Calm Technology

Calm Technology PDF Author: Amber Case
Publisher: "O'Reilly Media, Inc."
ISBN: 149192585X
Category : Computers
Languages : en
Pages : 150

Book Description
How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive. Author Amber Case presents ideas first introduced by researchers at Xerox PARC in 1995, and explains how they apply to our current technology landscape, especially the Internet of Things. This book is ideal for UX and product designers, managers, creative directors, and developers. You’ll learn: The importance and challenge of designing technology that respects our attention Principles of calm design—peripheral attention, context, and ambient awareness Calm communication patterns—improving attention through a variety of senses Exercises for improving existing products through calm technology Principles and patterns of calm technology for companies and teams The origins of calm technology at Xerox PARC

The Storm Before the Calm

The Storm Before the Calm PDF Author: George Friedman
Publisher: Anchor
ISBN: 0385540507
Category : Political Science
Languages : en
Pages : 256

Book Description
*One of Bloomberg's Best Books of the Year* The master geopolitical forecaster and New York Times bestselling author of The Next 100 Years focuses on the United States, predicting how the 2020s will bring dramatic upheaval and reshaping of American government, foreign policy, economics, and culture. In his riveting new book, noted forecaster and bestselling author George Friedman turns to the future of the United States. Examining the clear cycles through which the United States has developed, upheaved, matured, and solidified, Friedman breaks down the coming years and decades in thrilling detail. American history must be viewed in cycles—particularly, an eighty-year "institutional cycle" that has defined us (there are three such examples—the Revolutionary War/founding, the Civil War, and World War II), and a fifty-year "socio-economic cycle" that has seen the formation of the industrial classes, baby boomers, and the middle classes. These two major cycles are both converging on the late 2020s—a time in which many of these foundations will change. The United States will have to endure upheaval and possible conflict, but also, ultimately, increased strength, stability, and power in the world. Friedman's analysis is detailed and fascinating, and covers issues such as the size and scope of the federal government, the future of marriage and the social contract, shifts in corporate structures, and new cultural trends that will react to longer life expectancies. This new book is both provocative and entertaining.

Beyond Calculation

Beyond Calculation PDF Author: Peter J. Denning
Publisher: Springer Science & Business Media
ISBN: 1461206855
Category : Computers
Languages : en
Pages : 319

Book Description
In March 1997, the Association for Computing Machinery celebrated the fiftieth anniversary of the electronic computer. Computers are everywhere: in our cars, our homes, our supermarkets, at the office, and at the local hospital. But as the contributors to this volume make clear, the scientific, social and economic impact of computers is only now beginning to be felt. These sixteen invited essays on the future of computing take on a dazzling variety of topics, with opinions from such experts as Gordon Bell, Sherry Turkle, Edsger W. Dijkstra, Paul Abraham, Donald Norman, Franz Alt, and David Gelernter. This brilliantly eclectic collection will fascinate everybody with an interest in computers and where they are leading us.

A Kids Book about Technology

A Kids Book about Technology PDF Author: Amber Case
Publisher: DK Children
ISBN: 9780241743461
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
Build a healthy relationship with the technology in your life! We're all cyborgs. It's true! We use technology every day in all aspects of our lives--but that's not a bad thing! The problem is when we let it take over our lives. This book will help kids and grownups alike reflect on their relationship with technology and learn to embrace the benefits of being unplugged.

An Illustrated Dictionary of Cyborg Anthropology

An Illustrated Dictionary of Cyborg Anthropology PDF Author: Amber Case
Publisher:
ISBN: 9781494773519
Category : Cybernetics
Languages : en
Pages : 110

Book Description
What does it mean to have an online persona? How is technology changing the way we work, live and play? How do our tools influence the way we interact with the world? Technology is intertwined with almost every aspect of our lives. Our cell phones, cars and laptops have turned us into cyborgs. Cyborg Anthropology is a way of exploring how we live as a connected species. This book explores topics such as junk sleep, hyperlinked memories, panic architecture, the quantified self, and how humans are changing through the use of technology.This book is an appetizer for an emerging field of study, an inspirational starting point for designers, developers, researchers, students, and anyone who wishes to explore the symbiotic relationship between technology and culture.

Entertainment Computing – ICEC 2023

Entertainment Computing – ICEC 2023 PDF Author: Paolo Ciancarini
Publisher: Springer Nature
ISBN: 9819982480
Category : Computers
Languages : en
Pages : 531

Book Description
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Emotionally Intelligent Design

Emotionally Intelligent Design PDF Author: Pamela Pavliscak
Publisher: O'Reilly Media
ISBN: 149195311X
Category : Computers
Languages : en
Pages : 287

Book Description
As technology becomes deeply integrated into every aspect of our lives, we’ve begun to expect more emotionally intelligent interactions. But smartphones don’t know if we’re having a bad day, and cars couldn’t care less about compassion. Technology is developing more IQ, but it still lacks EQ. In this book, Pamela Pavliscak—design researcher and advisor to Fortune 500 companies—explores new research about emotion, new technology that engages emotion, and new emotional design practices. Drawing on her own research and the latest thinking in psychology, neuroscience, and behavioral economics, Pamela shows you how design can help promote emotional well-being. You’ll learn: How design has transformed emotion and how tech is transforming it again New principles for merging emotional intelligence and design thinking How to use a relationship model for framing product interactions and personality Methods for blending well-being interventions with design patterns How emotional resonance can guide designers toward ethical futures Implications of emotionally intelligent technology as it scales from micro- to mega-emotional spheres

Ambient Intelligence

Ambient Intelligence PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 327

Book Description
What Is Ambient Intelligence The term "ambient intelligence" (AmI) comes from the field of computers and refers to electronic settings that are aware of and responsive to the presence of humans. Eli Zelkha and his team at Palo Alto Ventures first developed the concept of ambient intelligence in the late 1990s for the time frame of 2010-2020 as a projection on the future of consumer electronics, telecommunications, and computing. This concept was originally developed for the time frame of 2010-2020. Through the use of information and intelligence that is concealed within the network that connects these devices, ambient intelligence would make it possible for devices to collaborate in order to assist people in carrying out the activities, tasks, and rituals that are part of their day-to-day lives in a manner that is natural to them. As these gadgets became more compact, more linked, and more integrated into our surroundings, the technical infrastructure that supported them would fade away into our surrounds until only the user interface was left for people to see. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Ambient intelligence Chapter 2: Ubiquitous computing Chapter 3: Context awareness Chapter 4: Smart device Chapter 5: Calm technology Chapter 6: Smart environment Chapter 7: Intelligent environment Chapter 8: Context-aware pervasive systems Chapter 9: Internet of things Chapter 10: Anind Dey Chapter 11: AmbieSense Chapter 12: Smart object Chapter 13: Visual privacy Chapter 14: Location awareness Chapter 15: Living lab Chapter 16: Spatial contextual awareness Chapter 17: Telecooperation Office Chapter 18: Mobile cloud computing Chapter 19: Albrecht Schmidt (computer scientist) Chapter 20: Eli Zelkha Chapter 21: Joëlle Coutaz (II) Answering the public top questions about ambient intelligence. (III) Real world examples for the usage of ambient intelligence in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of ambient intelligence' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of ambient intelligence.

Hallo Robot

Hallo Robot PDF Author: Bennie Mols
Publisher: Canbury Press
ISBN: 191245405X
Category : Technology & Engineering
Languages : en
Pages : 239

Book Description
Some fear that robots could do half our jobs and even wipe us out. But is that likely? Hallo Robot shows how clever machines could chauffeur us, teach our children, rescue survivors from collapsed buildings, and boost the global fight against hunger and pollution. Welcome to a realistic, vibrant view of our robot future. With 60 colour photos. Topics covered: From dolls to industrial workers, a history of robots How robots respond to their surroundings What robots learn about human speech Why self-driving cars are safer and greener The possibilities of robots in education Meet the ‘cyborgs’ who learn to walk again Why evolution designs the best robots Will rogue robots take over the world? Using robots as weapons and drones What the future holds: 2100, a Robot Odyssey

Suasive Iterations

Suasive Iterations PDF Author: David M. Rieder
Publisher: Parlor Press LLC
ISBN: 1602355711
Category : Computers
Languages : en
Pages : 165

Book Description
The PC era is giving way to a new form of popular computing in which smart, globally-connected objects and environments are the new computational ground. This new ground is the exigence for a new approach to digital rhetoric and writing. In Suasive Iterations, Rieder calls for an approach that is grounded in a new canon of digital style. He explains that the growing range of microcomponents and –processes can be botanized for the new canon. Drawing on Claude Levi-Strauss’ theory of bricolage, he describes his stylistic approach as a transductive science of the concrete, the goal of which is to engage audiences suasively by allegorizing aspects of the physical world to which the new era of microcomponents give us access. Suasive Iterations will appeal to scholars and practitioners—faculty and graduate students—in digital rhetoric, writing, digital humanities, and the digital arts. One of its innovative features is the inclusion of original, open-source programming projects for each of the four main chapters. The projects are written in/for Arduino, Processing, and the Kinect sensor. They are designed to highlight issues in the scholarly tradition.
Proudly powered by WordPress | Theme: Rits Blog by Crimson Themes.