Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421556529
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other... -- VIZ Media
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Hikaru No Go
Author: Yumi Hotta
Publisher:
ISBN: 9781442088122
Category : Fantasy comic books, strips, etc
Languages : en
Pages : 0
Book Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site
Publisher:
ISBN: 9781442088122
Category : Fantasy comic books, strips, etc
Languages : en
Pages : 0
Book Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site
Bakuman。, Vol. 17
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421557703
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
As the veteran manga artists start taking over Weekly Shonen Jump, the younger artists feel the pressure. But what is behind this sudden surge of older artists making a comeback in the magazine? And what is the connection between Azuma and Moritaka’s late uncle? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421557703
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
As the veteran manga artists start taking over Weekly Shonen Jump, the younger artists feel the pressure. But what is behind this sudden surge of older artists making a comeback in the magazine? And what is the connection between Azuma and Moritaka’s late uncle? -- VIZ Media
Outbreak Company: Volume 17
Author: Ichiro Sakaki
Publisher: J-Novel Club
ISBN: 1718301367
Category : Young Adult Fiction
Languages : en
Pages : 184
Book Description
YOIO! (YOU ONLY ISEKAI ONCE!) Connected to Japan via wormhole, the Holy Eldant Empire exists in a parallel fantasy world, where Shinichi has been spending his time as an otaku evangelist. Heâs learned that this world is actually a far-future version of our own, and now it turns out instability in the wormhole might threaten the ability to go to modern Japan and back: everyone whoâs been sent here could find themselves stranded on an island floating in time. Shinichi and his friends are instructed to leave the other world behind, but Shinichiâs heart is here, and it wonât be so easy for him. As if that wasnât enough to worry about, he suddenly finds himself confronted with a major threat to both his world and this one⦠or is that this world and his one? Wait, which world is which? The point is, everyoneâs in a lot of trouble! And wait⦠Whatâs this about a final countdown? Huh?
Publisher: J-Novel Club
ISBN: 1718301367
Category : Young Adult Fiction
Languages : en
Pages : 184
Book Description
YOIO! (YOU ONLY ISEKAI ONCE!) Connected to Japan via wormhole, the Holy Eldant Empire exists in a parallel fantasy world, where Shinichi has been spending his time as an otaku evangelist. Heâs learned that this world is actually a far-future version of our own, and now it turns out instability in the wormhole might threaten the ability to go to modern Japan and back: everyone whoâs been sent here could find themselves stranded on an island floating in time. Shinichi and his friends are instructed to leave the other world behind, but Shinichiâs heart is here, and it wonât be so easy for him. As if that wasnât enough to worry about, he suddenly finds himself confronted with a major threat to both his world and this one⦠or is that this world and his one? Wait, which world is which? The point is, everyoneâs in a lot of trouble! And wait⦠Whatâs this about a final countdown? Huh?
Rurouni Kenshin, Vol. 17
Author: Nobuhiro Watsuki
Publisher: VIZ Media LLC
ISBN: 9781591168768
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
The battle to decide the fate of Meiji-era swordsmanship has begun! Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need. The madness of Shishio Makoto may know no bounds, but what of his body? An eleventh-hour revelation suggests a possible weakness, but will the news come in time to help a critically wounded Kenshin, whose own strength is reaching its limit? In this new era of Meiji, it's getting harder and harder to tell the innocents from the outlaws. Perhaps, as Kenshin says, it should be for history to decide which side was right, and which side was wrong. The time for hitokiri such as Kenshin and Shishio has passed; let not the man decide the age...but the age, the man.
Publisher: VIZ Media LLC
ISBN: 9781591168768
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
The battle to decide the fate of Meiji-era swordsmanship has begun! Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need. The madness of Shishio Makoto may know no bounds, but what of his body? An eleventh-hour revelation suggests a possible weakness, but will the news come in time to help a critically wounded Kenshin, whose own strength is reaching its limit? In this new era of Meiji, it's getting harder and harder to tell the innocents from the outlaws. Perhaps, as Kenshin says, it should be for history to decide which side was right, and which side was wrong. The time for hitokiri such as Kenshin and Shishio has passed; let not the man decide the age...but the age, the man.
Hikaru no Go, Vol. 15
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421555751
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421555751
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...? -- VIZ Media
Hikaru no Go, Vol. 17
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525853
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other...
Publisher: VIZ Media LLC
ISBN: 9781421525853
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other...
Whistle!, Vol. 17
Author: Daisuke Higuchi
Publisher: VIZ Media LLC
ISBN: 9781421511085
Category : Comics & Graphic Novels
Languages : en
Pages : 202
Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! The members of the Tokyo Select Team must find out what they are made of as they prepare to take on the Seoul Select Team. Tatsuya is feeling depressed at seeing how much Shô has improved in recent months, while he himself has not. And when Katsurô goes down with a knee injury, Kentarô is thrust into the role of starting goalkeeper. Will the team find the courage to meet the challenge ahead?
Publisher: VIZ Media LLC
ISBN: 9781421511085
Category : Comics & Graphic Novels
Languages : en
Pages : 202
Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! The members of the Tokyo Select Team must find out what they are made of as they prepare to take on the Seoul Select Team. Tatsuya is feeling depressed at seeing how much Shô has improved in recent months, while he himself has not. And when Katsurô goes down with a knee injury, Kentarô is thrust into the role of starting goalkeeper. Will the team find the courage to meet the challenge ahead?