Author: Dave LeCompte
Publisher: Lulu.com
ISBN: 0615188214
Category : Games & Activities
Languages : en
Pages : 207
Book Description
200 Kakuro (Cross Sums) puzzles in a range of sizes from easy 3x3 puzzles up to monster 23x31 puzzles. With solutions and solving hints.
Easy Puzzles and Brain Games for Adults
Author: J D Kinnest
Publisher: Quality Adult Activity Books
ISBN: 9781988923086
Category :
Languages : en
Pages : 138
Book Description
This entertaining books has an excellent selection of easy puzzles and brain games for adults. With large-print and clear images, this book is a delight for seniors. Have hours of fun and relaxation with this enjoyable book.
Publisher: Quality Adult Activity Books
ISBN: 9781988923086
Category :
Languages : en
Pages : 138
Book Description
This entertaining books has an excellent selection of easy puzzles and brain games for adults. With large-print and clear images, this book is a delight for seniors. Have hours of fun and relaxation with this enjoyable book.
The War of Art
Author: Steven Pressfield
Publisher: Black Irish Entertainment LLC
ISBN: 1936891042
Category : Self-Help
Languages : en
Pages : 195
Book Description
What keeps so many of us from doing what we long to do? Why is there a naysayer within? How can we avoid the roadblocks of any creative endeavor—be it starting up a dream business venture, writing a novel, or painting a masterpiece? The War of Art identifies the enemy that every one of us must face, outlines a battle plan to conquer this internal foe, then pinpoints just how to achieve the greatest success. The War of Art emphasizes the resolve needed to recognize and overcome the obstacles of ambition and then effectively shows how to reach the highest level of creative discipline. Think of it as tough love . . . for yourself.
Publisher: Black Irish Entertainment LLC
ISBN: 1936891042
Category : Self-Help
Languages : en
Pages : 195
Book Description
What keeps so many of us from doing what we long to do? Why is there a naysayer within? How can we avoid the roadblocks of any creative endeavor—be it starting up a dream business venture, writing a novel, or painting a masterpiece? The War of Art identifies the enemy that every one of us must face, outlines a battle plan to conquer this internal foe, then pinpoints just how to achieve the greatest success. The War of Art emphasizes the resolve needed to recognize and overcome the obstacles of ambition and then effectively shows how to reach the highest level of creative discipline. Think of it as tough love . . . for yourself.
One Second After
Author: William R. Forstchen
Publisher: Forge Books
ISBN: 1429922060
Category : Fiction
Languages : en
Pages : 532
Book Description
A post-apocalyptic thriller of the after effects in the United States after a terrifying terrorist attack using electromagnetic pulse weapons. New York Times best selling author William R. Forstchen now brings us a story which can be all too terrifyingly real...a story in which one man struggles to save his family and his small North Carolina town after America loses a war, in one second, a war that will send America back to the Dark Ages...A war based upon a weapon, an Electro Magnetic Pulse (EMP). A weapon that may already be in the hands of our enemies. Months before publication, One Second After has already been cited on the floor of Congress as a book all Americans should read, a book already being discussed in the corridors of the Pentagon as a truly realistic look at a weapon and its awesome power to destroy the entire United States, literally within one second. It is a weapon that the Wall Street Journal warns could shatter America. In the tradition of On the Beach, Fail Safe and Testament, this book, set in a typical American town, is a dire warning of what might be our future...and our end. The John Matherson Series #1 One Second After #2 One Year After #3 The Final Day Other Books Pillar to the Sky 48 Hours At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Forge Books
ISBN: 1429922060
Category : Fiction
Languages : en
Pages : 532
Book Description
A post-apocalyptic thriller of the after effects in the United States after a terrifying terrorist attack using electromagnetic pulse weapons. New York Times best selling author William R. Forstchen now brings us a story which can be all too terrifyingly real...a story in which one man struggles to save his family and his small North Carolina town after America loses a war, in one second, a war that will send America back to the Dark Ages...A war based upon a weapon, an Electro Magnetic Pulse (EMP). A weapon that may already be in the hands of our enemies. Months before publication, One Second After has already been cited on the floor of Congress as a book all Americans should read, a book already being discussed in the corridors of the Pentagon as a truly realistic look at a weapon and its awesome power to destroy the entire United States, literally within one second. It is a weapon that the Wall Street Journal warns could shatter America. In the tradition of On the Beach, Fail Safe and Testament, this book, set in a typical American town, is a dire warning of what might be our future...and our end. The John Matherson Series #1 One Second After #2 One Year After #3 The Final Day Other Books Pillar to the Sky 48 Hours At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Inch and Grub: a Story about Cavemen
Author: Alastair Chisholm
Publisher:
ISBN: 9781406362824
Category :
Languages : en
Pages : 40
Book Description
Two cavemen invent EVERYTHING! But will they be happy? Inch and Grub are cavemen. Grub's cave is bigger, and he says that makes him the best. So Inch adds a water feature to his cave. But Grub has made fire! So Inch makes a chair. And a house. And a CAR. Grub, meanwhile, has made a castle and a train and a radio! And so the contest spirals and spirals ... until they each have a HUGE wobbling pile of STUFF. But what happens when the piles collapse? A funny story about being competitive and how STUFF is not what matters in life.
Publisher:
ISBN: 9781406362824
Category :
Languages : en
Pages : 40
Book Description
Two cavemen invent EVERYTHING! But will they be happy? Inch and Grub are cavemen. Grub's cave is bigger, and he says that makes him the best. So Inch adds a water feature to his cave. But Grub has made fire! So Inch makes a chair. And a house. And a CAR. Grub, meanwhile, has made a castle and a train and a radio! And so the contest spirals and spirals ... until they each have a HUGE wobbling pile of STUFF. But what happens when the piles collapse? A funny story about being competitive and how STUFF is not what matters in life.
Kakuro
Author: Virgin Books
Publisher: Virgin Books Limited
ISBN: 9780753511664
Category :
Languages : en
Pages : 0
Book Description
Kakuro has already become more popular than Sudoku in Japan, delighting millions with its blend of total simplicity and devilish complexity. Book Two contains 200 all-new puzzles.
Publisher: Virgin Books Limited
ISBN: 9780753511664
Category :
Languages : en
Pages : 0
Book Description
Kakuro has already become more popular than Sudoku in Japan, delighting millions with its blend of total simplicity and devilish complexity. Book Two contains 200 all-new puzzles.
Fun Easy Brain Teasers: Bright Light Puzzles
Author: Marcus White
Publisher: Logic Grid Puzzle Books
ISBN: 9781726646468
Category : Games & Activities
Languages : en
Pages : 116
Book Description
Bright Light is played on a rectangular or square grid. It contains black cells with numbers. The number in the cell represents how many stars can be seen from this cell. A star is visible from the black cell, if it is in the same row or column as this cell, but not behind other black cells.
Publisher: Logic Grid Puzzle Books
ISBN: 9781726646468
Category : Games & Activities
Languages : en
Pages : 116
Book Description
Bright Light is played on a rectangular or square grid. It contains black cells with numbers. The number in the cell represents how many stars can be seen from this cell. A star is visible from the black cell, if it is in the same row or column as this cell, but not behind other black cells.
Brain Games For Clever Kids
Author: Gareth Moore
Publisher: Buster Books
ISBN: 9781780552491
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
This book is brimming with memory, word and number workouts, codes, battleships and mind-bending spot the differences, as well as Japanese puzzles including hanjie, kakuro, futoshiki, sudoku and lots more. Let the brain games begin!
Publisher: Buster Books
ISBN: 9781780552491
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
This book is brimming with memory, word and number workouts, codes, battleships and mind-bending spot the differences, as well as Japanese puzzles including hanjie, kakuro, futoshiki, sudoku and lots more. Let the brain games begin!