Author: Howexpert Press
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539314769
Category :
Languages : en
Pages : 218
Book Description
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!
Extreme Sudoku For Dummies
Author: Andrew Heron
Publisher: For Dummies
ISBN: 9780470116272
Category : Games & Activities
Languages : en
Pages : 364
Book Description
Have you worn out all of your pencils mastering ever-changing Sudoku puzzles? Have you stepped up your game to the next level and now seek something a little more demanding? Do you crave the challenge of more cunning, deadly Sudoku? Extreme Sudoku For Dummies features 236 beyond diabolical puzzles to challenge even the most skilled expert—perfect for anyone who wants to be a true Sudoku master. In this book you will not only discover some amazingly tricky Sudoku puzzles, but also face new challenges in the form of Killer Sudoku, Irregular Sudoku, and other recently developed variations. And you won't need to rely on guesswork—you'll find an easy-to-understand, logical approach that will help you tackle even the most difficult puzzles in the book. Extreme Sudoku For Dummies offers: An overview of Sudoku basics Variations such as 9 x 9, 12 x 12, 16 x 16, jigsaw, circular, and killer puzzles Useful strategies to filter out candidates and solve puzzles, one step at a time The lowdown on advanced strategies such as Naked Pairs, Naked Triplets, Hidden Pairs, X-Wing, Y-Wing, and other techniques Time completion estimates so that you can use the clock to measure your progress and ability Along with a wealth of puzzles that will test every Sudoku player's skill, Extreme Sudoku For Dummies provides the tips, tricks, advice, and strategies to help you become a true master of the game.
Publisher: For Dummies
ISBN: 9780470116272
Category : Games & Activities
Languages : en
Pages : 364
Book Description
Have you worn out all of your pencils mastering ever-changing Sudoku puzzles? Have you stepped up your game to the next level and now seek something a little more demanding? Do you crave the challenge of more cunning, deadly Sudoku? Extreme Sudoku For Dummies features 236 beyond diabolical puzzles to challenge even the most skilled expert—perfect for anyone who wants to be a true Sudoku master. In this book you will not only discover some amazingly tricky Sudoku puzzles, but also face new challenges in the form of Killer Sudoku, Irregular Sudoku, and other recently developed variations. And you won't need to rely on guesswork—you'll find an easy-to-understand, logical approach that will help you tackle even the most difficult puzzles in the book. Extreme Sudoku For Dummies offers: An overview of Sudoku basics Variations such as 9 x 9, 12 x 12, 16 x 16, jigsaw, circular, and killer puzzles Useful strategies to filter out candidates and solve puzzles, one step at a time The lowdown on advanced strategies such as Naked Pairs, Naked Triplets, Hidden Pairs, X-Wing, Y-Wing, and other techniques Time completion estimates so that you can use the clock to measure your progress and ability Along with a wealth of puzzles that will test every Sudoku player's skill, Extreme Sudoku For Dummies provides the tips, tricks, advice, and strategies to help you become a true master of the game.
Sudoku For Dummies, Volume 2
Author: Andrew Heron
Publisher: John Wiley & Sons
ISBN: 0470026510
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Sudoku For Dummies, Volume 2 will offer 240 original and addictive puzzles including new circular and 16 x 16 puzzles to add new dimensions to game play and keep the most avid Sudoku fan entertained. Of the 240 puzzles, 220 are the popular 9x9 puzzles, 10 are 16 x 16, and 10 are circular puzzles. Within each of these categories there are Easy, Tricky, Tough and Diabolical puzzle ratings; and each puzzle is clearly identified with the rating. More than just a listing of puzzles, Sudoku For Dummies, Volume 2 features a chapter explaining how to solve puzzles and the strategies involved. Additionally, readers receive all puzzle solutions in the back of the book. Finally, Sudoku For Dummies, Volume 2 includes a brief history of Sudoku (or Su Doku) for those interested. Descriptions of the newer types of puzzles are listed below. Circular Sudoku (10 included: 3 Easy, 3 Tricky, 2 Tough, and 2 Diabolical) The rules are similar to the normal 9x9 Sudoku but with some important differences. The puzzle is circular for a start, with 8 concentric rings. Each ring must contain the numbers 1-8 and each segment running into the centre of the circle and through to the opposite side of the circle must contain the numbers 1 - 8 and or course there can be no duplicate numbers. 16 x 16 Sudoku (10 included: 3 Easy, 3 Tricky, 2 Tough, and 2 Diabolical) The grid is larger at 16 x 16 and solvers must fit the letters A-F into the grid alongside the numbers 0-9. 16 x 16 Sudoku are more difficult, take more time and are more infuriating than the normal puzzles - but just as addictive!
Publisher: John Wiley & Sons
ISBN: 0470026510
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Sudoku For Dummies, Volume 2 will offer 240 original and addictive puzzles including new circular and 16 x 16 puzzles to add new dimensions to game play and keep the most avid Sudoku fan entertained. Of the 240 puzzles, 220 are the popular 9x9 puzzles, 10 are 16 x 16, and 10 are circular puzzles. Within each of these categories there are Easy, Tricky, Tough and Diabolical puzzle ratings; and each puzzle is clearly identified with the rating. More than just a listing of puzzles, Sudoku For Dummies, Volume 2 features a chapter explaining how to solve puzzles and the strategies involved. Additionally, readers receive all puzzle solutions in the back of the book. Finally, Sudoku For Dummies, Volume 2 includes a brief history of Sudoku (or Su Doku) for those interested. Descriptions of the newer types of puzzles are listed below. Circular Sudoku (10 included: 3 Easy, 3 Tricky, 2 Tough, and 2 Diabolical) The rules are similar to the normal 9x9 Sudoku but with some important differences. The puzzle is circular for a start, with 8 concentric rings. Each ring must contain the numbers 1-8 and each segment running into the centre of the circle and through to the opposite side of the circle must contain the numbers 1 - 8 and or course there can be no duplicate numbers. 16 x 16 Sudoku (10 included: 3 Easy, 3 Tricky, 2 Tough, and 2 Diabolical) The grid is larger at 16 x 16 and solvers must fit the letters A-F into the grid alongside the numbers 0-9. 16 x 16 Sudoku are more difficult, take more time and are more infuriating than the normal puzzles - but just as addictive!
Kakuro For Dummies
Author: Andrew Heron
Publisher: For Dummies
ISBN: 9780470028223
Category : Games & Activities
Languages : en
Pages : 340
Book Description
Looking for a new challenge now that you’ve mastered sudoku? Kakuro might be just what you need, and Kakuro For Dummies is a great place to start! A kakuro puzzle is a grid consisting of interlocking horizontal rows and vertical columns of squares, called blocks. You fill in the empty squares with numbers that match the clues and work both horizontally and vertically. Sound simple? Guess again! Kakuro uses the logic of sudoku plus some basic math skills. But relax—Kakuro For Dummies explains the clues, combinations, fixed values, and candidates—all the pieces of the puzzle. Like its sudoku counterpart, Kakuro For Dummies includes 240 puzzles from breezy easy to diabolically difficult. It demystifies the process, walking you through completing your first puzzle with illustrations and explanations that show the logic involved. You’ll get your feet wet with more than 100 easy puzzles, sharpen your skills on120 in the medium –to-difficult range, and if you’re brave enough, go head-to-head with nine devilish ones that’ll keep you awake nights. In no time, you’ll find yourself as addicted to kakuro as you are—or were—to sudoku, and having twice as much fun! You do the math.
Publisher: For Dummies
ISBN: 9780470028223
Category : Games & Activities
Languages : en
Pages : 340
Book Description
Looking for a new challenge now that you’ve mastered sudoku? Kakuro might be just what you need, and Kakuro For Dummies is a great place to start! A kakuro puzzle is a grid consisting of interlocking horizontal rows and vertical columns of squares, called blocks. You fill in the empty squares with numbers that match the clues and work both horizontally and vertically. Sound simple? Guess again! Kakuro uses the logic of sudoku plus some basic math skills. But relax—Kakuro For Dummies explains the clues, combinations, fixed values, and candidates—all the pieces of the puzzle. Like its sudoku counterpart, Kakuro For Dummies includes 240 puzzles from breezy easy to diabolically difficult. It demystifies the process, walking you through completing your first puzzle with illustrations and explanations that show the logic involved. You’ll get your feet wet with more than 100 easy puzzles, sharpen your skills on120 in the medium –to-difficult range, and if you’re brave enough, go head-to-head with nine devilish ones that’ll keep you awake nights. In no time, you’ll find yourself as addicted to kakuro as you are—or were—to sudoku, and having twice as much fun! You do the math.
Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
KenKen For Dummies
Author: Tetsuya Miyamoto
Publisher: John Wiley & Sons
ISBN: 0470616563
Category : Games & Activities
Languages : en
Pages : 314
Book Description
Your fun guide to the latest brain-teasing puzzle sensation Originally developed by a Japanese math teacher, Tetsuya Miyamoto, KenKen is the world's newest and most addictive puzzle phenomenon. The "successor of Sudoku," KenKen For Dummies is a great way for enthusiasts to tackle more than 200 easy to treacherous logic puzzles and exercise their brains at the same time. This guide takes the mystery out of the puzzles, offering strategies for solving them with ease. Learn to use all four mathematic operations to tackle these mind bending puzzles with the aid of step-by-step information, strategies, and advice, along with solutions Helps you find the most effective way to solve each KenKen puzzle Perfect for the puzzle enthusiast and makes a great gift In addition to lots of space for solving these addictive puzzles, KenKen For Dummies also offers helpful tips so any reader can become a puzzle master!
Publisher: John Wiley & Sons
ISBN: 0470616563
Category : Games & Activities
Languages : en
Pages : 314
Book Description
Your fun guide to the latest brain-teasing puzzle sensation Originally developed by a Japanese math teacher, Tetsuya Miyamoto, KenKen is the world's newest and most addictive puzzle phenomenon. The "successor of Sudoku," KenKen For Dummies is a great way for enthusiasts to tackle more than 200 easy to treacherous logic puzzles and exercise their brains at the same time. This guide takes the mystery out of the puzzles, offering strategies for solving them with ease. Learn to use all four mathematic operations to tackle these mind bending puzzles with the aid of step-by-step information, strategies, and advice, along with solutions Helps you find the most effective way to solve each KenKen puzzle Perfect for the puzzle enthusiast and makes a great gift In addition to lots of space for solving these addictive puzzles, KenKen For Dummies also offers helpful tips so any reader can become a puzzle master!
Picture Puzzles For Dummies
Author: Elizabeth J. Cardenas-Nelson
Publisher: John Wiley & Sons
ISBN: 0470561297
Category : Games & Activities
Languages : en
Pages : 195
Book Description
Exercise your brain with hundreds of colorful, mind-blowing photo puzzles Sudoku, crosswords, word searches, and other brainteasers are wildly popular these days-not just because they're fun, but also because they stimulate the mind and keep it active and healthy. Now there's a new puzzle guide guaranteed to hone your powers of observation and perception. Picture Puzzles For Dummies features 100 full-color puzzles that use sight to enhance your brain capacity as well as keep you amused for hours! This portable guide features 100 fun and challenging photo puzzles Includes "spot the changes" puzzles, "cut-ups", "which one of these is not like the others", and a collection of bewildering "black and white" puzzles Visual puzzles have been proven to strengthen memory, attention span, and creativity, as well as amplify logic, vocabulary, and deduction skills. Whether you're completely new to puzzles or you're a puzzle fanatic, Picture Puzzles For Dummies is the perfect guide to keep you entertained.
Publisher: John Wiley & Sons
ISBN: 0470561297
Category : Games & Activities
Languages : en
Pages : 195
Book Description
Exercise your brain with hundreds of colorful, mind-blowing photo puzzles Sudoku, crosswords, word searches, and other brainteasers are wildly popular these days-not just because they're fun, but also because they stimulate the mind and keep it active and healthy. Now there's a new puzzle guide guaranteed to hone your powers of observation and perception. Picture Puzzles For Dummies features 100 full-color puzzles that use sight to enhance your brain capacity as well as keep you amused for hours! This portable guide features 100 fun and challenging photo puzzles Includes "spot the changes" puzzles, "cut-ups", "which one of these is not like the others", and a collection of bewildering "black and white" puzzles Visual puzzles have been proven to strengthen memory, attention span, and creativity, as well as amplify logic, vocabulary, and deduction skills. Whether you're completely new to puzzles or you're a puzzle fanatic, Picture Puzzles For Dummies is the perfect guide to keep you entertained.
GURPS For Dummies
Author: Adam Griffith
Publisher: John Wiley & Sons
ISBN: 047004361X
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.
Publisher: John Wiley & Sons
ISBN: 047004361X
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.
Sudoku Solving Techniques
Author: Sam Aaron
Publisher: CreateSpace
ISBN: 9781493624522
Category :
Languages : en
Pages : 158
Book Description
Whether you are a complete beginner or have already acquired some solving skills, this book will be extremely helpful. For beginners it explains what Sudoku is, and deals fully with the basic solving techniques. For solvers already able to complete puzzles graded as Easy or Moderate, but who find themselves up against a brick wall when faced with more difficult puzzles, the book describes and demonstrates a selected range of techniques which will enable them to go further and solve all the puzzles likely to be encountered in newspapers or puzzle books, from Easy through Hard and Very Hard to Diabolical. There are 84 pages to explain the mysteries of scanning, matching pairs, twins, triplets and quads, pointing and claiming, the use of rectangles and other 4-sided figures, X-wings and X-Y wings, swordfish, jellyfish, turbot fish, and chains and loops. These explanatory pages are followed by 30 graded puzzles, ranging from Easy to Diabolical, with which to test the techniques described in the book. A novel feature is that the puzzles come with fully reasoned solutions and detailed explanations which, by taking you through all the logical steps, show exactly how each puzzle was solved and what solving techniques were used to do so. These provide in themselves a valuable aid to mastering the techniques..
Publisher: CreateSpace
ISBN: 9781493624522
Category :
Languages : en
Pages : 158
Book Description
Whether you are a complete beginner or have already acquired some solving skills, this book will be extremely helpful. For beginners it explains what Sudoku is, and deals fully with the basic solving techniques. For solvers already able to complete puzzles graded as Easy or Moderate, but who find themselves up against a brick wall when faced with more difficult puzzles, the book describes and demonstrates a selected range of techniques which will enable them to go further and solve all the puzzles likely to be encountered in newspapers or puzzle books, from Easy through Hard and Very Hard to Diabolical. There are 84 pages to explain the mysteries of scanning, matching pairs, twins, triplets and quads, pointing and claiming, the use of rectangles and other 4-sided figures, X-wings and X-Y wings, swordfish, jellyfish, turbot fish, and chains and loops. These explanatory pages are followed by 30 graded puzzles, ranging from Easy to Diabolical, with which to test the techniques described in the book. A novel feature is that the puzzles come with fully reasoned solutions and detailed explanations which, by taking you through all the logical steps, show exactly how each puzzle was solved and what solving techniques were used to do so. These provide in themselves a valuable aid to mastering the techniques..