Author: Jim Trelease
Publisher: Penguin
ISBN: 0140146539
Category : Juvenile Fiction
Languages : en
Pages : 433
Book Description
"A splendidly thoughtful selection...Trelease welcomes everyone in with wide embrace."—Washington Post Book World. 48 read-aloud selections ideal for parents and teachers to share with children ages five through nine.
Hey! Listen!
Author: Steve McNeil
Publisher: Hachette UK
ISBN: 1472261348
Category : Games & Activities
Languages : en
Pages : 398
Book Description
For fans of Daniel Hardcastle's Fuck Yeah!, Videogames and Retro Tech by peter leigh. Equal parts hilarious and informative, Hey! Listen! should be in every gamer's library. - Lucy James, (Gamespot) An informative, accessible romp through the early years of the games industry. All hail Il pirata pallido; the gaming hero we never knew we needed. - Adam Rosser BBC Radio 5Live Steve McNeil is funny, knowledgeable, and a massive, shameless, nerd. His brilliant book reminded me just how much of my life I've wasted. If the Golden Age of Gaming is a horse, then Steve's book is the stable. - Paul Rose (aka Mr Biffo), Digitiser A thoroughly enjoyable look at the early days of video gaming - comprehensive and fun. Loved it! - Stuart Ashen (aka ashens) The 'A La Recherche du Temps Perdu' of the gaming community. The 'A La Recherche du Temps Pew-Pew-Pew', as it were. - Dara O'Briain If 'Games Master' was a Nobel title passed on through the ages like 'Duke of York' or 'Rear of the Year' rather than simply the name of a 90s magazine and TV show then Steve McNeil would surely be the current holder of the esteemed position. What I'm saying is, he knows a LOT about games... - Scroobius Pip Taking us on a historical journey from the very early days all the way through to the late 1990s the book tells the stories of the men and women behind some of the most wonderful (and occasionally awful) games of the golden age, the fierce rivalries, bizarre business practices and downright bonkers risks taken during the pioneering days of computer and video gaming. This informal yet extremely well-researched book manages to educate and entertain in equal measure and this - dare I say - well-informed retrohead actually learnt a good deal. A thoroughly enjoyable read! - Mark Howlett (aka Lord Arse) Hugely funny, and full of fantastic facts about the history of video games. But enough about me; Steve's book is also quite good. - Ellie Gibson, Eurogamer A hilarious history of the golden period of computer games from the creator of Dara O'Briain's Go 8 Bit. It is fair to say Steve McNeil likes video games. He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'. Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment. This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt? Joysticks at the ready. Let's do a gaming!
Publisher: Hachette UK
ISBN: 1472261348
Category : Games & Activities
Languages : en
Pages : 398
Book Description
For fans of Daniel Hardcastle's Fuck Yeah!, Videogames and Retro Tech by peter leigh. Equal parts hilarious and informative, Hey! Listen! should be in every gamer's library. - Lucy James, (Gamespot) An informative, accessible romp through the early years of the games industry. All hail Il pirata pallido; the gaming hero we never knew we needed. - Adam Rosser BBC Radio 5Live Steve McNeil is funny, knowledgeable, and a massive, shameless, nerd. His brilliant book reminded me just how much of my life I've wasted. If the Golden Age of Gaming is a horse, then Steve's book is the stable. - Paul Rose (aka Mr Biffo), Digitiser A thoroughly enjoyable look at the early days of video gaming - comprehensive and fun. Loved it! - Stuart Ashen (aka ashens) The 'A La Recherche du Temps Perdu' of the gaming community. The 'A La Recherche du Temps Pew-Pew-Pew', as it were. - Dara O'Briain If 'Games Master' was a Nobel title passed on through the ages like 'Duke of York' or 'Rear of the Year' rather than simply the name of a 90s magazine and TV show then Steve McNeil would surely be the current holder of the esteemed position. What I'm saying is, he knows a LOT about games... - Scroobius Pip Taking us on a historical journey from the very early days all the way through to the late 1990s the book tells the stories of the men and women behind some of the most wonderful (and occasionally awful) games of the golden age, the fierce rivalries, bizarre business practices and downright bonkers risks taken during the pioneering days of computer and video gaming. This informal yet extremely well-researched book manages to educate and entertain in equal measure and this - dare I say - well-informed retrohead actually learnt a good deal. A thoroughly enjoyable read! - Mark Howlett (aka Lord Arse) Hugely funny, and full of fantastic facts about the history of video games. But enough about me; Steve's book is also quite good. - Ellie Gibson, Eurogamer A hilarious history of the golden period of computer games from the creator of Dara O'Briain's Go 8 Bit. It is fair to say Steve McNeil likes video games. He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'. Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment. This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt? Joysticks at the ready. Let's do a gaming!
Hey, Wall
Author: Susan Verde
Publisher: Simon and Schuster
ISBN: 1481453149
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
“Verde’s unique style and simple yet increasingly important messages of peace, mindfulness, and community make her stories a must-share...A must-purchase.” —School Library Journal (starred review) “Walls do not just create barriers and divide spaces. They can be canvases for artmaking; opportunities to shape a community.” —The Horn Book “This story of urban renewal sends a welcome double message by Verde: neighbors and neighborhoods are more than the way they look, and ordinary people can band together to transform big things.” —Publishers Weekly A boy takes on a community art project in order to make his neighborhood more beautiful in this empowering and inspiring picture book by Susan Verde, stunningly illustrated by award-winning artist John Parra. One creative boy. One bare, abandoned wall. One BIG idea. There is a wall in Ángel’s neighborhood. Around it, the community bustles with life: music, dancing, laughing. Not the wall. It is bleak. One boy decides to change that. But he can’t do it alone. Told in elegant verse by Susan Verde and vibrantly illustrated by John Parra, this inspiring picture book celebrates the power of art to tell a story and bring a community together.
Publisher: Simon and Schuster
ISBN: 1481453149
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
“Verde’s unique style and simple yet increasingly important messages of peace, mindfulness, and community make her stories a must-share...A must-purchase.” —School Library Journal (starred review) “Walls do not just create barriers and divide spaces. They can be canvases for artmaking; opportunities to shape a community.” —The Horn Book “This story of urban renewal sends a welcome double message by Verde: neighbors and neighborhoods are more than the way they look, and ordinary people can band together to transform big things.” —Publishers Weekly A boy takes on a community art project in order to make his neighborhood more beautiful in this empowering and inspiring picture book by Susan Verde, stunningly illustrated by award-winning artist John Parra. One creative boy. One bare, abandoned wall. One BIG idea. There is a wall in Ángel’s neighborhood. Around it, the community bustles with life: music, dancing, laughing. Not the wall. It is bleak. One boy decides to change that. But he can’t do it alone. Told in elegant verse by Susan Verde and vibrantly illustrated by John Parra, this inspiring picture book celebrates the power of art to tell a story and bring a community together.
Literacy Lessons, K8
Author: Helen Hoffner
Publisher: Corwin Press
ISBN: 1412981476
Category : Education
Languages : en
Pages : 137
Book Description
Literacy Lessons, K-8 enables teachers to meet IRA and McRel standards with a broad spectrum of instructional techniques that address all areas of the language arts: reading, writing, speaking, listening, and viewing. The book includes lesson plans and activities as well as projects that will engage and motivate students. Students will also learn how to find information on a topic they are interested in and how to incorporate their own experiences into activities that meet standards. Busy teachers will also find: - Quick and inexpensive means of creating costumes and props for storytelling - Ideas to tempt families to engage in storytelling at home - References to K-8 literature to link instruction with authentic text - Differentiation techniques for ELLs as well as for students who are working above or below grade-level expectations Teachers are always looking for materials that make their job easier, and this book provides everything needed to teach literacy lessons effectively.
Publisher: Corwin Press
ISBN: 1412981476
Category : Education
Languages : en
Pages : 137
Book Description
Literacy Lessons, K-8 enables teachers to meet IRA and McRel standards with a broad spectrum of instructional techniques that address all areas of the language arts: reading, writing, speaking, listening, and viewing. The book includes lesson plans and activities as well as projects that will engage and motivate students. Students will also learn how to find information on a topic they are interested in and how to incorporate their own experiences into activities that meet standards. Busy teachers will also find: - Quick and inexpensive means of creating costumes and props for storytelling - Ideas to tempt families to engage in storytelling at home - References to K-8 literature to link instruction with authentic text - Differentiation techniques for ELLs as well as for students who are working above or below grade-level expectations Teachers are always looking for materials that make their job easier, and this book provides everything needed to teach literacy lessons effectively.
A Plague of Paradoxes
Author: Philip Setel
Publisher: University of Chicago Press
ISBN: 9780226748863
Category : Medical
Languages : en
Pages : 322
Book Description
Presents an extended case study of the 20th-century AIDS epidemic and the cultural circumstances from which it emerged. The book brings together anthropology, demography and epidemiology to explain how the Chagga people of Tanzania in Africa experience AIDS.
Publisher: University of Chicago Press
ISBN: 9780226748863
Category : Medical
Languages : en
Pages : 322
Book Description
Presents an extended case study of the 20th-century AIDS epidemic and the cultural circumstances from which it emerged. The book brings together anthropology, demography and epidemiology to explain how the Chagga people of Tanzania in Africa experience AIDS.
Tiny Chasm
Author: Jeanette Powers
Publisher: 39 West Press
ISBN: 0990864936
Category : Poetry
Languages : en
Pages : 132
Book Description
Tiny Chasm, the third book of poetry by Jeanette Powers, explores the miniscule openings in our psyches in order to reveal the vast infrastructures of our neuroses, anxieties, and joys. It ponders the responsibilities of self to child and society; the ways we are manipulated and conditioned; the struggles of loss and longing; as well as the pathways into awareness and being present. These poems challenge societal standards, reveal surprising taboos, and don't hesitate to demand accountability. For example, "Enough Pussyfooting" accuses religious radicals of suffering from Stockholm Syndrome, "Shadow Children" reviles absent fathers, and "Breadbox" bombastically demeans those who don't press criminal charges against violators of children. The finger-pointing, however, turns inward as well, by taking total acerbic (and existential) responsibility for how one moves forward from victimization and abuse. Yet alongside the vitriol and unabashed lashing out at cultural injustices, the absurdest side of Jeanette frolics in light-hearted pieces about finding happiness and dating yourself ("Things I Learned from Bill Murray" and "Tangible, Peculiar"). The volume also includes a number of previously unpublished slam poems from her controversial tenure with PoUnd SLAM, a selection of prose, and one of her notorious persona poems, "Just Cause," which is written from the voice of an incipient revolution. Thus, Tiny Chasm is about the value of things that seem insignificant but are intrinsically essential.
Publisher: 39 West Press
ISBN: 0990864936
Category : Poetry
Languages : en
Pages : 132
Book Description
Tiny Chasm, the third book of poetry by Jeanette Powers, explores the miniscule openings in our psyches in order to reveal the vast infrastructures of our neuroses, anxieties, and joys. It ponders the responsibilities of self to child and society; the ways we are manipulated and conditioned; the struggles of loss and longing; as well as the pathways into awareness and being present. These poems challenge societal standards, reveal surprising taboos, and don't hesitate to demand accountability. For example, "Enough Pussyfooting" accuses religious radicals of suffering from Stockholm Syndrome, "Shadow Children" reviles absent fathers, and "Breadbox" bombastically demeans those who don't press criminal charges against violators of children. The finger-pointing, however, turns inward as well, by taking total acerbic (and existential) responsibility for how one moves forward from victimization and abuse. Yet alongside the vitriol and unabashed lashing out at cultural injustices, the absurdest side of Jeanette frolics in light-hearted pieces about finding happiness and dating yourself ("Things I Learned from Bill Murray" and "Tangible, Peculiar"). The volume also includes a number of previously unpublished slam poems from her controversial tenure with PoUnd SLAM, a selection of prose, and one of her notorious persona poems, "Just Cause," which is written from the voice of an incipient revolution. Thus, Tiny Chasm is about the value of things that seem insignificant but are intrinsically essential.
How To Write A Horror Movie
Author: Neal Bell
Publisher: Routledge
ISBN: 0429619359
Category : Performing Arts
Languages : en
Pages : 248
Book Description
How to Write a Horror Movie is a close look at an always-popular (but often disrespected) genre. It focuses on the screenplay and acts as a guide to bringing scary ideas to cinematic life using examples from great (and some not-so-great) horror movies. Author Neal Bell examines how the basic tools of the scriptwriter’s trade - including structure, dialogue, humor, mood, characters, and pace – can work together to embody personal fears that will resonate strongly on screen. Screenplay examples include classic works such as 1943’s I Walked With A Zombie and recent terrifying films that have given the genre renewed attention like writer/director Jordan Peele’s critically acclaimed and financially successful Get Out. Since fear is universal, the book considers films from around the world including the ‘found-footage’ [REC] from Spain (2007), the Swedish vampire movie, Let The Right One In (2008) and the Persian-language film Under The Shadow (2016). The book provides insights into the economics of horror-movie making, and the possible future of this versatile genre. It is the ideal text for screenwriting students exploring genre and horror, and aspiring scriptwriters who have an interest in horror screenplays.
Publisher: Routledge
ISBN: 0429619359
Category : Performing Arts
Languages : en
Pages : 248
Book Description
How to Write a Horror Movie is a close look at an always-popular (but often disrespected) genre. It focuses on the screenplay and acts as a guide to bringing scary ideas to cinematic life using examples from great (and some not-so-great) horror movies. Author Neal Bell examines how the basic tools of the scriptwriter’s trade - including structure, dialogue, humor, mood, characters, and pace – can work together to embody personal fears that will resonate strongly on screen. Screenplay examples include classic works such as 1943’s I Walked With A Zombie and recent terrifying films that have given the genre renewed attention like writer/director Jordan Peele’s critically acclaimed and financially successful Get Out. Since fear is universal, the book considers films from around the world including the ‘found-footage’ [REC] from Spain (2007), the Swedish vampire movie, Let The Right One In (2008) and the Persian-language film Under The Shadow (2016). The book provides insights into the economics of horror-movie making, and the possible future of this versatile genre. It is the ideal text for screenwriting students exploring genre and horror, and aspiring scriptwriters who have an interest in horror screenplays.
The Diviners
Author: Margaret Laurence
Publisher: University of Chicago Press
ISBN: 0226923843
Category : Fiction
Languages : en
Pages : 403
Book Description
In The Diviners, Morag Gunn, a middle aged writer who lives in a farmhouse on the Canadian prairie, struggles to understand the loneliness of her eighteen-year-old daughter. With unusual wit and depth, Morag recognizes that she needs solitude and work as much as she needs the love of her family. With an afterword by Margaret Atwood. "Mrs. Laurence's [novel] is both poetic and muscular, and her heroine is certainly one of the more humane, unglorified, unpolemical, believable women to have appeared in recent fiction."—The New Yorker
Publisher: University of Chicago Press
ISBN: 0226923843
Category : Fiction
Languages : en
Pages : 403
Book Description
In The Diviners, Morag Gunn, a middle aged writer who lives in a farmhouse on the Canadian prairie, struggles to understand the loneliness of her eighteen-year-old daughter. With unusual wit and depth, Morag recognizes that she needs solitude and work as much as she needs the love of her family. With an afterword by Margaret Atwood. "Mrs. Laurence's [novel] is both poetic and muscular, and her heroine is certainly one of the more humane, unglorified, unpolemical, believable women to have appeared in recent fiction."—The New Yorker