Knights of Sidonia, Volume 9

Knights of Sidonia, Volume 9 PDF Author: Tsutomu Nihei
Publisher: National Geographic Books
ISBN: 1939130220
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
If humanity’s latest bold experiment, Tsumugi Shiraui, can be said to have a mother, it would be the Hawk Moth, which provided the placenta. Their fateful encounter on Planet Nine will spell the end of one of them.

APOSIMZ, Volume 1

APOSIMZ, Volume 1 PDF Author: Tsutomu Nihei
Publisher: Kodansha America LLC
ISBN: 1642125318
Category : Comics & Graphic Novels
Languages : en
Pages : 182

Book Description
This story takes place on the frigid, massive artificial planet known as Aposimz. Eo, Biko and Etherow, residents of the White Diamond Beam, are in the middle of combat training when suddenly a girl appears, Rebedoan Empire soldiers in hot pursuit. The girl asks for their help in keeping safe a “code” and seven mysterious “bullets.” This chance encounter marks a major shift in the fate of the entire planet…

Knights of Sidonia

Knights of Sidonia PDF Author: Tsutomu Nihei
Publisher: Kodansha Comics
ISBN: 1941220282
Category : Comics & Graphic Novels
Languages : en
Pages : 192

Book Description
When a state-of-the-art warship is dispatched towards Lem, the system's sun, her crew is menaced not only by humanity's nemesis, but by an unwitting Peeping Tom.

Knights of Sidonia, Volume 9

Knights of Sidonia, Volume 9 PDF Author: Tsutomu Nihei
Publisher: Vertical Inc
ISBN: 1939130220
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
If humanity’s latest bold experiment, Tsumugi Shiraui, can be said to have a mother, it would be the Hawk Moth, which provided the placenta. Their fateful encounter on Planet Nine will spell the end of one of them.

Graphic Novels

Graphic Novels PDF Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113

Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Frankenstein and STEAM

Frankenstein and STEAM PDF Author: Robin Hammerman
Publisher: Rutgers University Press
ISBN: 1644532522
Category : Art
Languages : en
Pages : 155

Book Description
Charles E. Robinson, Professor Emeritus of English at The University of Delaware, definitively transformed study of the novel Frankenstein with his foundational volume The Frankenstein Notebooks and, in nineteenth century studies more broadly, brought heightened attention to the nuances of writing and editing. Frankenstein and STEAM consolidates the generative legacy of his later work on the novel's broad relation to topics in science, technology, engineering, arts, and mathematics (STEAM). Seven chapters written by leading and emerging scholars pay homage to Robinson's later perspectives of the novel and a concluding postscript contains remembrances by his colleagues and students. This volume not only makes explicit the question of what it means to be human, a question Robinson invited students and colleagues to examine throughout his career, but it also illustrates the depth of the field and diversity of those who have been inspired by Robinson's work. Frankenstein and STEAM offers direction for continuing scholarship on the intersections of literature, science, and technology. Published by the University of Delaware Press. Distributed worldwide by Rutgers University Press.
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