Shining Force Feather

Shining Force Feather PDF Author: Sega
Publisher: Udon Entertainment
ISBN: 9781926778464
Category : Art
Languages : en
Pages : 0

Book Description
Shining Force Feather is the first Nintendo DS entry in the popular Shining RPG series. This official Design Works art book includes character profiles, rough designs, storyboards, interviews, and plenty of creator commentary. Includes interviews with character designers Noizi Ito and pako.

Shovel Knight: Official Design Works

Shovel Knight: Official Design Works PDF Author: Yacht Club Games
Publisher: Udon Entertainment
ISBN: 9781772940046
Category : Computer art
Languages : en
Pages : 0

Book Description
Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic created by Yacht Club Games. Shovel Knight: Official Design Works collects the fun and original artwork behind this landmark title. Inside you'll find key art, character concepts, enemy designs, sprite sheets, unused ideas, and an all-new Shovel Knight tribute art gallery! This epic tome is also packed with creator commentary, as well as exclusive interview with the Yacht Club Games team.

Luxury Arts of the Renaissance

Luxury Arts of the Renaissance PDF Author: Marina Belozerskaya
Publisher: Getty Publications
ISBN: 0892367857
Category : Art
Languages : en
Pages : 292

Book Description
Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.

Albion's Seed

Albion's Seed PDF Author: David Hackett Fischer
Publisher: Oxford University Press
ISBN: 019974369X
Category : History
Languages : en
Pages : 981

Book Description
This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are "Albion's Seed," no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations.

Avengers/Iron Man

Avengers/Iron Man PDF Author: Dan Abnett
Publisher: Marvel Entertainment
ISBN: 1302486152
Category : Comics & Graphic Novels
Languages : en
Pages : 493

Book Description
Before they reinvented the Guardians of the Galaxy, Dan Abnett and Andy Lanning transformed the Avengers West Coast into Force Works! And, fueled by the Scarlet Witch's uncanny hex powers, this new team is going proactive! But who's in charge: Wanda or Iron Man? As tragedy strikes, one Avenger won't live to work with this forceful new group for long. With the squad in need of a new powerhouse, will the enigmatic Century fit the bill? COLLECTING: FORCE WORKS 1-11, 12, 13-15, ASHCAN EDITION; CENTURY: DISTANT SONS 1; MATERIAL FROM IRON MAN/FORCE WORKS COLLECTORS' PREVIEW.

Craft in America

Craft in America PDF Author: Jo Lauria
Publisher: Potter Style
ISBN: 0307346471
Category : Decorative arts
Languages : en
Pages : 323

Book Description
Illustrated with 200 stunning photographs and encompassing objects from furniture and ceramics to jewelry and metal, this definitive work from Jo Lauria and Steve Fenton showcases some of the greatest pieces of American crafts of the last two centuries. Potter Craft

The Conduct of Life

The Conduct of Life PDF Author: Ralph Waldo Emerson
Publisher:
ISBN:
Category : Conduct of life
Languages : en
Pages : 200

Book Description

Iron Man 2020: Robot Revolution Force Works

Iron Man 2020: Robot Revolution Force Works PDF Author: Marvel Comics
Publisher: Marvel
ISBN: 9781302925536
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
01010100 01001000 01000101 00100000 01000110 01010101 01010100 01010101 01010010 01000101 00100000 01001001 01010011 00100000 01001110 01001111 01010111 00100001 The future is now! COLLECTING: 2020 FORCE WORKS (2020) 1-3, 2020 MACHINE MAN (2020) 1-2, 2020 IRON AGE (2020) 1

This Isn't Happening

This Isn't Happening PDF Author: Steven Hyden
Publisher: Hachette Books
ISBN: 0306845695
Category : Biography & Autobiography
Languages : en
Pages : 189

Book Description
THE MAKING AND MEANING OF RADIOHEAD'S GROUNDBREAKING, CONTROVERSIAL, EPOCHDEFINING ALBUM, KID A. In 1999, as the end of an old century loomed, five musicians entered a recording studio in Paris without a deadline. Their band was widely recognized as the best and most forward-thinking in rock, a rarefied status granting them the time, money, and space to make a masterpiece. But Radiohead didn't want to make another rock record. Instead, they set out to create the future. For more than a year, they battled writer's block, intra-band disagreements, and crippling self-doubt. In the end, however, they produced an album that was not only a complete departure from their prior guitar-based rock sound, it was the sound of a new era-and it embodied widespread changes catalyzed by emerging technologies just beginning to take hold of the culture. What they created was Kid A. Upon its release in 2000, Radiohead's fourth album divided critics. Some called it an instant classic; others, such as the UK music magazine Melody Maker, deemed it "tubby, ostentatious, self-congratulatory... whiny old rubbish." But two decades later, Kid A sounds like nothing less than an overture for the chaos and confusion of the twenty-first century. Acclaimed rock critic Steven Hyden digs deep into the songs, history, legacy, and mystique of Kid A, outlining the album's pervasive influence and impact on culture in time for its twentieth anniversary in 2020. Deploying a mix of criticism, journalism, and personal memoir, Hyden skillfully revisits this enigmatic, alluring LP and investigates the many ways in which Kid A shaped and foreshadowed our world.

Game Feel

Game Feel PDF Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377

Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
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