Video Games Are Good for You!

Video Games Are Good for You! PDF Author: Daniel Montgomery Cole Mauleón
Publisher:
ISBN: 1543571727
Category : Juvenile Nonfiction
Languages : en
Pages : 33

Book Description
In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.

The Good Game

The Good Game PDF Author: Steven O'Donnell
Publisher: Harper Collins Publishers Australia Pty Limited
ISBN: 9780733325601
Category : Video games
Languages : en
Pages : 266

Book Description
Hello and welcome to the book for gamers by gamers! Within these pages you will find all you need to know to be gamer in Australia, regardless of age, gender or platform. Impress your mates with knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history - how they evolved and where things are headed; and ramp up your skills with tips on improving your gaming experience. From newb to pro, we hope you find something interesting within these pages ... and if you don't, it makes a decent mouse pad. Enjoy it you must!

Lost in a Good Game

Lost in a Good Game PDF Author: Pete Etchells
Publisher: Icon Books
ISBN: 9781785786143
Category : Computers
Languages : en
Pages : 0

Book Description
Are Video Games Bad For You? In a sensitive exploration of that enduring question, Pete Etchells - a researcher into the psychological effects of video games - looks beyond the scaremongering to properly investigate the surprisingly rich amount of data available on the subject. In this part-autobiography, part-careful scientific account, he finds that the published facts give us much to take heart from, and that, in playing these games, we can better understand what it means to be human. Book jacket.

Games

Games PDF Author: Ace McCloud
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537115924
Category :
Languages : en
Pages : 64

Book Description
Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No Money Lots Of Games That Children Love! Games That Everyone In The Family Will Enjoy Games That Are Great To Play With Friends Games That You Can Play On Your Own How To Stimulate Your Creativity & Social Skills With Games Some of the Best Classic Games Of All Time Much, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Buy It Now

Beliefs and Decision Rules in Public Good Games

Beliefs and Decision Rules in Public Good Games PDF Author: Theo Offerman
Publisher: Springer Science & Business Media
ISBN: 1475726546
Category : Business & Economics
Languages : en
Pages : 235

Book Description
Part I provides an introduction to this study of players' beliefs and decision rules in to obtain data in order to public good games. The experimental method will be used test theoretical ideas about beliefs and decision rules. Chapter 1 discusses some methodological issues concerning experimentation in the social sciences. In particular, this chapter focuses on the relationship between experimental economics and social psychology. Chapter 2 provides an overview of psychological and economic ideas concerning players' beliefs and decision rules in public good games. This chapter forms the theoretical foundation of the book. Chapter 3 discusses some basic experimental tools which will be used in the experiments to be reported in part II. These basic experimental tools make up two procedures, to obtain a measure of a player's social orientation and a measure of her or his beliefs. 1. Experimentation in the social sciences 1.1 Introduction The study of human behavior is an area where economics and psychology overlap. Although both disciplines are concerned with the same human beings, they often have different points of view on how people make choices and the motivation behind it.

Games, Groups, and the Global Good

Games, Groups, and the Global Good PDF Author: Simon A. Levin
Publisher: Springer Science & Business Media
ISBN: 3540854363
Category : Business & Economics
Languages : en
Pages : 288

Book Description
How do groups form, how do institutions come into being, and when do moral norms and practices emerge? This volume explores how game-theoretic approaches can be extended to consider broader questions that cross scales of organization, from individuals to cooperatives to societies. Game theory' strategic formulation of central problems in the analysis of social interactions is used to develop multi-level theories that examine the interplay between individuals and the collectives they form. The concept of cooperation is examined at a higher level than that usually addressed by game theory, especially focusing on the formation of groups and the role of social norms in maintaining their integrity, with positive and negative implications. The authors suggest that conventional analyses need to be broadened to explain how heuristics, like concepts of fairness, arise and become formalized into the ethical principles embraced by a society.

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Epiphanies, Theories, and Downright Good Thoughts...Made While Playing Video Games

Epiphanies, Theories, and Downright Good Thoughts...Made While Playing Video Games PDF Author: J.C.L. Faltot
Publisher: iUniverse
ISBN: 9781462066612
Category : Humor
Languages : en
Pages : 128

Book Description
A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltots estranged journey) its often a little bit of both.

Why Video Games are Good for Your Soul

Why Video Games are Good for Your Soul PDF Author: James Paul Gee
Publisher: Common Ground
ISBN: 186335574X
Category : Computers
Languages : en
Pages : 132

Book Description
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
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