Author: Brian Tinsman
Publisher: Morgan James Publishing
ISBN: 1600377904
Category : Games & Activities
Languages : en
Pages : 282
Book Description
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Paid to Play
Author: Keith A. Meyers
Publisher: iUniverse
ISBN: 1440104166
Category : Business & Economics
Languages : en
Pages : 106
Book Description
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Publisher: iUniverse
ISBN: 1440104166
Category : Business & Economics
Languages : en
Pages : 106
Book Description
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
The Arduino Inventor's Guide
Author: Brian Huang
Publisher: No Starch Press
ISBN: 1593276524
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
Publisher: No Starch Press
ISBN: 1593276524
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
The World Class Inventors Handbook
Author: Stephen E. Moor
Publisher: World Class Inventors
ISBN: 9780692536445
Category : Business & Economics
Languages : en
Pages : 242
Book Description
"The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!
Publisher: World Class Inventors
ISBN: 9780692536445
Category : Business & Economics
Languages : en
Pages : 242
Book Description
"The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!
The Snakes & Ladders of Creative Thinking
Author: Deej Johnson
Publisher:
ISBN: 9781916214309
Category : Board games
Languages : en
Pages : 365
Book Description
"Looking for a game inventors guidebook? A game designers book that guarantees you'll have more ideas for games? If so, The Snakes and Ladders of Creative Thinking is for you. A creativity handbook / instruction manual like no other! Rather than covering game mechanics & components, this guide does more... It gives step-by-step advice on how to invent board games by being habitually creative so you can have ideas for all kinds of game: role playing, puzzle, card, board, adult, tabletop, silly-social & junior games for kids! Instead of talking about each category, this manual looks at proven ways to be more creative. Packed with simple, universal techniques, it answers common questions that every game inventor faces, & gives comprehensive advice from a who's who of game designers. But that's not all! After you start to have more ideas for games, this creativity book guides new inventors through the business of pitching board games to publishers: it's easier than ever! This how-to manual is one of the only information / reference books to focus on board games while teaching you how to have ideas. In 6 parts, it not only speaks to board game designers, but also identifies & explains their creative techniques"- Retailer's description.
Publisher:
ISBN: 9781916214309
Category : Board games
Languages : en
Pages : 365
Book Description
"Looking for a game inventors guidebook? A game designers book that guarantees you'll have more ideas for games? If so, The Snakes and Ladders of Creative Thinking is for you. A creativity handbook / instruction manual like no other! Rather than covering game mechanics & components, this guide does more... It gives step-by-step advice on how to invent board games by being habitually creative so you can have ideas for all kinds of game: role playing, puzzle, card, board, adult, tabletop, silly-social & junior games for kids! Instead of talking about each category, this manual looks at proven ways to be more creative. Packed with simple, universal techniques, it answers common questions that every game inventor faces, & gives comprehensive advice from a who's who of game designers. But that's not all! After you start to have more ideas for games, this creativity book guides new inventors through the business of pitching board games to publishers: it's easier than ever! This how-to manual is one of the only information / reference books to focus on board games while teaching you how to have ideas. In 6 parts, it not only speaks to board game designers, but also identifies & explains their creative techniques"- Retailer's description.