From Mathematics to Generic Programming

From Mathematics to Generic Programming PDF Author: Alexander A. Stepanov
Publisher: Addison-Wesley Professional
ISBN: 0133491781
Category : Computers
Languages : en
Pages : 311

Book Description
In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effective and elegant code. To demonstrate the crucial role these mathematical principles play in many modern applications, the authors show how to use these results and generalized algorithms to implement a real-world public-key cryptosystem. As you read this book, you’ll master the thought processes necessary for effective programming and learn how to generalize narrowly conceived algorithms to widen their usefulness without losing efficiency. You’ll also gain deep insight into the value of mathematics to programming—insight that will prove invaluable no matter what programming languages and paradigms you use. You will learn about How to generalize a four thousand-year-old algorithm, demonstrating indispensable lessons about clarity and efficiency Ancient paradoxes, beautiful theorems, and the productive tension between continuous and discrete A simple algorithm for finding greatest common divisor (GCD) and modern abstractions that build on it Powerful mathematical approaches to abstraction How abstract algebra provides the idea at the heart of generic programming Axioms, proofs, theories, and models: using mathematical techniques to organize knowledge about your algorithms and data structures Surprising subtleties of simple programming tasks and what you can learn from them How practical implementations can exploit theoretical knowledge

Elements of Programming

Elements of Programming PDF Author: Alexander Stepanov
Publisher: Lulu.com
ISBN: 0578222140
Category : Computers
Languages : en
Pages : 282

Book Description
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.

Programming with Types

Programming with Types PDF Author: Vlad Riscutia
Publisher: Simon and Schuster
ISBN: 1638350264
Category : Computers
Languages : en
Pages : 531

Book Description
Summary Programming with Types teaches you to design safe, resilient, correct software that’s easy to maintain and understand by taking advantage of the power of strong type systems. Designed to provide practical, instantly useful techniques for working developers, this clearly written tutorial introduces you to using type systems to support everyday programming tasks. About the technology Common bugs often result from mismatched data types. By precisely naming and controlling which data are allowable in a calculation, a strong type system can eliminate whole classes of errors and ensure data integrity throughout an application. As a developer, skillfully using types in your everyday practice leads to better code and saves time tracking down tricky data-related errors. About the book Programming with Types teaches type-based techniques for writing software that’s safe, correct, easy to maintain, and practically self-documenting. Designed for working developers, this clearly written tutorial sticks with the practical benefits of type systems for everyday programming tasks. Following real-world examples coded in TypeScript, you’ll build your skills from primitive types up to more-advanced concepts like functors and monads. What's inside Building data structures with primitive types, arrays, and references How types affect functions, inheritance, and composition Object-oriented programming with types Applying generics and higher-kinded types About the reader You’ll need experience with a mainstream programming language like TypeScript, Java, JavaScript, C#, or C++. About the author Vlad Riscutia is a principal software engineer at Microsoft. He has headed up several major software projects and mentors up-and-coming software engineers.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics PDF Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400

Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

Generic Programming and the STL

Generic Programming and the STL PDF Author: Matthew H. Austern
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 584

Book Description
Introduces programmers to the generic programming paradigm and to the C++ Standard Template Library and its use as an extensible framework for generic and interoperable components. Explains ideas underlying generic programming and shows how to create algorithms decoupled from the types and data structures they operate on, and how to write more efficient code that can be used and reused across platforms. Assumes familiarity with C++ and algorithms. Annotation copyrighted by Book News, Inc., Portland, OR

Datatype-Generic Programming

Datatype-Generic Programming PDF Author: Roland Backhouse
Publisher: Springer Science & Business Media
ISBN: 3540767851
Category : Computers
Languages : en
Pages : 379

Book Description
This tutorial book presents six carefully revised lectures given at the Spring School on Datatype-Generic Programming, SSDGP 2006. This was held in Nottingham, UK, in April 2006. It was colocated with the Symposium on Trends in Functional Programming (TFP 2006), and the Conference of the Types Project (TYPES 2006). All the lectures have been subjected to thorough internal review by the editors and contributors, supported by independent external reviews.

Programming Projects in C for Students of Engineering, Science, and Mathematics

Programming Projects in C for Students of Engineering, Science, and Mathematics PDF Author: Rouben Rostamian
Publisher: SIAM
ISBN: 161197349X
Category : Computers
Languages : en
Pages : 390

Book Description
Like a pianist who practices from a book of Ÿtudes, readers of Programming Projects in C for Students of Engineering, Science, and Mathematics will learn by doing. Written as a tutorial on how to think about, organize, and implement programs in scientific computing, this book achieves its goal through an eclectic and wide-ranging collection of projects. Each project presents a problem and an algorithm for solving it. The reader is guided through implementing the algorithm in C and compiling and testing the results. It is not necessary to carry out the projects in sequential order. The projects?contain suggested algorithms and partially completed programs for implementing them to enable the reader to exercise and develop skills in scientific computing;?require only a working knowledge of undergraduate multivariable calculus, differential equations, and linear algebra; and?are written in platform-independent standard C, and the Unix command-line is used to illustrate compilation and execution. The primary audience of this book is graduate students in mathematics, engineering, and the sciences. The book will also be of interest to advanced undergraduates and working professionals who wish to exercise and hone their skills in programming mathematical algorithms in C. A working knowledge of the C programming language is assumed.

Programming for Computations - Python

Programming for Computations - Python PDF Author: Svein Linge
Publisher: Springer
ISBN: 3319324284
Category : Computers
Languages : en
Pages : 244

Book Description
This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.

Lectures on Stochastic Programming

Lectures on Stochastic Programming PDF Author: Alexander Shapiro
Publisher: SIAM
ISBN: 0898718759
Category : Mathematics
Languages : en
Pages : 447

Book Description
Optimization problems involving stochastic models occur in almost all areas of science and engineering, such as telecommunications, medicine, and finance. Their existence compels a need for rigorous ways of formulating, analyzing, and solving such problems. This book focuses on optimization problems involving uncertain parameters and covers the theoretical foundations and recent advances in areas where stochastic models are available. Readers will find coverage of the basic concepts of modeling these problems, including recourse actions and the nonanticipativity principle. The book also includes the theory of two-stage and multistage stochastic programming problems; the current state of the theory on chance (probabilistic) constraints, including the structure of the problems, optimality theory, and duality; and statistical inference in and risk-averse approaches to stochastic programming.

Math for Programmers

Math for Programmers PDF Author: Paul Orland
Publisher: Manning Publications
ISBN: 1617295353
Category : Computers
Languages : en
Pages : 686

Book Description
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
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