Author: Felicia Kamriani
Publisher: Packt Publishing Ltd
ISBN: 1785286048
Category : Computers
Languages : en
Pages : 246
Book Description
A step-by-step introductory guide to mobile app development with App Inventor 2 About This Book Get an introduction to the functionalities of App Inventor 2 and use it to unleash your creativity Learn to navigate the App Inventor platform, develop basic coding skills and become familiar with a blocks based programming language Build your very first mobile app and feel proud of your accomplishment Follow tutorials to expand your app development skills Who This Book Is For App Inventor 2 Essentials is for anyone who wants to learn to make mobile apps for Android devices – no prior coding experience is necessary. What You Will Learn Perform technical setup and navigate the App Inventor platform Utilize the interactive development environment by pairing a mobile device with a computer using Wi-Fi or USB Build three apps: a game, an event app and a raffle app Create the user interface of the app in the Designer and program the code in the Blocks Editor Integrate basic computer science principles along with more complex elements such fusion tables and lists Test and troubleshoot your applications Publish your apps on Google Play Store to reach a wide audience Unleash your creativity for further app development In Detail App Inventor 2 will take you on a journey of mobile app development. We begin by introducing you to the functionalities of App Inventor and giving you an idea about the types of apps you can develop using it. We walk you through the technical set up so you can take advantage of the interactive development environment (live testing). You will get hands-on, practical experience building three different apps using tutorials. Along the way, you will learn computer science principles as well as tips to help you prepare for the creative process of building an app from scratch. By the end of the journey, you will learn how to package an app and deploy it to app markets. App Inventor 2 Essentials prepares you to amass a resource of skills, knowledge and experience to become a mobile app developer Style and approach Every topic in this book is explained in step-by-step and easy-to-follow fashion, accompanied with screenshots of the interface that will make it easier for you to understand the processes.
App Inventor 2
Author: David Wolber
Publisher: "O'Reilly Media, Inc."
ISBN: 1491907231
Category : Computers
Languages : en
Pages : 362
Book Description
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
Publisher: "O'Reilly Media, Inc."
ISBN: 1491907231
Category : Computers
Languages : en
Pages : 362
Book Description
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
App Inventor
Author: David Wolber
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308813
Category : Computers
Languages : en
Pages : 386
Book Description
A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308813
Category : Computers
Languages : en
Pages : 386
Book Description
A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
Learning MIT App Inventor
Author: Derek Walter
Publisher: Addison-Wesley Professional
ISBN: 0133799271
Category : Computers
Languages : en
Pages : 241
Book Description
With MIT’s App Inventor 2, anyone can build complete, working Android apps—without writing code! This complete tutorial will help you do just that, even if you have absolutely no programming experience. Unlike books focused on the obsolete Google version, Learning MIT App Inventor is written from the ground up for MIT’s dramatically updated Version 2. The authors guide you step-by-step through every task and feature, showing you how to create apps by dragging, dropping, and connecting puzzle pieces—not writing code. As you learn, you’ll also master expert design and development techniques you can build on if you ever do want to write code. Through hands-on projects, you’ll master features ranging from GPS to animation, build high-quality user interfaces, make everything work, and test it all with App Inventor’s emulator. (You won’t even need an Android device!) All examples for this book are available at theapplanet.com/appinventor Coverage includes: Understanding mobile devices and how mobile apps run on them Planning your app's behavior and appearance with the Designer Using the Blocks Editor to tell your app what to do and how to do it Creating variables and learning how to use them effectively Using procedures to group and reuse pieces of code in larger, more complicated apps Storing data in lists and databases Using App Inventor's gaming, animation, and media features Creating more sophisticated apps by using multiple screens Integrating sensors to make your app location-aware Debugging apps and fixing problems Combining creativity and logical thinking to envision more complex apps
Publisher: Addison-Wesley Professional
ISBN: 0133799271
Category : Computers
Languages : en
Pages : 241
Book Description
With MIT’s App Inventor 2, anyone can build complete, working Android apps—without writing code! This complete tutorial will help you do just that, even if you have absolutely no programming experience. Unlike books focused on the obsolete Google version, Learning MIT App Inventor is written from the ground up for MIT’s dramatically updated Version 2. The authors guide you step-by-step through every task and feature, showing you how to create apps by dragging, dropping, and connecting puzzle pieces—not writing code. As you learn, you’ll also master expert design and development techniques you can build on if you ever do want to write code. Through hands-on projects, you’ll master features ranging from GPS to animation, build high-quality user interfaces, make everything work, and test it all with App Inventor’s emulator. (You won’t even need an Android device!) All examples for this book are available at theapplanet.com/appinventor Coverage includes: Understanding mobile devices and how mobile apps run on them Planning your app's behavior and appearance with the Designer Using the Blocks Editor to tell your app what to do and how to do it Creating variables and learning how to use them effectively Using procedures to group and reuse pieces of code in larger, more complicated apps Storing data in lists and databases Using App Inventor's gaming, animation, and media features Creating more sophisticated apps by using multiple screens Integrating sensors to make your app location-aware Debugging apps and fixing problems Combining creativity and logical thinking to envision more complex apps
Hello App Inventor!
Author: Paula Beer
Publisher: Simon and Schuster
ISBN: 1638353093
Category : Computers
Languages : en
Pages : 538
Book Description
Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond
Publisher: Simon and Schuster
ISBN: 1638353093
Category : Computers
Languages : en
Pages : 538
Book Description
Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond
App Inventor for Android
Author: Jason Tyler
Publisher: John Wiley & Sons
ISBN: 1119991455
Category : Computers
Languages : en
Pages : 629
Book Description
Create Android mobile apps, no programming required! Even with limited programming experience, you can easily learn to create apps for the Android platform with this complete guide to App Inventor for Android. App Inventor for Android is a visual language that relies on simple programming blocks that users can drag and drop to create apps. This handy book gives you a series of fully worked-out apps, complete with their programming blocks, which you can customize for your own use or use as a starting point for creating the next killer app. And it's all without writing a single line of code. Don't miss the book's special section on Apps Inventor Design Patterns, which explains computer terms in simple terms and is an invaluable basic reference. Teaches programmers and non-programmers alike how to use App Inventor for Android to create Android apps Provides a series of fully worked-out apps that you can customize, download, and use on your Android phone or use as a starting point for building the next great app Includes a valuable reference section on App Inventor Design Patterns and general computer science concepts Shows you how to create apps that take advantage of the Android smartphone?s handy features, such as GPS, messaging, contacts, and more With App Inventor for Android and this complete guide, you'll soon be creating apps that incorporate all of the Android smartphone's fun features, such as the accelerometer, GPS, messaging, and more.
Publisher: John Wiley & Sons
ISBN: 1119991455
Category : Computers
Languages : en
Pages : 629
Book Description
Create Android mobile apps, no programming required! Even with limited programming experience, you can easily learn to create apps for the Android platform with this complete guide to App Inventor for Android. App Inventor for Android is a visual language that relies on simple programming blocks that users can drag and drop to create apps. This handy book gives you a series of fully worked-out apps, complete with their programming blocks, which you can customize for your own use or use as a starting point for creating the next killer app. And it's all without writing a single line of code. Don't miss the book's special section on Apps Inventor Design Patterns, which explains computer terms in simple terms and is an invaluable basic reference. Teaches programmers and non-programmers alike how to use App Inventor for Android to create Android apps Provides a series of fully worked-out apps that you can customize, download, and use on your Android phone or use as a starting point for building the next great app Includes a valuable reference section on App Inventor Design Patterns and general computer science concepts Shows you how to create apps that take advantage of the Android smartphone?s handy features, such as GPS, messaging, contacts, and more With App Inventor for Android and this complete guide, you'll soon be creating apps that incorporate all of the Android smartphone's fun features, such as the accelerometer, GPS, messaging, and more.
Android Apps with App Inventor 2
Author: Karl-Hermann Rollke
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983965043
Category :
Languages : en
Pages : 150
Book Description
With the development environment App Inventor 2 you can easily develop and test your own apps. The book is intended to help you get started with setting up the development environment right through to your own apps. It is written for beginners who want to deal with app development, but can also be used for teaching purposes in schools or community colleges. It is a step-by-step guide that does not focus on the full description of the programming language, but uses examples to illustrate the capabilities of the development environment. It starts with setting up the environment and the Android device. It continues with simple apps, via variable concepts and control structures to more complex topics. Event-driven apps are developed, subroutines are handled and sensors are queried. Working with multiple screens is just as important as files and dialogs. The examples are chosen so that the topics with increasing difficulty are treated as systematically as possible. The examples are not too complex to be easily understood. They should serve as inspiration for own projects. A technically strict systematology and a complete description of the programming language is not intended to not overwhelm beginners.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983965043
Category :
Languages : en
Pages : 150
Book Description
With the development environment App Inventor 2 you can easily develop and test your own apps. The book is intended to help you get started with setting up the development environment right through to your own apps. It is written for beginners who want to deal with app development, but can also be used for teaching purposes in schools or community colleges. It is a step-by-step guide that does not focus on the full description of the programming language, but uses examples to illustrate the capabilities of the development environment. It starts with setting up the environment and the Android device. It continues with simple apps, via variable concepts and control structures to more complex topics. Event-driven apps are developed, subroutines are handled and sensors are queried. Working with multiple screens is just as important as files and dialogs. The examples are chosen so that the topics with increasing difficulty are treated as systematically as possible. The examples are not too complex to be easily understood. They should serve as inspiration for own projects. A technically strict systematology and a complete description of the programming language is not intended to not overwhelm beginners.
Become an App Inventor: The Official Guide from MIT App Inventor
Author: Karen Lang
Publisher: Candlewick Press
ISBN: 153622698X
Category : Young Adult Nonfiction
Languages : en
Pages : 224
Book Description
With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.
Publisher: Candlewick Press
ISBN: 153622698X
Category : Young Adult Nonfiction
Languages : en
Pages : 224
Book Description
With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.
C++ Common Knowledge
Author: Stephen C. Dewhurst
Publisher: Pearson Education
ISBN: 067233366X
Category : Computers
Languages : en
Pages : 435
Book Description
What Every Professional C++ Programmer Needs to Know—Pared to Its Essentials So It Can Be Efficiently and Accurately Absorbed C++ is a large, complex language, and learning it is never entirely easy. But some concepts and techniques must be thoroughly mastered if programmers are ever to do professional-quality work. This book cuts through the technical details to reveal what is commonly understood to be absolutely essential. In one slim volume, Steve Dewhurst distills what he and other experienced managers, trainers, and authors have found to be the most critical knowledge required for successful C++ programming. It doesn’t matter where or when you first learned C++. Before you take another step, use this book as your guide to make sure you’ve got it right! This book is for you if You’re no “dummy,” and you need to get quickly up to speed in intermediate to advanced C++ You’ve had some experience in C++ programming, but reading intermediate and advanced C++ books is slow-going You’ve had an introductory C++ course, but you’ve found that you still can’t follow your colleagues when they’re describing their C++ designs and code You’re an experienced C or Java programmer, but you don’t yet have the experience to develop nuanced C++ code and designs You’re a C++ expert, and you’re looking for an alternative to answering the same questions from your less-experienced colleagues over and over again C++ Common Knowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author’s trademark incisive, engaging style.
Publisher: Pearson Education
ISBN: 067233366X
Category : Computers
Languages : en
Pages : 435
Book Description
What Every Professional C++ Programmer Needs to Know—Pared to Its Essentials So It Can Be Efficiently and Accurately Absorbed C++ is a large, complex language, and learning it is never entirely easy. But some concepts and techniques must be thoroughly mastered if programmers are ever to do professional-quality work. This book cuts through the technical details to reveal what is commonly understood to be absolutely essential. In one slim volume, Steve Dewhurst distills what he and other experienced managers, trainers, and authors have found to be the most critical knowledge required for successful C++ programming. It doesn’t matter where or when you first learned C++. Before you take another step, use this book as your guide to make sure you’ve got it right! This book is for you if You’re no “dummy,” and you need to get quickly up to speed in intermediate to advanced C++ You’ve had some experience in C++ programming, but reading intermediate and advanced C++ books is slow-going You’ve had an introductory C++ course, but you’ve found that you still can’t follow your colleagues when they’re describing their C++ designs and code You’re an experienced C or Java programmer, but you don’t yet have the experience to develop nuanced C++ code and designs You’re a C++ expert, and you’re looking for an alternative to answering the same questions from your less-experienced colleagues over and over again C++ Common Knowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author’s trademark incisive, engaging style.