Author: Mark Frauenfelder
Publisher: "O'Reilly Media, Inc."
ISBN: 1449393985
Category : Computers
Languages : en
Pages : 181
Book Description
The first magazine devoted entirely to do-it-yourself technology projectspresents its 25th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. MAKE Volume 25 is all about the Arduino Revolution! Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. With a microcontroller, your gadget can sense the environment, talk to the internet or other hardware, and make things happen in the real world by controlling motors, lights, or any electronic device. The Arduino is an easy-to-use microcontroller board -- it's like an R&D lab on your kitchen table for prototyping any gadget. We show you how to make one, and how to use Arduinos and other microcontrollers to make an automatic yogurt maker, a vintage Skype telephone, a gumball machine that recognizes your secret knock, and more. Plus, make a Helicopter Rocket, gourmet Sous Vide food cooker, Reverse Geocache treasure box, and many more fun DIY projects.
Make: Technology on Your Time Volume 29
Author: Mark Frauenfelder
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309941
Category : Cooking
Languages : en
Pages : 181
Book Description
The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309941
Category : Cooking
Languages : en
Pages : 181
Book Description
The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
Make: Technology on Your Time Volume 30
Author: Mark Frauenfelder
Publisher: "O'Reilly Media, Inc."
ISBN: 1449314376
Category : Cooking
Languages : en
Pages : 181
Book Description
The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise -- systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, wireless networks, the internet, simple microcontrollers, and even gesture recognition, DIY-style Smart Homes can now do everything promised and more, for much less -- and MAKE shows you how in Volume 30.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449314376
Category : Cooking
Languages : en
Pages : 181
Book Description
The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise -- systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, wireless networks, the internet, simple microcontrollers, and even gesture recognition, DIY-style Smart Homes can now do everything promised and more, for much less -- and MAKE shows you how in Volume 30.
Make: Tech DIY
Author: Ji Sun Lee
Publisher: Maker Media, Inc.
ISBN: 1680451731
Category : Technology & Engineering
Languages : en
Pages : 308
Book Description
Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!
Publisher: Maker Media, Inc.
ISBN: 1680451731
Category : Technology & Engineering
Languages : en
Pages : 308
Book Description
Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!
Make Money with Your Camcorder and Pc: 25+ Businesses
Author: Anne Hart
Publisher: iUniverse
ISBN: 1532000383
Category : Business & Economics
Languages : en
Pages : 687
Book Description
How can you quickly make money at home and online with your digital 8 video camcorder, your personal computer, some software such as PhotoShop and Windows XP, and perhaps, your digital camera? You can develop training materials for businesses or students. Prepare reports, a video news clipping service, package information or products. For every service or product sold, somebody can benefit by writing how-to or learning/training materials. Here are more than 25 different stay-at-home businesses that you can operate online with your digital 8 camcorder and your personal computer as a low-capital start-up business. The creative home-based persons guide to making money online with a digital 8 video camcorder, digital camera, a Personal Computer, and Video-Editing Software. Make money with your digital video camcorder and Your PC. Create training materials, business reports, services, or entertainment in a home-based business online with your personal computer. Calling all creative people to write and/or produce digital 8 camcorder videos or still picture scrapbooks and databases with sound, video, text, and graphics in their PCs. The movie-making process in Windows XP starts as you first capture home or instructional videos with your camera. People remember seven items in short-term memory. So anything you create would be better off it it came in a package or database, advertisement, or training segment based on remembering seven items. Submit what youve developed on a Tuesday, the most productive day of the week, and present only seven items to remember in a segment.
Publisher: iUniverse
ISBN: 1532000383
Category : Business & Economics
Languages : en
Pages : 687
Book Description
How can you quickly make money at home and online with your digital 8 video camcorder, your personal computer, some software such as PhotoShop and Windows XP, and perhaps, your digital camera? You can develop training materials for businesses or students. Prepare reports, a video news clipping service, package information or products. For every service or product sold, somebody can benefit by writing how-to or learning/training materials. Here are more than 25 different stay-at-home businesses that you can operate online with your digital 8 camcorder and your personal computer as a low-capital start-up business. The creative home-based persons guide to making money online with a digital 8 video camcorder, digital camera, a Personal Computer, and Video-Editing Software. Make money with your digital video camcorder and Your PC. Create training materials, business reports, services, or entertainment in a home-based business online with your personal computer. Calling all creative people to write and/or produce digital 8 camcorder videos or still picture scrapbooks and databases with sound, video, text, and graphics in their PCs. The movie-making process in Windows XP starts as you first capture home or instructional videos with your camera. People remember seven items in short-term memory. So anything you create would be better off it it came in a package or database, advertisement, or training segment based on remembering seven items. Submit what youve developed on a Tuesday, the most productive day of the week, and present only seven items to remember in a segment.
Alterkine
Author: jeff becker
Publisher: Lulu.com
ISBN: 1300148578
Category : Games & Activities
Languages : en
Pages : 382
Book Description
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
Publisher: Lulu.com
ISBN: 1300148578
Category : Games & Activities
Languages : en
Pages : 382
Book Description
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
Faster
Author: James Gleick
Publisher: Little, Brown
ISBN: 0446931306
Category : Biography & Autobiography
Languages : en
Pages : 248
Book Description
From the bestselling, National Book Award-nominated author of Genius and Chaos, a bracing work about the accelerating pace of change in today's world. Most of us suffer some degree of "hurry sickness." a malady that has launched us into the "epoch of the nanosecond," a need-everything-yesterday sphere dominated by cell phones, computers, faxes, and remote controls. Yet for all the hours, minutes, and even seconds being saved, we're still filling our days to the point that we have no time for such basic human activities as eating, sex, and relating to our families. Written with fresh insight and thorough research, Faster is a wise and witty look at a harried world not likely to slow down anytime soon.
Publisher: Little, Brown
ISBN: 0446931306
Category : Biography & Autobiography
Languages : en
Pages : 248
Book Description
From the bestselling, National Book Award-nominated author of Genius and Chaos, a bracing work about the accelerating pace of change in today's world. Most of us suffer some degree of "hurry sickness." a malady that has launched us into the "epoch of the nanosecond," a need-everything-yesterday sphere dominated by cell phones, computers, faxes, and remote controls. Yet for all the hours, minutes, and even seconds being saved, we're still filling our days to the point that we have no time for such basic human activities as eating, sex, and relating to our families. Written with fresh insight and thorough research, Faster is a wise and witty look at a harried world not likely to slow down anytime soon.
Why Time Flies
Author: Alan Burdick
Publisher: Simon and Schuster
ISBN: 141654027X
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
“[Why Time Flies] captures us. Because it opens up a well of fascinating queries and gives us a glimpse of what has become an ever more deepening mystery for humans: the nature of time.” —The New York Times Book Review “Erudite and informative, a joy with many small treasures.” —Science “Time” is the most commonly used noun in the English language; it’s always on our minds and it advances through every living moment. But what is time, exactly? Do children experience it the same way adults do? Why does it seem to slow down when we’re bored and speed by as we get older? How and why does time fly? In this witty and meditative exploration, award-winning author and New Yorker staff writer Alan Burdick takes readers on a personal quest to understand how time gets in us and why we perceive it the way we do. In the company of scientists, he visits the most accurate clock in the world (which exists only on paper); discovers that “now” actually happened a split-second ago; finds a twenty-fifth hour in the day; lives in the Arctic to lose all sense of time; and, for one fleeting moment in a neuroscientist’s lab, even makes time go backward. Why Time Flies is an instant classic, a vivid and intimate examination of the clocks that tick inside us all.
Publisher: Simon and Schuster
ISBN: 141654027X
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
“[Why Time Flies] captures us. Because it opens up a well of fascinating queries and gives us a glimpse of what has become an ever more deepening mystery for humans: the nature of time.” —The New York Times Book Review “Erudite and informative, a joy with many small treasures.” —Science “Time” is the most commonly used noun in the English language; it’s always on our minds and it advances through every living moment. But what is time, exactly? Do children experience it the same way adults do? Why does it seem to slow down when we’re bored and speed by as we get older? How and why does time fly? In this witty and meditative exploration, award-winning author and New Yorker staff writer Alan Burdick takes readers on a personal quest to understand how time gets in us and why we perceive it the way we do. In the company of scientists, he visits the most accurate clock in the world (which exists only on paper); discovers that “now” actually happened a split-second ago; finds a twenty-fifth hour in the day; lives in the Arctic to lose all sense of time; and, for one fleeting moment in a neuroscientist’s lab, even makes time go backward. Why Time Flies is an instant classic, a vivid and intimate examination of the clocks that tick inside us all.
Electricity for Young Makers
Author: Marc de Vinck
Publisher: Maker Media, Inc.
ISBN: 1680452835
Category : Juvenile Nonfiction
Languages : en
Pages : 233
Book Description
Learning to be a maker has never been more fun. Lavishly illustrated with cartoons and drawings, this book guides the reader through six hands-on projects using electricity. Discover the electrical potential lurking in a stack of pennies - enough to light up an LED or power a calculator! Launch a flying LED copter into the air. Make a speaker that plays music from an index card. Build working motors from a battery, a magnet, and some copper wire. Have fun while learning about and exploring the world of electricity. The projects in this book illuminate such concepts as electric circuits, electromagnetism, electroluminescence, the Lorentz force and more. You'll be amazed by the results you get with a handful of simple materials.
Publisher: Maker Media, Inc.
ISBN: 1680452835
Category : Juvenile Nonfiction
Languages : en
Pages : 233
Book Description
Learning to be a maker has never been more fun. Lavishly illustrated with cartoons and drawings, this book guides the reader through six hands-on projects using electricity. Discover the electrical potential lurking in a stack of pennies - enough to light up an LED or power a calculator! Launch a flying LED copter into the air. Make a speaker that plays music from an index card. Build working motors from a battery, a magnet, and some copper wire. Have fun while learning about and exploring the world of electricity. The projects in this book illuminate such concepts as electric circuits, electromagnetism, electroluminescence, the Lorentz force and more. You'll be amazed by the results you get with a handful of simple materials.
Influential Machines
Author: Miles C. Coleman
Publisher: Univ of South Carolina Press
ISBN: 164336460X
Category : Language Arts & Disciplines
Languages : en
Pages : 112
Book Description
A new framework for understanding how algorithms influence Web applications offer us conclusions about science. Twitter bots generate art. Machine-learning systems satirize politicians. We live in an era where a substantial share of our private and public communication is machinic. Modern computing machines cannot yet speak for themselves—although the capacities of AI are rapidly expanding—but they generate rhetorical energies as they give advice, entertain, and proffer insight, speaking to human concerns in more-than-human ways and guiding human action. In Influential Machines Miles C. Coleman looks beyond human communication to interrogate the ways in which the machines and algorithms in our lives make meaning and the implications of their special modes of communication. Using the varied examples of an anti-vax "vaccine calculator," two Twitterbots, and the computational performances of virtual assistants, Coleman asks what machines mean to us as social agents and whether humans are the appropriate reference for designing machine communication. Coleman goes beyond the front and back ends of computing to describe the "deep end" of computing, a site of ambient rhetoric that is essential for understanding how machines move in today's digital world.
Publisher: Univ of South Carolina Press
ISBN: 164336460X
Category : Language Arts & Disciplines
Languages : en
Pages : 112
Book Description
A new framework for understanding how algorithms influence Web applications offer us conclusions about science. Twitter bots generate art. Machine-learning systems satirize politicians. We live in an era where a substantial share of our private and public communication is machinic. Modern computing machines cannot yet speak for themselves—although the capacities of AI are rapidly expanding—but they generate rhetorical energies as they give advice, entertain, and proffer insight, speaking to human concerns in more-than-human ways and guiding human action. In Influential Machines Miles C. Coleman looks beyond human communication to interrogate the ways in which the machines and algorithms in our lives make meaning and the implications of their special modes of communication. Using the varied examples of an anti-vax "vaccine calculator," two Twitterbots, and the computational performances of virtual assistants, Coleman asks what machines mean to us as social agents and whether humans are the appropriate reference for designing machine communication. Coleman goes beyond the front and back ends of computing to describe the "deep end" of computing, a site of ambient rhetoric that is essential for understanding how machines move in today's digital world.