Author: Konami
Publisher: Dark Horse Books
ISBN: 9781506701103
Category : Adventure games
Languages : en
Pages : 0
Book Description
Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!
Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V
Author: Amy M. Green
Publisher: Springer
ISBN: 331962749X
Category : Social Science
Languages : en
Pages : 122
Book Description
This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.
Publisher: Springer
ISBN: 331962749X
Category : Social Science
Languages : en
Pages : 122
Book Description
This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.
99 Nights in Logar
Author: Jamil Jan Kochai
Publisher: Penguin
ISBN: 0525559205
Category : Fiction
Languages : en
Pages : 233
Book Description
“Funny, razor-sharp, and full of juicy tales that feel urgent and illicit . . . the author has created a singular, resonant voice, an American teenager raised by Old World Afghan storytellers.” —New York Times Book Review “More than well crafted; it’s phenomenal. . . . Kochai’s book has a big heart.” —The Guardian A dog on the loose. A boy yearning to connect to his family's roots. A country in the midst of great change. And a vibrant exploration of the power of stories--the ones we tell each other and the ones we find ourselves in. Twelve-year-old Marwand's memories from his previous visit to Afghanistan six years ago center on his contentious relationship with Budabash, the terrifying but beloved dog who guards his extended family's compound in the rural village of Logar. But eager for an ally in this place that is meant to be "home," Marwand misreads his reunion with the dog and approaches Budabash the way he would any pet on his American suburban block--and the results are disastrous: Marwand loses a finger, and Budabash escapes into the night. Marwand is not chastened and doubles down on his desire to fit in here. He must get the dog back, and the resulting search is a gripping and vivid adventure story, a lyrical, funny, and surprisingly tender coming-of-age journey across contemporary Afghanistan that blends the bravado and vulnerability of a boy's teenage years with an homage to familial oral tradition and calls to mind One Thousand and One Nights yet speaks with a voice all its own.
Publisher: Penguin
ISBN: 0525559205
Category : Fiction
Languages : en
Pages : 233
Book Description
“Funny, razor-sharp, and full of juicy tales that feel urgent and illicit . . . the author has created a singular, resonant voice, an American teenager raised by Old World Afghan storytellers.” —New York Times Book Review “More than well crafted; it’s phenomenal. . . . Kochai’s book has a big heart.” —The Guardian A dog on the loose. A boy yearning to connect to his family's roots. A country in the midst of great change. And a vibrant exploration of the power of stories--the ones we tell each other and the ones we find ourselves in. Twelve-year-old Marwand's memories from his previous visit to Afghanistan six years ago center on his contentious relationship with Budabash, the terrifying but beloved dog who guards his extended family's compound in the rural village of Logar. But eager for an ally in this place that is meant to be "home," Marwand misreads his reunion with the dog and approaches Budabash the way he would any pet on his American suburban block--and the results are disastrous: Marwand loses a finger, and Budabash escapes into the night. Marwand is not chastened and doubles down on his desire to fit in here. He must get the dog back, and the resulting search is a gripping and vivid adventure story, a lyrical, funny, and surprisingly tender coming-of-age journey across contemporary Afghanistan that blends the bravado and vulnerability of a boy's teenage years with an homage to familial oral tradition and calls to mind One Thousand and One Nights yet speaks with a voice all its own.
Super Power, Spoony Bards, and Silverware
Author: Dominic Arsenault
Publisher: MIT Press
ISBN: 0262341506
Category : Games & Activities
Languages : en
Pages : 238
Book Description
A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.
Publisher: MIT Press
ISBN: 0262341506
Category : Games & Activities
Languages : en
Pages : 238
Book Description
A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.
Metal Gear Solid
Author: Raymond Benson
Publisher: Random House Digital, Inc.
ISBN: 0345503287
Category : Adventure stories
Languages : en
Pages : 337
Book Description
This explosive Metal Gear Solid novel ventures beyond the thrilling videogame and delves into the dark heart of Solid Snake’s world! Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best–neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren’t met, a powerful, top-secret weapon will be unleashed upon the world. Solid Snake’s mission is to breach the heavily fortified base to rescue hostages and to destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowball’s chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth. But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past–secrets that would shake any man to his core.
Publisher: Random House Digital, Inc.
ISBN: 0345503287
Category : Adventure stories
Languages : en
Pages : 337
Book Description
This explosive Metal Gear Solid novel ventures beyond the thrilling videogame and delves into the dark heart of Solid Snake’s world! Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best–neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren’t met, a powerful, top-secret weapon will be unleashed upon the world. Solid Snake’s mission is to breach the heavily fortified base to rescue hostages and to destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowball’s chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth. But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past–secrets that would shake any man to his core.
The O. Henry Prize Stories 2018
Author: Laura Furman
Publisher: Anchor
ISBN: 0525436596
Category : Fiction
Languages : en
Pages : 434
Book Description
The O. Henry Prize Stories 2018 contains twenty prize-winning stories chosen from thousands published in literary magazines over the previous year. The winning stories come from a mix of established writers and emerging voices, and are uniformly breathtaking. They are accompanied by essays from the eminent jurors on their favorites, observations from the winning writers on what inspired their stories, and an extensive resource list of magazines that publish short fiction. "The Tomb of Wrestling," Jo Ann Beard, Tin House "Counterblast," Marjorie Celona, The Southern Review "Nayla," Youmna Chlala, Prairie Schooner "Lucky Dragon," Viet Dinh, Ploughshares "Stop ’n’ Go," Michael Parker, New England Review "Past Perfect Continuous," Dounia Choukri, Chicago Quarterly Review "Inversion of Marcia," Thomas Bolt, n+1 "Nights in Logar," Jamil Jan Kochai, A Public Space "How We Eat," Mark Jude Poirier, Epoch "Deaf and Blind," Lara Vapnyar, The New Yorker "Why Were They Throwing Bricks?," Jenny Zhang, n+1 "An Amount of Discretion," Lauren Alwan, The Southern Review "Queen Elizabeth," Brad Felver, One Story "The Stamp Collector," Dave King, Fence "More or Less Like a Man," Michael Powers, The Threepenny Review "The Earth, Thy Great Exchequer, Ready Lies," Jo Lloyd, Zoetrope "Up Here," Tristan Hughes, Ploughshares "The Houses That Are Left Behind," Brenda Walker, The Kenyon Review "We Keep Them Anyway," Stephanie A. Vega, The Threepenny Review "Solstice," Anne Enright, The New Yorker Prize Jury for 2018: Fiona McFarlane, Ottessa Moshfegh, Elizabeth Tallent
Publisher: Anchor
ISBN: 0525436596
Category : Fiction
Languages : en
Pages : 434
Book Description
The O. Henry Prize Stories 2018 contains twenty prize-winning stories chosen from thousands published in literary magazines over the previous year. The winning stories come from a mix of established writers and emerging voices, and are uniformly breathtaking. They are accompanied by essays from the eminent jurors on their favorites, observations from the winning writers on what inspired their stories, and an extensive resource list of magazines that publish short fiction. "The Tomb of Wrestling," Jo Ann Beard, Tin House "Counterblast," Marjorie Celona, The Southern Review "Nayla," Youmna Chlala, Prairie Schooner "Lucky Dragon," Viet Dinh, Ploughshares "Stop ’n’ Go," Michael Parker, New England Review "Past Perfect Continuous," Dounia Choukri, Chicago Quarterly Review "Inversion of Marcia," Thomas Bolt, n+1 "Nights in Logar," Jamil Jan Kochai, A Public Space "How We Eat," Mark Jude Poirier, Epoch "Deaf and Blind," Lara Vapnyar, The New Yorker "Why Were They Throwing Bricks?," Jenny Zhang, n+1 "An Amount of Discretion," Lauren Alwan, The Southern Review "Queen Elizabeth," Brad Felver, One Story "The Stamp Collector," Dave King, Fence "More or Less Like a Man," Michael Powers, The Threepenny Review "The Earth, Thy Great Exchequer, Ready Lies," Jo Lloyd, Zoetrope "Up Here," Tristan Hughes, Ploughshares "The Houses That Are Left Behind," Brenda Walker, The Kenyon Review "We Keep Them Anyway," Stephanie A. Vega, The Threepenny Review "Solstice," Anne Enright, The New Yorker Prize Jury for 2018: Fiona McFarlane, Ottessa Moshfegh, Elizabeth Tallent
On Video Games
Author: Soraya Murray
Publisher: Bloomsbury Publishing
ISBN: 1786732505
Category : Games & Activities
Languages : en
Pages : 334
Book Description
Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.
Publisher: Bloomsbury Publishing
ISBN: 1786732505
Category : Games & Activities
Languages : en
Pages : 334
Book Description
Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.
Metal Gear Solid
Author: Rick Barba
Publisher: Bradygames
ISBN: 9780744003314
Category : Metal Gear Solid (Game)
Languages : en
Pages : 0
Book Description
BradyGames'Metal Gear Solid: The Twin Snakes Official Strategy Guideprovides a complete walkthrough leading players through the entire game. Extremely detailed maps for every area that call out all crucial items. Dog tag strategy helps gamers claim the precious Dog Tags! Expert boss tactics show how to defeat every adversary. Complete equipment and weapons rosters. Game secrets revealed and more! This product is available for sale in North America Only.
Publisher: Bradygames
ISBN: 9780744003314
Category : Metal Gear Solid (Game)
Languages : en
Pages : 0
Book Description
BradyGames'Metal Gear Solid: The Twin Snakes Official Strategy Guideprovides a complete walkthrough leading players through the entire game. Extremely detailed maps for every area that call out all crucial items. Dog tag strategy helps gamers claim the precious Dog Tags! Expert boss tactics show how to defeat every adversary. Complete equipment and weapons rosters. Game secrets revealed and more! This product is available for sale in North America Only.
Metal Gear Solid V: The Phantom Pain
Author: Piggyback
Publisher: Piggyback
ISBN: 9781908172778
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Ultimate Guide to 100% Completion! All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips! TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots. ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more! DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance. QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.
Publisher: Piggyback
ISBN: 9781908172778
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Ultimate Guide to 100% Completion! All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips! TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots. ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more! DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance. QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.