Author: Phil Barker
Publisher: Lulu.com
ISBN: 024469768X
Category : Games & Activities
Languages : en
Pages : 148
Book Description
DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.
De Bellis Renationis
Author: Phil Barker
Publisher: Lulu.com
ISBN: 1326571168
Category : Games & Activities
Languages : en
Pages : 152
Book Description
"De Bellis Renationis" is a set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. It was accompanied by three books of Army Lists descr
Publisher: Lulu.com
ISBN: 1326571168
Category : Games & Activities
Languages : en
Pages : 152
Book Description
"De Bellis Renationis" is a set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. It was accompanied by three books of Army Lists descr
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1.0
Author: John Curry
Publisher:
ISBN: 9781291090185
Category : Games & Activities
Languages : en
Pages : 122
Book Description
The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists
Publisher:
ISBN: 9781291090185
Category : Games & Activities
Languages : en
Pages : 122
Book Description
The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists
Hordes of the Things Version 2. 1
Author: Phil Barker
Publisher: Lulu.com
ISBN: 0244820139
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.
Publisher: Lulu.com
ISBN: 0244820139
Category : Games & Activities
Languages : en
Pages : 124
Book Description
Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.
DBMM Army Lists Book 1: The Chariot Period 3000 BC to 500 BC
Author: Phil Barker
Publisher: Lulu.com
ISBN: 0244520496
Category : History
Languages : en
Pages : 98
Book Description
This is the first volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules.
Publisher: Lulu.com
ISBN: 0244520496
Category : History
Languages : en
Pages : 98
Book Description
This is the first volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules.
Lost Battles
Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 0826422004
Category : History
Languages : en
Pages : 527
Book Description
From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.
Publisher: Bloomsbury Publishing
ISBN: 0826422004
Category : History
Languages : en
Pages : 527
Book Description
From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.
DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD
Author: Phil Barker
Publisher: Lulu.com
ISBN: 024478616X
Category : Games & Activities
Languages : en
Pages : 124
Book Description
DBMM Army Lists Book 4. The High medieval Period. 1071 AD to 1525 AD This is the final volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.
Publisher: Lulu.com
ISBN: 024478616X
Category : Games & Activities
Languages : en
Pages : 124
Book Description
DBMM Army Lists Book 4. The High medieval Period. 1071 AD to 1525 AD This is the final volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.
Concerning Alexander the Great: A Reconstruction of Cleitarchus
Author: Andrew Chugg
Publisher: Lulu.com
ISBN: 0955679087
Category : History
Languages : en
Pages : 702
Book Description
The most influential account of the career of Alexander the Great was penned by Cleitarchus in the decades after Alexander's death. Most of the surviving ancient texts on Alexander were based upon his work, but every copy of the original was destroyed in antiquity. Now the entire book has been revived in an exciting reconstruction based upon an in-depth analysis of the surviving ancient works that it inspired. Here you will find Alexander revealed in a startling new light as a very human and believable individual, who drives and is then driven by a momentous cascade of events. Here you can rediscover the oldest and also the most authentic literary portrait of the king spanning all thirteen years of his reign.
Publisher: Lulu.com
ISBN: 0955679087
Category : History
Languages : en
Pages : 702
Book Description
The most influential account of the career of Alexander the Great was penned by Cleitarchus in the decades after Alexander's death. Most of the surviving ancient texts on Alexander were based upon his work, but every copy of the original was destroyed in antiquity. Now the entire book has been revived in an exciting reconstruction based upon an in-depth analysis of the surviving ancient works that it inspired. Here you will find Alexander revealed in a startling new light as a very human and believable individual, who drives and is then driven by a momentous cascade of events. Here you can rediscover the oldest and also the most authentic literary portrait of the king spanning all thirteen years of his reign.
Sue Laflin-Barker's Start Ancient Wargaming Using DBA 3.0
Author: John Curry
Publisher:
ISBN: 9781326075019
Category : War games
Languages : en
Pages : 198
Book Description
This book introduces the fascinating subject of ancient wargaming using the latest edition of DBA version 3.0. De Bellis Antiquitatis have become known for the combination of simple game mechanics and playability. The rules are easy to learn, but the finer details of tactics are hard to master. The rules are extensively used for competitions around the world. The book starts by discussing how to choose a period of history and build an wargaming army, then it includes the complete DBA 3.0 rules with a detailed step by step play through of a sample game- Germans v Romans on the bank of the river Rhine. There are also numerous sample army lists with discussion of the sources on which they are based. Sue Laflin-Barker was a key contributor to the development and success of WRG. This is her first solo authorship of a wargaming book.
Publisher:
ISBN: 9781326075019
Category : War games
Languages : en
Pages : 198
Book Description
This book introduces the fascinating subject of ancient wargaming using the latest edition of DBA version 3.0. De Bellis Antiquitatis have become known for the combination of simple game mechanics and playability. The rules are easy to learn, but the finer details of tactics are hard to master. The rules are extensively used for competitions around the world. The book starts by discussing how to choose a period of history and build an wargaming army, then it includes the complete DBA 3.0 rules with a detailed step by step play through of a sample game- Germans v Romans on the bank of the river Rhine. There are also numerous sample army lists with discussion of the sources on which they are based. Sue Laflin-Barker was a key contributor to the development and success of WRG. This is her first solo authorship of a wargaming book.