Hikaru No Go

Hikaru No Go PDF Author: Yumi Hotta
Publisher:
ISBN: 9781442088122
Category : Fantasy comic books, strips, etc
Languages : en
Pages : 0

Book Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site

Hikaru no Go, Vol. 16

Hikaru no Go, Vol. 16 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200

Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

Hikaru no Go, Vol. 16

Hikaru no Go, Vol. 16 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194

Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media

Hikaru No Go

Hikaru No Go PDF Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :

Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

Bakuman。, Vol. 16

Bakuman。, Vol. 16 PDF Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421557037
Category : Comics & Graphic Novels
Languages : en
Pages : 192

Book Description
Eiji Nizuma announces that if he can top the Weekly Shonen Jump survey results for ten straight weeks, he will have one of the manga series in the magazine canceled. But which series does Eiji want to cancel? And what will Ashirogi and the other manga creators do to stop him?! -- VIZ Media

Whistle!, Vol. 16

Whistle!, Vol. 16 PDF Author: Daisuke Higuchi
Publisher: VIZ Media LLC
ISBN: 9781421511078
Category : Comics & Graphic Novels
Languages : en
Pages : 212

Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Shô barely manages to make it onto the special select team as backup alternate player. When the team plays against Rakuyô Junior High in their very first game, they learn the hard way that skill alone isn't enough--they need to abandon their egos and come together as a unified group. But will any player be able to emerge as a leader and bring the team together?

Hikaru no Go, Vol. 19

Hikaru no Go, Vol. 19 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421557053
Category : Comics & Graphic Novels
Languages : en
Pages : 196

Book Description
Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity! -- VIZ Media

Hikaru no Go, Vol. 10

Hikaru no Go, Vol. 10 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421510675
Category : Comics & Graphic Novels
Languages : en
Pages : 208

Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!

Hikaru no Go, Vol. 23

Hikaru no Go, Vol. 23 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421558637
Category : Comics & Graphic Novels
Languages : en
Pages : 194

Book Description
Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume! -- VIZ Media

Hikaru no Go, Vol. 1

Hikaru no Go, Vol. 1 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421550121
Category : Comics & Graphic Novels
Languages : en
Pages : 190

Book Description
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. -- VIZ Media
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