadia Van Dyne is new to this. New to being a Super Hero, new to being a real friend and stepdaughter (to one of the founding Avengers, no less), new to running her own lab, and new to being her own person, far, far away from the clutches of the Red Room—the infamous brainwashing/assassin-training facility. She's adjusting well to all of this newness, channeling her energy into being a good friend, a good scientist, and a good Super Hero. It's taking a toll, though, and Nadia's finding that there are never quite enough hours in a day. So, when she's gifted a virtual assistant powered by the most cutting-edge A.I. technology that the world has to offer, Nadia jumps at the opportunity to ""do less, experience more""—just like the advertisements say. The device works—really works. Nadia has more time to pursue her passion projects and to focus on new discoveries. But it's never quite that simple, and not everything is as it seems. This thrilling adventure finds Nadia confronting her past as she tries to shape her future, and learning that sometimes the best way to effect big change is to think small—maybe even super small, Unstoppable Wasp-style. She'll need the help of her genius G.I.R.L. (Genius In action Research Labs) squad and found family to save herself and (not to be too dramatic) the entire world as we know it. Along the way, Nadia discovers that when she teams up with the people who love her the most, they're totally Unstoppable. Just another day in the life of your way, way above average teenage Super Hero.

The Comic Book Story of Baseball

The Comic Book Story of Baseball PDF Author: Alex Irvine
Publisher: Ten Speed Graphic
ISBN: 0399578951
Category : Comics & Graphic Novels
Languages : en
Pages : 178

Book Description
A graphic novel-style history of baseball, providing an illustrated look at the major games, players, and rule changes that shaped the sport. This graphic novel steps up to the plate and covers all the bases in illustrating the origin of America's national pastime, presenting a complete look at the beginnings (both real and legendary), developments, triumphs, and tragedies of baseball. It also breaks down the cultural impact and significance of the sport both in America and overseas (including Japan, Cuba, and the Dominican Republic), from the early days of America to the flying W outside Wrigley Field in 2016. Featuring members of Baseball's Hall of Fame and modern day stand-outs—including Cy Young, Babe Ruth, Jackie Robinson, Hank Aaron, the 1930s New York Yankees, the 2004 Boston Red Sox, the 2016 Chicago Cubs, and more—The Comic Book Story of Baseball spotlights the players, teams, games, and moments that built the sport's legacy and ensured its popularity.

Game On!

Game On! PDF Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369

Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games PDF Author: Arie Kaplan
Publisher: Lerner Publications ™
ISBN: 1512452041
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Book Description
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
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