Software Takes Command

Software Takes Command PDF Author: Lev Manovich
Publisher: A&C Black
ISBN: 1623567459
Category : Social Science
Languages : en
Pages : 377

Book Description
Offers the first look at the aesthetics of contemporary design from the theoretical perspectives of media theory and 'software studies'.

Your Wish is My Command

Your Wish is My Command PDF Author: Henry Lieberman
Publisher: Morgan Kaufmann
ISBN: 1558606882
Category : Computer programming
Languages : en
Pages : 443

Book Description
Novice programming comes of age / David Canfield Smith, Allen Cypher, Larry Tesler -- Generalizing by removing detail : how any program can be created by working with examples / Ken Kahn -- Demonstrational interfaces : sometimes you need a little intelligence, sometimes you need a lot / Brad A. Myers, Richard McDaniel -- Web browsing by example / Atsushi Sugiura -- Trainable information agents for the Web / Mathias Bauer, Dietmar Dengler, Gabriele Paul -- End users and GIS : a demonstration is worth a thousand words / Carol Traynor, Marian G. Williams -- Bringing programming by demonstration to CAD users / Patrick Girard -- Demonstrating the hidden features that make an application work / Richard McDaniel -- A reporting tool using programming by example for format designation / Tetsuya Masuishi, Nobuo Takahashi -- Composition by example / Toshiyuki Masui -- Learning repetitive text-editing procedures with SMARTedit / Tessa Lau ... [et al.] -- Training agents to recognize text by exampl ...

Software Studies

Software Studies PDF Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262062747
Category : Computer programs
Languages : en
Pages : 349

Book Description
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

The Language of New Media

The Language of New Media PDF Author: Lev Manovich
Publisher: MIT Press
ISBN: 0262632551
Category : Social Science
Languages : en
Pages : 595

Book Description
A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.

Version Control with Git

Version Control with Git PDF Author: Jon Loeliger
Publisher: "O'Reilly Media, Inc."
ISBN: 1449345042
Category : Computers
Languages : en
Pages : 455

Book Description
Get up to speed on Git for tracking, branching, merging, and managing code revisions. Through a series of step-by-step tutorials, this practical guide takes you quickly from Git fundamentals to advanced techniques, and provides friendly yet rigorous advice for navigating the many functions of this open source version control system. This thoroughly revised edition also includes tips for manipulating trees, extended coverage of the reflog and stash, and a complete introduction to the GitHub repository. Git lets you manage code development in a virtually endless variety of ways, once you understand how to harness the system’s flexibility. This book shows you how. Learn how to use Git for several real-world development scenarios Gain insight into Git’s common-use cases, initial tasks, and basic functions Use the system for both centralized and distributed version control Learn how to manage merges, conflicts, patches, and diffs Apply advanced techniques such as rebasing, hooks, and ways to handle submodules Interact with Subversion (SVN) repositories—including SVN to Git conversions Navigate, use, and contribute to open source projects though GitHub

Developer Hegemony

Developer Hegemony PDF Author: Erik Dietrich
Publisher: BlogIntoBook.com
ISBN:
Category : Business & Economics
Languages : en
Pages : 430

Book Description
It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.

How to Break Web Software

How to Break Web Software PDF Author: Mike Andrews
Publisher: Addison-Wesley Professional
ISBN: 0321657519
Category : Computers
Languages : en
Pages : 241

Book Description
Rigorously test and improve the security of all your Web software! It’s as certain as death and taxes: hackers will mercilessly attack your Web sites, applications, and services. If you’re vulnerable, you’d better discover these attacks yourself, before the black hats do. Now, there’s a definitive, hands-on guide to security-testing any Web-based software: How to Break Web Software. In this book, two renowned experts address every category of Web software exploit: attacks on clients, servers, state, user inputs, and more. You’ll master powerful attack tools and techniques as you uncover dozens of crucial, widely exploited flaws in Web architecture and coding. The authors reveal where to look for potential threats and attack vectors, how to rigorously test for each of them, and how to mitigate the problems you find. Coverage includes · Client vulnerabilities, including attacks on client-side validation · State-based attacks: hidden fields, CGI parameters, cookie poisoning, URL jumping, and session hijacking · Attacks on user-supplied inputs: cross-site scripting, SQL injection, and directory traversal · Language- and technology-based attacks: buffer overflows, canonicalization, and NULL string attacks · Server attacks: SQL Injection with stored procedures, command injection, and server fingerprinting · Cryptography, privacy, and attacks on Web services Your Web software is mission-critical–it can’t be compromised. Whether you’re a developer, tester, QA specialist, or IT manager, this book will help you protect that software–systematically.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Religions Are Remixes

Religions Are Remixes PDF Author: Seth M. Walker
Publisher: Taylor & Francis
ISBN: 1040104746
Category : Religion
Languages : en
Pages : 161

Book Description
This book utilizes an approach that centers on remix theory and conceptual metaphor theory, arguing for an examination of the study of religion via a model for analyzing cultural constructs that the author terms Remix+/-. After discerning the metaphorical correspondences underlying his argument, the author claims that the shift in conceptual and terminological framing remix provides can assist in understanding religious phenomena and developments differently, paying close attention to the sorts of meanings, implications, and assumptions that are disrupted and subverted as a result. The chapters indicate how notions of originality, authenticity, and authority are problematized and challenged from the perspective modeled by Remix+/-, with Buddhist philosophy occupying a significant role in the demonstrative examples. This book will be of interest to remix theorists and conceptual metaphor theorists because it advances a new approach to applying both remix and metaphor to the study of cultural constructs. It will also be valuable for those studying religion and digital culture—especially Buddhist thought and practice—as it proposes a new lens through which religiosity can be defamiliarized and critically analyzed.
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