Therapy Games

Therapy Games PDF Author: Alanna Jones
Publisher: Rec Room Publishing
ISBN: 9780966234152
Category : Psychology
Languages : en
Pages : 0

Book Description
In this book, you will find 102 new and exciting ways to turn ordinary games into Therapy Games. Each game used in the book comes with five or more ways to make simple changes that create a new and unique therapeutic experience. In addition to the 102 game options, there's also a section on how playing the game itself without any changes can have therapeutic value. Turn the following games into various new Therapy Games: Apples to Apples; Operation; Taboo; Chutes and Ladders; Monopoly; Jenga; Let's Go Fishin; Jigsaw Puzzles; Cards and Dice; and more.

Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy PDF Author: Anthony M. Bean
Publisher: Routledge
ISBN: 1351700677
Category : Psychology
Languages : en
Pages : 170

Book Description
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being PDF Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311

Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Games

Games PDF Author: Sandra Danilovic
Publisher: Emerald Group Publishing
ISBN: 1800435967
Category : Medical
Languages : en
Pages : 129

Book Description
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134

Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

101 More Music Games for Children

101 More Music Games for Children PDF Author: Ger Storms
Publisher: Hunter House
ISBN: 9780897932981
Category : Games & Activities
Languages : en
Pages : 180

Book Description
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.

The Whole Spectrum of Social, Motor and Sensory Games

The Whole Spectrum of Social, Motor and Sensory Games PDF Author: Barbara Sher
Publisher: John Wiley & Sons
ISBN: 1118416694
Category : Family & Relationships
Languages : en
Pages : 382

Book Description
Fun easy games for parents and teachers to play with kids of all ages Play is increasingly recognized by neuroscientists and educators as a vital component in brain development, academic success and learning social skills. In this inspiring and useful resource, Barbara Sher provides step-by-step directions for how to use children's natural interests at different stages of their development to help them develop a wealth of sensory motor and social skills. All the games have also been designed to provide plenty of joyful opportunities for encouraging inclusion. Offers strategies for helping all kids, but especially those with special needs, to develop social, motor and sensory skills Filled with simple games using common materials that can be used by teachers, parents, and caregivers with both individual kids and groups Provides explanations and examples of how the games can aid in a child's development This resource offers parents and teachers a fun and easy way to include all children in activities that will engage all of their senses and promote important skills.

The Reality Game, second edition

The Reality Game, second edition PDF Author: John Rowan
Publisher: Routledge
ISBN: 1317798473
Category : Psychology
Languages : en
Pages : 257

Book Description
The Reality Game is for people who are, or who want to be, counsellors or psychotherapists. It is particularly useful for those training in humanistic or integrative psychotherapy and counselling. Discussing the skills and techniques used in both individual and group therapy, this is an essential guide to good practices for the professional humanistic counsellor or psychotherapist and also responds to the questions most often asked by those training in these disciplines.

PHealth 2018

PHealth 2018 PDF Author: B. Blobel
Publisher: IOS Press
ISBN: 161499868X
Category : Design
Languages : en
Pages : 234

Book Description
Smart mobile systems, such as microsystems, smart textiles, smart implants, and sensor-controlled medical devices, together with innovative sensor and actuator techniques and related networks, have become important enablers for telemedicine and a new generation of health services. Social media and gamification have added even more knowledge to pHealth as an ecosystem. This book presents the proceedings of pHealth 2018. Held in Gjøvik, Norway, in June 2018, this is the 15th in a series of scientific conferences which have brought together expertise from medical, technological, political, administrative, and social domains, and even from philosophy or linguistics. Initiated in 2003 as part of a European project, the scope of these conferences now encompasses technological and biomedical facilities, legal, ethical, social, and organizational requirements and impacts, as well as necessary basic research for enabling future-proof care paradigms. The conferences thereby combine medical services with public health, preventive medicine, social and elderly care, wellness and personal fitness to establish participatory, predictive, personalized, preventive, and effective care settings. The book includes 1 of the 2 keynotes presented at the conference, 4 invited talks, 16 oral presentations, and 7 short poster presentations. All submissions were carefully and critically reviewed by at least two independent experts, and this selective review process resulted in a full papers rejection rate of 50%.

Creativity in Psychotherapy

Creativity in Psychotherapy PDF Author: David K Carson
Publisher: Routledge
ISBN: 1317788362
Category : Psychology
Languages : en
Pages : 266

Book Description
Examine the dynamic role of creativity in therapy! Creativity in Psychotherapy: Reaching New Heights with Individuals, Couples, and Families examines the nature, role, and importance of creative thinking in counseling and therapy. Authors David K. Carson and Kent W. Becker combine extensive backgrounds in marriage and family therapy and counseling to give you a unique resource that fills a crucial gap in the therapy literature. The book explores various aspects of creative thinking, personal characteristics of highly creative therapists, creative techniques and interventions, barriers to creative work, and creativity development. Not designed as a “cookbook” for conducting therapy, Creativity in Psychotherapy features practical techniques and interventions for conducting therapy with children, adults, couples, and families. Creativity in Psychotherapy: Reaching New Heights with Individuals, Couples, and Families is a much-needed response to the need for a pragmatic approach that makes sense, using methods, techniques, and applications based in respected, established theoretical principles and empirical research. The book establishes a mind-set the therapist can use to work with clients in discovering creative solutions, instead of viewing creative interventions as a grab bag of techniques. Creativity in Psychotherapy includes: a look at the various dimensions of creativity in counseling and psychotherapy an overview of the relationship between creativity and healthy functioning an examination of the connection between creativity and dysfunction a review of the role of creativity in supervision a survey of 142 therapists in the United States on the use of creativity in their practices in-depth discussions, practical examples, and illustrations “Creative Incubation” and “Break Out of The Box” exercises in each chapter! Creativity in Psychotherapy: Reaching New Heights with Individuals, Couples, and Families is well-suited for use as a primary or supplemental textbook for graduate and undergraduate courses in marriage and family therapy, psychotherapy, and counseling, and can easily be adapted for use in social work, counselor education, and clinical psychology courses. The book is an essential read for practicing psychotherapists, family therapists, counselors, social workers, psychologists, and other human service professionals.
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