Author: Chousuke Nagashima
Publisher: Otaku in
ISBN: 9781634421966
Category : Comics & Graphic Novels
Languages : en
Pages : 176
Book Description
Unlucky at love and nothing going his way, the world spirals around Ota, as he's magically transported into a land that time forgot. Surrounded by nourishing, MILF-y cavewomen with seductive, banging bodies, Ota is going to have his hands full teaching them a bunch of firsts in the history of sex!
The Otaku in 10,000 Bc, Volume 1
Author: Nagashima Chousuke
Publisher:
ISBN: 9781634421638
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
Unlucky at love and with nothing going his way, Ota's world is turned over when he's magically transported into a land that time forgot. Surrounded by nurturing, big breasted cavewomen with seductive banging bodies, Ota's going to have his hands full teaching them a bunch of firsts in the history of sex!
Publisher:
ISBN: 9781634421638
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
Unlucky at love and with nothing going his way, Ota's world is turned over when he's magically transported into a land that time forgot. Surrounded by nurturing, big breasted cavewomen with seductive banging bodies, Ota's going to have his hands full teaching them a bunch of firsts in the history of sex!
The Hungry Brain
Author: Stephan J. Guyenet, Ph.D.
Publisher: Flatiron Books
ISBN: 1250081238
Category : Health & Fitness
Languages : en
Pages : 304
Book Description
A Publishers Weekly Best Book of the Year From an obesity and neuroscience researcher with a knack for engaging, humorous storytelling, The Hungry Brain uses cutting-edge science to answer the questions: why do we overeat, and what can we do about it? No one wants to overeat. And certainly no one wants to overeat for years, become overweight, and end up with a high risk of diabetes or heart disease--yet two thirds of Americans do precisely that. Even though we know better, we often eat too much. Why does our behavior betray our own intentions to be lean and healthy? The problem, argues obesity and neuroscience researcher Stephan J. Guyenet, is not necessarily a lack of willpower or an incorrect understanding of what to eat. Rather, our appetites and food choices are led astray by ancient, instinctive brain circuits that play by the rules of a survival game that no longer exists. And these circuits don’t care about how you look in a bathing suit next summer. To make the case, The Hungry Brain takes readers on an eye-opening journey through cutting-edge neuroscience that has never before been available to a general audience. The Hungry Brain delivers profound insights into why the brain undermines our weight goals and transforms these insights into practical guidelines for eating well and staying slim. Along the way, it explores how the human brain works, revealing how this mysterious organ makes us who we are.
Publisher: Flatiron Books
ISBN: 1250081238
Category : Health & Fitness
Languages : en
Pages : 304
Book Description
A Publishers Weekly Best Book of the Year From an obesity and neuroscience researcher with a knack for engaging, humorous storytelling, The Hungry Brain uses cutting-edge science to answer the questions: why do we overeat, and what can we do about it? No one wants to overeat. And certainly no one wants to overeat for years, become overweight, and end up with a high risk of diabetes or heart disease--yet two thirds of Americans do precisely that. Even though we know better, we often eat too much. Why does our behavior betray our own intentions to be lean and healthy? The problem, argues obesity and neuroscience researcher Stephan J. Guyenet, is not necessarily a lack of willpower or an incorrect understanding of what to eat. Rather, our appetites and food choices are led astray by ancient, instinctive brain circuits that play by the rules of a survival game that no longer exists. And these circuits don’t care about how you look in a bathing suit next summer. To make the case, The Hungry Brain takes readers on an eye-opening journey through cutting-edge neuroscience that has never before been available to a general audience. The Hungry Brain delivers profound insights into why the brain undermines our weight goals and transforms these insights into practical guidelines for eating well and staying slim. Along the way, it explores how the human brain works, revealing how this mysterious organ makes us who we are.
Dimensions of Japanese Society
Author: K. Henshall
Publisher: Springer
ISBN: 033398109X
Category : Social Science
Languages : en
Pages : 271
Book Description
Japan remains one of the most intriguing yet least understood nations. In a much needed, balanced and comprehensive analysis, among other remarkable revelations, this book presents for the first time a vital key to understanding the organisation of Japan's society and the behaviour of its people. The Japanese are not driven by a universal morality based on Good and Evil, but by broad aesthetic concepts based on Pure and Impure. What they include as 'impure' will surprise many readers.
Publisher: Springer
ISBN: 033398109X
Category : Social Science
Languages : en
Pages : 271
Book Description
Japan remains one of the most intriguing yet least understood nations. In a much needed, balanced and comprehensive analysis, among other remarkable revelations, this book presents for the first time a vital key to understanding the organisation of Japan's society and the behaviour of its people. The Japanese are not driven by a universal morality based on Good and Evil, but by broad aesthetic concepts based on Pure and Impure. What they include as 'impure' will surprise many readers.
Anime Interviews
Author: Trish Ledoux
Publisher: Cadence Books
ISBN:
Category : Art
Languages : en
Pages : 204
Book Description
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
Publisher: Cadence Books
ISBN:
Category : Art
Languages : en
Pages : 204
Book Description
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
Twin Milf, Part 1
Author: Youtoku Tatsunami
Publisher:
ISBN: 9781634422437
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
College student Shinji cannot stop thinking about his hot MILF neighbor, Yumi! While he should be focusing on his soccer ambitions, he instead dreams of her riding him with her bodacious frame as his hands are squeezing her huge mommy mammaries!
Publisher:
ISBN: 9781634422437
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
College student Shinji cannot stop thinking about his hot MILF neighbor, Yumi! While he should be focusing on his soccer ambitions, he instead dreams of her riding him with her bodacious frame as his hands are squeezing her huge mommy mammaries!
CLOVER (Hardcover Collector's Edition)
Author: CLAMP
Publisher: National Geographic Books
ISBN: 1646510208
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The sci-fi classic from the creators of xxxHOLiC and Cardcaptor Sakura returns, in a remastered, hardcover edition, featuring the entire CLOVER series. One of CLAMP's most ambitious works -- part AKIRA, part Metropolis -- CLOVER features nearly 500 pages of manga. Su was born into a bleak future, where the military keeps tight control over the few children born with magical abilities -- known as "Clovers." The Clovers are forcibly tattooed with a symbol that indicates their potential power, and Su is the only four-leaf Clover in the world. Kept locked away in isolation her whole life, Su longs to find happiness in the outside world. An agent named Kazuhiko appears to help grant Su's wish, but he soon realizes that there is more to the mysterious girl than meets the eye... CLAMP's most daring science-fiction work, CLOVER's art-deco cyberpunk aesthetic is just as fresh and exciting today as it was twenty years ago. Featuring the entire story in a newly-revised translation; remastered art and lettering; a striking cover; and over 20 pages of color art, this is a great collectible for CLAMP fans, and the perfect way to get to know CLOVER for the first time.
Publisher: National Geographic Books
ISBN: 1646510208
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The sci-fi classic from the creators of xxxHOLiC and Cardcaptor Sakura returns, in a remastered, hardcover edition, featuring the entire CLOVER series. One of CLAMP's most ambitious works -- part AKIRA, part Metropolis -- CLOVER features nearly 500 pages of manga. Su was born into a bleak future, where the military keeps tight control over the few children born with magical abilities -- known as "Clovers." The Clovers are forcibly tattooed with a symbol that indicates their potential power, and Su is the only four-leaf Clover in the world. Kept locked away in isolation her whole life, Su longs to find happiness in the outside world. An agent named Kazuhiko appears to help grant Su's wish, but he soon realizes that there is more to the mysterious girl than meets the eye... CLAMP's most daring science-fiction work, CLOVER's art-deco cyberpunk aesthetic is just as fresh and exciting today as it was twenty years ago. Featuring the entire story in a newly-revised translation; remastered art and lettering; a striking cover; and over 20 pages of color art, this is a great collectible for CLAMP fans, and the perfect way to get to know CLOVER for the first time.
Frames of Anime
Author: Tze-Yue G. Hu
Publisher: Hong Kong University Press
ISBN: 9622090982
Category : Social Science
Languages : en
Pages : 244
Book Description
"Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.
Publisher: Hong Kong University Press
ISBN: 9622090982
Category : Social Science
Languages : en
Pages : 244
Book Description
"Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.
Game Development with Ren'Py
Author: Robert Ciesla
Publisher: Apress
ISBN: 1484249208
Category : Computers
Languages : en
Pages : 361
Book Description
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
Publisher: Apress
ISBN: 1484249208
Category : Computers
Languages : en
Pages : 361
Book Description
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
Ero Ninja Scrolls Vol. 2
Author: Haruki
Publisher: National Geographic Books
ISBN: 1648276725
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
BLACK SHIPS, BIG DI… The Ero era is supposed to be peaceful, but times are tough and trade is rough for novice ninja Arakusa. Not only is she falling behind in her sexual training, but her only pupil has been kidnapped right out from under her. Can she rescue him, and save the city of Ero from the Black Ships, or will she fall to the erotic attacks of the American ninja squad?
Publisher: National Geographic Books
ISBN: 1648276725
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
BLACK SHIPS, BIG DI… The Ero era is supposed to be peaceful, but times are tough and trade is rough for novice ninja Arakusa. Not only is she falling behind in her sexual training, but her only pupil has been kidnapped right out from under her. Can she rescue him, and save the city of Ero from the Black Ships, or will she fall to the erotic attacks of the American ninja squad?