Yu-Gi-Oh! 5D's, Vol. 1

Yu-Gi-Oh! 5D's, Vol. 1 PDF Author: Masahiro Hikokubo
Publisher: VIZ Media LLC
ISBN: 1421550741
Category : Comics & Graphic Novels
Languages : en
Pages : 208

Book Description
A high-speed Turbo Duel through the streets of Satellite brings Yusei Fudo and his friend Sect face-to-face with an urban legend incarnate! Will Yusei lose Sect to the Skeleton Knight? And what sinister plans does Jack Atlas, master of New Domino City, have in store for Yusei? Card included with the first printing only. -- VIZ Media

Yu-Gi-Oh! 5D's, Vol. 3

Yu-Gi-Oh! 5D's, Vol. 3 PDF Author: Masahiro Hikokubo
Publisher: VIZ Media LLC
ISBN: 1421550768
Category : Comics & Graphic Novels
Languages : en
Pages : 200

Book Description
Yusei has made it into the second round of the D1 Grand Prix, but his friend Sect has made a dark pact with the ominous Skeleton Knight in exchange for the powerful Shadow Card. Yusei learns that he’ll need a special card to free Sect, and the only way to get it is to win the tournament! Card included with the first printing only. -- VIZ Media

Yu-Gi-Oh! 5D's, Vol. 9

Yu-Gi-Oh! 5D's, Vol. 9 PDF Author: Masahiro Hikokubo
Publisher: VIZ Media LLC
ISBN: 1421590026
Category : Comics & Graphic Novels
Languages : en
Pages : 255

Book Description
Yusei and Goodwin are locked in their final Duel. Having now harnessed the power of the Ultimate God, Goodwin can turn Yusei’s Duel Dragons against him. The assault may be more than Yusei can bear and he will need his friends’ help to have any chance of winning, but will it be enough? -- VIZ Media

Yu-Gi-Oh! 5D's, Vol. 8

Yu-Gi-Oh! 5D's, Vol. 8 PDF Author: Masahiro Hikokubo
Publisher: VIZ Media LLC
ISBN: 1421587386
Category : Comics & Graphic Novels
Languages : en
Pages : 204

Book Description
Yusei and Sect continue their epic duel in Aerial Fortress Seibal. As Sect unleashes a powerful attack, he tells Yusei the Ultimate God is about to return to life. If their friendship is strong enough, they may be able to withstand the Ultimate God’s resurrection—but are their struggles all just part of Goodwin’s plan? -- VIZ Media

Yu-Gi-Oh! 5D's, Vol. 6

Yu-Gi-Oh! 5D's, Vol. 6 PDF Author: Masahiro Hikokubo
Publisher: VIZ Media LLC
ISBN: 1421579987
Category : Comics & Graphic Novels
Languages : en
Pages : 204

Book Description
Goodwin’s plan to revive the Ultimate God moves forward as he sets up a match between Akiza and Sect that mirrors a fateful duel five thousand years ago! Yusei has gathered all the Star Tickets and entered the Duel Gate. Even if he can find his friend Sect, he still has to get past the Skeleton Knight, and if he does, will he have the strength to face the Ultimate God? -- VIZ Media

Yu-Gi-Oh!, Vol. 2

Yu-Gi-Oh!, Vol. 2 PDF Author: Kazuki Takahashi
Publisher: VIZ Media LLC
ISBN: 142156744X
Category : Comics & Graphic Novels
Languages : en
Pages : 194

Book Description
Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it...even if he has to duel with Yugi's dark alter-ego Yu-Gi-Oh! Then, an Egyptian museum exhibit brings with it an unwelcome visitor: Shadi, the mystical Keeper of the Millennium Items, whose bloodline has guarded the tombs of Egypt for 3,000 years. Recognizing Yu-Gi-Oh as his only rival, he puts him to the test to see who is the true King of Games... -- VIZ Media

Yu-Gi-Oh! the Art of the Cards

Yu-Gi-Oh! the Art of the Cards PDF Author: UDON
Publisher: Udon Entertainment
ISBN: 9781772940350
Category : Art
Languages : en
Pages : 0

Book Description
The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".

Duel Art

Duel Art PDF Author: Kazuki Takahashi
Publisher: Udon Entertainment
ISBN: 9781927925416
Category :
Languages : en
Pages : 128

Book Description
It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.

YU-GI-OH!, Vol. 1 (Collector's Edition)

YU-GI-OH!, Vol. 1 (Collector's Edition) PDF Author: Kazuki Takahashi
Publisher: VIZ Media LLC
ISBN: 9781421525792
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
Best selling VIZ series Yu-Gi-Oh!, Volume 1 now reissued in an amazing fan-desirable collector's edition! Special edition features larger trim, sturdy deluxe hardcover binding and protective dust cover. Both new and collector fans will admire this edition. Invisible in the back of the class, 10th-grade loner Yugi always had his head in some game - until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharaohs! Awakened after 3,000 years, the King of Games possesses Yugi, recklessly challenging evildoers to the Shadow Games, where even the most ordinary bet may result in weirdness beyond belief ... and the loser losing their mind! Who will win the Game of Silence? Who will win the Game of One Digit - Yugi's thumb or a violent criminal's finger on the trigger of a gun? And what about the Game of Air Hockey With Explosives Over a Hot Stove? This exciting mega-hit is printed in the original right-to-left Japanese format. Let the games begin!

Road of the King

Road of the King PDF Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470

Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.
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