Author: Linda Robertson
Publisher: Simon and Schuster
ISBN: 1439190267
Category : Fiction
Languages : en
Pages : 420
Book Description
Even magic can’t solve everything. . . . After facing down the forces of Fairy in mortal combat, Persephone Alcmedi still must deal with the aftermath. Not only does Seph now possess deadly secrets she must hide from the arcane and mundane world alike, but the dozens of magical creatures who’ve taken up residence behind her cornfield need food and shelter, and there’s still her foster daughter Beverly’s tenth birthday party to plan. And that’s not all. . . . Seph’s boyfriend Johnny has revealed himself as the wærewolf Domn Lup, and the ruler of the wære world is en route from Romania to make sure Johnny really is the “king” he claims to be. But Johnny’s hiding a dangerous secret: his magic is locked in his mysterious tattoos. He and Seph must find a way for him to reclaim it—fast—despite those who have no intention of letting Johnny gain his full powers. Seph knows that, in the arcane world, strength is always a necessity and power must be constantly proven, but how far is she willing to go to succeed . . . and at what cost?
Sandry's Book
Author: Tamora Pierce
Publisher: Turtleback Books
ISBN: 9780613179355
Category : Children's stories
Languages : en
Pages : 0
Book Description
Four young misfits find themselves living in a strictly disciplined temple community where they become friends while also learning to do crafts and to use their powers, especially magic
Publisher: Turtleback Books
ISBN: 9780613179355
Category : Children's stories
Languages : en
Pages : 0
Book Description
Four young misfits find themselves living in a strictly disciplined temple community where they become friends while also learning to do crafts and to use their powers, especially magic
The Magic Circle: Principles of Gaming & Simulation
Author: Jan H.G. Klabbers
Publisher: BRILL
ISBN: 9087903103
Category : Education
Languages : en
Pages : 398
Book Description
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players. Few scientists have witnessed such a radical change in their area of research and practice as those who engaged in play and gaming since the 1950s. Since that time game scientists from a whole variety of disciplines started adopting gaming and simulation methods in their research. Rapid advances in information technology and computer science are producing a tool rich environment for the design and use of games, and for humanities studies of games as digital arts and interactive narratives. Game science is advancing through these waves of change, driven by the digital computer game industry, enhanced through computer and information science, as well as through advances in professional gaming such as in education, public and business management, policy development, health care, eco-systems management, and so on. When asking game scientists about the core of their science, one should expect to hear diverging answers. The common questions about the core of game and play are not new. They refer to: What is the meaning of game and play? What is real and what is virtual reality? How could we build simple and effective games from complex social systems? Are we able to bring forward a general theory of games? Are we able to help players (social actors) to find smart solutions and approaches to complex issues? How do games enhance learning and how do they improve our thinking capacity and action repertoire? Current answers to these questions are scattered and inadequate. This book offers a frame-of-reference that will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than on theoretical and methodological questions. Answers will provide a suitable context for addressing design science and analytical science approaches to artifact design and assessment, and theory development and testing. Due to the high diversity of approaches that game science has to accommodate the author chooses an interdisciplinary and where appropriate a meta-disciplinary approach.
Publisher: BRILL
ISBN: 9087903103
Category : Education
Languages : en
Pages : 398
Book Description
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players. Few scientists have witnessed such a radical change in their area of research and practice as those who engaged in play and gaming since the 1950s. Since that time game scientists from a whole variety of disciplines started adopting gaming and simulation methods in their research. Rapid advances in information technology and computer science are producing a tool rich environment for the design and use of games, and for humanities studies of games as digital arts and interactive narratives. Game science is advancing through these waves of change, driven by the digital computer game industry, enhanced through computer and information science, as well as through advances in professional gaming such as in education, public and business management, policy development, health care, eco-systems management, and so on. When asking game scientists about the core of their science, one should expect to hear diverging answers. The common questions about the core of game and play are not new. They refer to: What is the meaning of game and play? What is real and what is virtual reality? How could we build simple and effective games from complex social systems? Are we able to bring forward a general theory of games? Are we able to help players (social actors) to find smart solutions and approaches to complex issues? How do games enhance learning and how do they improve our thinking capacity and action repertoire? Current answers to these questions are scattered and inadequate. This book offers a frame-of-reference that will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than on theoretical and methodological questions. Answers will provide a suitable context for addressing design science and analytical science approaches to artifact design and assessment, and theory development and testing. Due to the high diversity of approaches that game science has to accommodate the author chooses an interdisciplinary and where appropriate a meta-disciplinary approach.
The Magic Circle
Author: Jenny Davidson
Publisher: Houghton Mifflin Harcourt
ISBN: 0544028090
Category : Fiction
Languages : en
Pages : 209
Book Description
Three female academics devote themselves to the study and design of daring games based on the history of Columbia University's neighborhood, but the games go too far when the mysterious brother of one of the girls gets involved.
Publisher: Houghton Mifflin Harcourt
ISBN: 0544028090
Category : Fiction
Languages : en
Pages : 209
Book Description
Three female academics devote themselves to the study and design of daring games based on the history of Columbia University's neighborhood, but the games go too far when the mysterious brother of one of the girls gets involved.
Street Magic
Author: Tamora Pierce
Publisher: Omnibus Books
ISBN: 9781862917835
Category : Fantasy fiction
Languages : en
Pages : 255
Book Description
Briar is a plant mage - he can distill medicines and grow a garden in the blink of an eye. But learning how to channel your power is vital. Evvy is a street urchin who doesn't even know she has stone magic, let alone know how to control it, and Briar's empathy with nature can heal - but it could kill just as easily. Ages 10+.
Publisher: Omnibus Books
ISBN: 9781862917835
Category : Fantasy fiction
Languages : en
Pages : 255
Book Description
Briar is a plant mage - he can distill medicines and grow a garden in the blink of an eye. But learning how to channel your power is vital. Evvy is a street urchin who doesn't even know she has stone magic, let alone know how to control it, and Briar's empathy with nature can heal - but it could kill just as easily. Ages 10+.
The Magic Circle
Author: Katherine Neville
Publisher: Ballantine Books
ISBN: 0345423135
Category : Fiction
Languages : en
Pages : 562
Book Description
When her cousin is slain by an unknown assassin, Ariel Behn becomes the sole heir to a family legacy: a sinister cache of manuscripts that thrusts her into the deadly center of international intrigue--and an age-old enigma that spans the centuries. Whoever assembles and interprets the cryptic clues of this ancient mystery will possess the power to control the fate of the world. What strange powers lie hidden within the manuscripts? Splashed against a lavish backdrop that sweeps from the rise of the Roman Empire to the fall of the Berlin Wall, THE MAGIC CIRCLE finds one woman standing at the center of it all: Ariel Behn. As she races across continents to reveal the dark secrets buried in her family's past, she begins to unlock the chilling truth of the coming millennium. . . .
Publisher: Ballantine Books
ISBN: 0345423135
Category : Fiction
Languages : en
Pages : 562
Book Description
When her cousin is slain by an unknown assassin, Ariel Behn becomes the sole heir to a family legacy: a sinister cache of manuscripts that thrusts her into the deadly center of international intrigue--and an age-old enigma that spans the centuries. Whoever assembles and interprets the cryptic clues of this ancient mystery will possess the power to control the fate of the world. What strange powers lie hidden within the manuscripts? Splashed against a lavish backdrop that sweeps from the rise of the Roman Empire to the fall of the Berlin Wall, THE MAGIC CIRCLE finds one woman standing at the center of it all: Ariel Behn. As she races across continents to reveal the dark secrets buried in her family's past, she begins to unlock the chilling truth of the coming millennium. . . .
Magic Steps
Author: Tamora Pierce
Publisher:
ISBN: 9781862917828
Category : Magic
Languages : en
Pages : 218
Book Description
Sandry can weave magic like thread. Her skill leaves others in awe, although controlling and channelling her power is second nature by now. And this is why she is horrified to find that an untrained boy, Pasco, is dancing complex magic - with no idea that he is doing it ...
Publisher:
ISBN: 9781862917828
Category : Magic
Languages : en
Pages : 218
Book Description
Sandry can weave magic like thread. Her skill leaves others in awe, although controlling and channelling her power is second nature by now. And this is why she is horrified to find that an untrained boy, Pasco, is dancing complex magic - with no idea that he is doing it ...
Tris's Book
Author: Tamora Pierce
Publisher: Point
ISBN: 9780590554091
Category : Juvenile Fiction
Languages : en
Pages : 251
Book Description
While still in their early stages of magic training, Daja, Briar, Tris, and Sandry find themselves in an unexpected battle to defend their school against the attacks of Priate Queen Pahua. Reprint.
Publisher: Point
ISBN: 9780590554091
Category : Juvenile Fiction
Languages : en
Pages : 251
Book Description
While still in their early stages of magic training, Daja, Briar, Tris, and Sandry find themselves in an unexpected battle to defend their school against the attacks of Priate Queen Pahua. Reprint.
Daja's Book
Author: Tamora Pierce
Publisher: Perfection Learning
ISBN: 9780780799493
Category : Kisubo, Daja (Fictitious character)
Languages : en
Pages : 0
Book Description
When Daja is cast out of the Trader community, she makes her own family with her fellow mages-in-training. But when danger faces the Traders, it is up to Daja to save the people who turned her away.
Publisher: Perfection Learning
ISBN: 9780780799493
Category : Kisubo, Daja (Fictitious character)
Languages : en
Pages : 0
Book Description
When Daja is cast out of the Trader community, she makes her own family with her fellow mages-in-training. But when danger faces the Traders, it is up to Daja to save the people who turned her away.