Author: Dan Zettwoch
Publisher: First Second
ISBN: 1250265495
Category : Juvenile Nonfiction
Languages : en
Pages : 131
Book Description
In Dan Zettwoch's Science Comics: Cars, you'll learn where cars came from and how they work. When you pop the hood, what are you looking at? How does gasoline—or electric batteries, or even steam—make a car move? Rev up your motor and take look at the combustible history of the automobile and its explosive effects on our modern lives. Every volume of Science Comics offers a complete introduction to a particular topic—dinosaurs, the solar system, robots, and more. Whether you're a fourth grader doing a natural science unit at school or a thirty year old with a secret passion for airplanes, these books are for you!
Science Comics: Bridges
Author: Dan Zettwoch
Publisher: First Second
ISBN: 1250890195
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
A 2023 National Science Teachers Association Best STEM Book Suspend your disbelief with Science Comics: Bridges, a new volume of First Second's STEM graphic novel series! Follow Bea, Archie, Trudy, and Spencer (otherwise known as the BATS!) as they crisscross the globe using every type of bridge: beam, arch, truss, and suspension. From ancient low-slung rope bridges to modern hi-tech towers of steel, they’ll traverse ‘em all. Their journey will take them through history and connect them with new ideas and different cultures. Along the way they'll identify the dangerous forces trying to bring bridges crashing down, and how to defeat them...through engineering!
Publisher: First Second
ISBN: 1250890195
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
A 2023 National Science Teachers Association Best STEM Book Suspend your disbelief with Science Comics: Bridges, a new volume of First Second's STEM graphic novel series! Follow Bea, Archie, Trudy, and Spencer (otherwise known as the BATS!) as they crisscross the globe using every type of bridge: beam, arch, truss, and suspension. From ancient low-slung rope bridges to modern hi-tech towers of steel, they’ll traverse ‘em all. Their journey will take them through history and connect them with new ideas and different cultures. Along the way they'll identify the dangerous forces trying to bring bridges crashing down, and how to defeat them...through engineering!
Science Comics: Electricity
Author: Andy Hirsch
Publisher: First Second
ISBN: 1250333571
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Get a charge out of Electricity, a new edition to the Science Comics series! Giant monsters are on the warpath, and it’s Menlo the mech’s job to protect the city! But when this metal marvel is shut down by an unlucky lightning strike, a resourceful engineer and his high-energy niece will have to find a way to plug in and power up to save everyone from certain doom! From simple circuits to giant grids, fossil fuel power plants to wind farms, electricity keeps the world running. In Science Comics: Electricity, you’ll discover where electricity comes from, why lightning suddenly strikes, and how we’ve harnessed it all to turn the lights on in your room. Ready for action? Get energized with electricity!
Publisher: First Second
ISBN: 1250333571
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Get a charge out of Electricity, a new edition to the Science Comics series! Giant monsters are on the warpath, and it’s Menlo the mech’s job to protect the city! But when this metal marvel is shut down by an unlucky lightning strike, a resourceful engineer and his high-energy niece will have to find a way to plug in and power up to save everyone from certain doom! From simple circuits to giant grids, fossil fuel power plants to wind farms, electricity keeps the world running. In Science Comics: Electricity, you’ll discover where electricity comes from, why lightning suddenly strikes, and how we’ve harnessed it all to turn the lights on in your room. Ready for action? Get energized with electricity!
Science Comics: Rocks and Minerals
Author: Andy Hirsch
Publisher: First Second
ISBN: 1250803098
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Leave no stone unturned with Andy Hirsch's Science Comics: Rocks and Minerals, the latest volume in First Second’s action-packed nonfiction graphic novel series for middle-grade readers! In this volume, join a crystal-crazy fanboy and a famous rock hunter on a geological journey that will take them to the summit of a volcano, deep within the earth, and even into outer space! They'll learn about the unstoppable forces that shape our planet and they might even pick up a gemstone or meteorite along the way. Every volume of Science Comics offers a complete introduction to a particular topic—dinosaurs, the solar system, volcanoes, bats, robots, and more! Whether you're a fourth grader doing a natural science unit at school or a thirty-year-old with a secret passion for airplanes, these graphic novels are for you!
Publisher: First Second
ISBN: 1250803098
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Leave no stone unturned with Andy Hirsch's Science Comics: Rocks and Minerals, the latest volume in First Second’s action-packed nonfiction graphic novel series for middle-grade readers! In this volume, join a crystal-crazy fanboy and a famous rock hunter on a geological journey that will take them to the summit of a volcano, deep within the earth, and even into outer space! They'll learn about the unstoppable forces that shape our planet and they might even pick up a gemstone or meteorite along the way. Every volume of Science Comics offers a complete introduction to a particular topic—dinosaurs, the solar system, volcanoes, bats, robots, and more! Whether you're a fourth grader doing a natural science unit at school or a thirty-year-old with a secret passion for airplanes, these graphic novels are for you!
Using Graphic Novels in the STEM Classroom
Author: William Boerman-Cornell
Publisher: Bloomsbury Publishing
ISBN: 135027920X
Category : Education
Languages : en
Pages : 188
Book Description
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.
Publisher: Bloomsbury Publishing
ISBN: 135027920X
Category : Education
Languages : en
Pages : 188
Book Description
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.
Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Three Mile Island
Author: Grace Halden
Publisher: Routledge
ISBN: 1317419928
Category : History
Languages : en
Pages : 240
Book Description
Three Mile Island explains the far-reaching consequences of the partial meltdown of Pennsylvania’s Three Mile Island power plant on March 28, 1979. Though the disaster was ultimately contained, the fears it triggered had an immediate and lasting impact on public attitudes towards nuclear energy in the United States. In this volume, Grace Halden contextualizes the events at Three Mile Island and the ensuing media coverage, offering a gripping portrait of a nation coming to terms with technological advances that inspired both awe and terror. Including a selection of key primary documents, this book offers a fascinating resource for students of the history of science, technology, the environment, and Cold War culture.
Publisher: Routledge
ISBN: 1317419928
Category : History
Languages : en
Pages : 240
Book Description
Three Mile Island explains the far-reaching consequences of the partial meltdown of Pennsylvania’s Three Mile Island power plant on March 28, 1979. Though the disaster was ultimately contained, the fears it triggered had an immediate and lasting impact on public attitudes towards nuclear energy in the United States. In this volume, Grace Halden contextualizes the events at Three Mile Island and the ensuing media coverage, offering a gripping portrait of a nation coming to terms with technological advances that inspired both awe and terror. Including a selection of key primary documents, this book offers a fascinating resource for students of the history of science, technology, the environment, and Cold War culture.
Maker Comics: Fix a Car!
Author: Chris Schweizer
Publisher: First Second
ISBN: 1250150035
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Maker Comics is the ultimate DIY guide. Inside this graphic novel you'll find illustrated instructions for ten car repair activities! Lena, Mason, Abner, Rocky, and Esther only have one thing in common: They’re crazy about cars. A few of them already have their driver’s licenses. And even though Rocky and Esther are too young to drive, they still have a lot questions. In Car Club, Ms. Gritt has all the answers. When is the best time to check the oil? How do you change a tire? And why is Mason’s car making that squeaky noise? Before you get behind the wheel, learn what’s going on underneath the hood. Follow along as Ms. Gritt covers all the basics of preventative maintenance and roadside repairs. Colorful diagrams illustrate the inner workings of complex parts and systems. With Maker Comics: Fix a Car! you can keep your automobile in tip-top shape! Follow the easy step-by-step instructions and you can: Create a portable tool kit Check the oil and fluid levels Maintain the battery Replace the windshield wipers Replace a drive belt or pulley Change the oil Change a flat tire Wash and detail a car (and add a racing stripe!) Change a taillight bulb Jump-start a car
Publisher: First Second
ISBN: 1250150035
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Maker Comics is the ultimate DIY guide. Inside this graphic novel you'll find illustrated instructions for ten car repair activities! Lena, Mason, Abner, Rocky, and Esther only have one thing in common: They’re crazy about cars. A few of them already have their driver’s licenses. And even though Rocky and Esther are too young to drive, they still have a lot questions. In Car Club, Ms. Gritt has all the answers. When is the best time to check the oil? How do you change a tire? And why is Mason’s car making that squeaky noise? Before you get behind the wheel, learn what’s going on underneath the hood. Follow along as Ms. Gritt covers all the basics of preventative maintenance and roadside repairs. Colorful diagrams illustrate the inner workings of complex parts and systems. With Maker Comics: Fix a Car! you can keep your automobile in tip-top shape! Follow the easy step-by-step instructions and you can: Create a portable tool kit Check the oil and fluid levels Maintain the battery Replace the windshield wipers Replace a drive belt or pulley Change the oil Change a flat tire Wash and detail a car (and add a racing stripe!) Change a taillight bulb Jump-start a car
Once a Boy
Author: J. J. Irwin
Publisher: Strategic Book Publishing
ISBN: 1612048587
Category : Biography & Autobiography
Languages : en
Pages : 290
Book Description
Read about the customs of the times, which foreshadowed the computer age, and what it was like to grow up in a working-class family in southern Britain, where people didn't have a great deal, so some of us used to write stuff. The book shines a light on a young boy's interaction with the world and gives an accurate insight into the social structure of the time. Drawing on personal childhood experience, I've tried to portray a vivid picture of the customs and styles of that period, along with typical children's play and adventure, while describing products, systems, and technologies that were evolving,says the author. Children become adults, but the child remains within us all. Therefore, this book is dedicated to children, however old you may be.
Publisher: Strategic Book Publishing
ISBN: 1612048587
Category : Biography & Autobiography
Languages : en
Pages : 290
Book Description
Read about the customs of the times, which foreshadowed the computer age, and what it was like to grow up in a working-class family in southern Britain, where people didn't have a great deal, so some of us used to write stuff. The book shines a light on a young boy's interaction with the world and gives an accurate insight into the social structure of the time. Drawing on personal childhood experience, I've tried to portray a vivid picture of the customs and styles of that period, along with typical children's play and adventure, while describing products, systems, and technologies that were evolving,says the author. Children become adults, but the child remains within us all. Therefore, this book is dedicated to children, however old you may be.