Can't Play Won't Play

Can't Play Won't Play PDF Author: Elizabeth Atter
Publisher: Jessica Kingsley Publishers
ISBN: 1846427584
Category : Family & Relationships
Languages : en
Pages : 176

Book Description
Learning to roller skate or ride a bike should be an enjoyable experience, but for a child with developmental co-ordination disorder (DCD, also known as dyspraxia), these activities can lead to frustration and failure. Can't Play Won't Play is full of practical information, tips and hints to enable children with DCD to access and enjoy activities that other children take for granted. Whatever game you choose to try with your child, this book will offer handy hints for developing the necessary skills to make it a fun and rewarding experience. From football and rugby to swimming, skipping and skating, the advice covers all the regular childhood activities as well as games to improve physical organization and social skills. The authors provide useful equipment lists and safety tips, and include photographs and diagrams to demonstrate the activities. The delightful illustrations add to the book's appeal, making it a friendly and accessible guide to dip into when you are in need of inspiration. Can't Play Won't Play is an essential resource for parents, teachers and all those working with children with DCD.

You Can't Play With Us!

You Can't Play With Us! PDF Author: Rhys Clarkson
Publisher:
ISBN: 9781527292789
Category :
Languages : en
Pages : 36

Book Description
"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!

You Can’t Say You Can’t Play

You Can’t Say You Can’t Play PDF Author: Vivian Gussin Paley
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 95

Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.

Living on Purpose

Living on Purpose PDF Author: Brandon Steiner
Publisher:
ISBN: 9781544512884
Category : Conduct of life
Languages : en
Pages : 250

Book Description
"In Living on Purpose, Brandon Steiner explores the three foundational pillars of a satisfying, successful, fulfilling existence: Faith (in yourself and others), Fortune (dreaming BIG and following it through), and Fitness (making positive lifestyle changes). Drawing valuable lessons and strategies from the experiences of famous athletes and coaches, this enlightening guide will help you conquer your fear and get back into the game"--Www.brandonsteiner.com.

Arthur Spiderwick's Field Guide to the Fantastical World Around You

Arthur Spiderwick's Field Guide to the Fantastical World Around You PDF Author: Tony DiTerlizzi
Publisher: Simon and Schuster
ISBN: 1416960953
Category : Juvenile Fiction
Languages : en
Pages : 140

Book Description
With 41 fabulous full-color plates, six gatefolds, six watercolor landscapes, scores of black-and-white and color sketches of 31 faierie species, this book is destined to be a favorite of even the most demanding faierie enthusiast. Illustrations.

The Business of Gamification

The Business of Gamification PDF Author: Mikolaj Dymek
Publisher: Taylor & Francis
ISBN: 1317581458
Category : Business & Economics
Languages : en
Pages : 252

Book Description
At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

The Gameful World

The Gameful World PDF Author: Steffen P. Walz
Publisher: MIT Press
ISBN: 026202800X
Category : Computers
Languages : en
Pages : 687

Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Design for a Sustainable Culture

Design for a Sustainable Culture PDF Author: Astrid Skjerven
Publisher: Taylor & Francis
ISBN: 1351857975
Category : Architecture
Languages : en
Pages : 241

Book Description
Cover -- Title -- Copyright -- Contents -- Series introduction -- Notes on contributors -- Foreword -- 1 Introduction -- PART I Contextual perspectives -- 2 Design research: contents, characteristics and possible contributions for a sustainable society -- 3 Distributed systems and cosmopolitan localism: an emerging design scenario for resilient societies -- 4 Social ecologies of flourishing: designing conditions that sustain culture -- 5 The idea of simplicity as a pathway to cultural sustainability -- PART II Environments -- 6 Housing culture, residential preferences and sustainability -- 7 Designing a sense of place -- PART III Products and cultures -- 8 The importance of culture in design for sustainable behaviour research -- 9 The social construction of child consumers: transmedia toys in light of Slavoj Žižek's notions of pleasure and enjoyment -- 10 Contemporary vernacular Inuit clothing as sustainable fashion -- 11 Fit in ready-to-wear clothing: why people dispose garments before they are worn out -- PART IV Design education for citizenship -- 12 Developing holistic understanding in design education for sustainability -- 13 Rethinking consumption culture: educating the reflective citizen -- 14 Persuasion and play: crafting a sustainable culture -- 15 Teaching cultural sensitivity at architecture schools for more sustainable buildings: lessons from reconstruction -- Index

Meaningful Inefficiencies

Meaningful Inefficiencies PDF Author: Eric Gordon
Publisher:
ISBN: 0190870141
Category : Business & Economics
Languages : en
Pages : 201

Book Description
Public trust in the institutions that mediate civic life-from governing bodies to newsrooms-is low. In facing this challenge, many organizations assume that ensuring greater efficiency will build trust. As a result, these organizations are quick to adopt new technologies to enhance what they do, whether it's a new app or dashboard. However, efficiency, or charting a path to a goal with the least amount of friction, is not itself always built on a foundation of trust. Meaningful Inefficiencies is about the practices undertaken by civic designers that challenge the normative applications of "smart technologies" in order to build or repair trust with publics. Based on over sixty interviews with change makers in public serving organizations throughout the United States, as well as detailed case studies, this book provides a practical and deeply philosophical picture of civic life in transition. The designers in this book are not professional designers, but practitioners embedded within organizations who have adopted an approach to public engagement Eric Gordon and Gabriel Mugar call "meaningful inefficiencies," or the deliberate design of less efficient over more efficient means of achieving some ends. This book illustrates how civic designers are creating meaningful inefficiencies within public serving organizations. It also encourages a rethinking of how innovation within these organizations is understood, applied, and sought after. Different than market innovation, civic innovation is not just about invention and novelty; it is concerned with building communities around novelty, and cultivating deep and persistent trust. At its core, Meaningful Inefficiencies underlines that good civic innovation will never just involve one single public good, but must instead negotiate a plurality of publics. In doing so, it creates the conditions for those publics to play, resulting in people truly caring for the world. Meaningful Inefficiencies thus presents an emergent and vitally needed approach to creating civic life at a moment when smart and efficient are the dominant forces in social and organizational change.
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