Video Games & Your Kids

Video Games & Your Kids PDF Author: Hilarie Cash
Publisher:
ISBN:
Category : Family & Relationships
Languages : en
Pages : 216

Book Description
Video Games & Your Kids is for parents who are worried that their children may be spending too much time playing video games. Based on research and the authors' clinical experience, the book explains what gaming addiction is, how much gaming is too much, and the affects gaming has on the body and brain. The authors give gaming advice on each stage of life; birth-2 years, ages 2-6, elementary school years, adolescence, and adult children still living at home. Where there is a problem, the authors provide parents with tools that will help the them successfully set appropriate limits for their children.

Genius

Genius PDF Author: Leopoldo Gout
Publisher: Macmillan
ISBN: 1250045819
Category : Juvenile Fiction
Languages : en
Pages : 305

Book Description
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.

The Modern Parent's Guide to Kids and Video Games

The Modern Parent's Guide to Kids and Video Games PDF Author: Scott Steinberg
Publisher: Lulu.com
ISBN: 1105154475
Category : Games & Activities
Languages : en
Pages : 149

Book Description
Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. "An essential guide for parents." Jon Swartz, USA Today

Playstation Nation

Playstation Nation PDF Author: Olivia and Kurt Bruner
Publisher: Center Street
ISBN: 1599952785
Category : Family & Relationships
Languages : en
Pages : 122

Book Description
When Olivia Bruner saw video games overtaking her young sons' lives, she decided to learn the facts behind addiction. What she found was shocking: that most games are designed to be highly addictive-triggering physiological reactions in the brain similar to those associated with substance abuse-and that one out of five kids becomes addicted to computer and video games. And while many parents screen the content of games to protect their children from violent and sexual themes, few understand the forces causing their children to become hooked on the "digital drug." This book arms parents with the facts they need and concrete steps to protect our children from this very real epidemic. A must-read for all parents.

101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up PDF Author: Ben Bertoli
Publisher: Walter Foster Jr.
ISBN: 163322385X
Category : Juvenile Nonfiction
Languages : en
Pages : 147

Book Description
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

Know Thy Gamer

Know Thy Gamer PDF Author: Drew Dixon
Publisher: B&H Publishing Group
ISBN: 1087755239
Category : Religion
Languages : en
Pages : 97

Book Description
Between social media platforms, the videos kids watch online, or the television shows they can now stream from anywhere at any time, keeping up with what our kids are doing has become more difficult than ever. Still, there has not been an influence quite like the video gaming world. For a time, video games were as simple as a blue hedgehog running from one side of the screen to the other. Now, video games create grand adventures of secret societies, alien races that have come to destroy entire galaxies, or dark forces that have arrived to destroy ancient kingdoms. Video games can display wondrous environments but can also house blood and gore. They can create adventures that get kids through rainy days but can also trap them in their rooms for untold amounts of time. This leaves many parents with one of two choices. They can either ignore the problems, or they can simply not allow their children to play games at all. Drew Dixon, co-founder of Love Thy Nerd, a ministry that exists to be the love of Jesus to nerds and nerd culture, offers a better way. Let’s face it: the digital age has changed the way we parent. So, instead of ignoring what your children are playing or removing the games altogether, Know Thy Gamer offers an opportunity for parents to understand their children and the kinds of games they are playing. By discussing some of the most important movements in the gaming world, Drew guides parents to understanding and loving their gamers through a Christian lens.

Taming Gaming

Taming Gaming PDF Author: Andy Robertson
Publisher: Unbound Publishing
ISBN: 1783528931
Category : Games & Activities
Languages : en
Pages : 379

Book Description
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

The Power of Games

The Power of Games PDF Author: Benjamin Kahne
Publisher:
ISBN: 9781520803678
Category :
Languages : en
Pages : 51

Book Description
The only book about video games that you need. You are unsure whether your kid is addicted to computer/console games? You don't know how much time in front of the computer is healthy for your children? You have no clue what kind of video games actually exist and how they can impact your child? You only want the very best for your children? Parenting is hard enough already, but to gain the proper knowledge about media and video game consumption takes it to another level. Playing online was not possible 20 years ago and we have to adapt to these new circumstances. The Internet changes continuously and we are about to change alongside it. The web offers constant access to new, better and more action loaded games, which your kids want to play. But how are you supposed to stay up to date and on top of all this never ending drama? This book is helping you to stay calm and confident, so you can challenge your children to become the best "versions of themselves". What this book offers: A categorization of video games in 5 main categories Each category will be evaluated and potential risks and benefits will clearly be displayed Examples will be given to help you find the best or least harmful games for your children. (This list will be updated regularly so you can always check for the currently popular games.) Tips and tricks that may help you to judge whether your kid is addicted to gaming or not A list of regular video game consumption with potential advantages and risks General advice on the usage of media and video games A new perspective on video games and how they may improve social and soft skills An overview of the video game industry and its development Are you going to stand there and only watch or are you going to become one of the few parents that actually know one or two things about video games? This book helps solving the mystery of games, and it helps you through the ever increasing amount of false information about video games. Tags: League of Legends, Call of Duty, Starcraft, World of Warcraft, Counter Strike, Diablo, Grand theft auto, Gta, Minecraft, Battlefield, esports, guide, console, playstation, xbox, psp, virtual reality, vr, wii, nintendo

Video Games and Why They Help Children

Video Games and Why They Help Children PDF Author: Zachary Vandehey
Publisher: GRIN Verlag
ISBN: 3668375569
Category : Performing Arts
Languages : en
Pages : 18

Book Description
Essay from the year 2016 in the subject Communications - Movies and Television, grade: A, Portland State University (Communications Department), course: Writing Research Papers, language: English, abstract: A look into the lighter side of video games and their benefits on the maturation of a child. This paper aims to denounce accusations that video games only hinder the development of a child's mind, and preaches several reasons why the opposite is true. Video games are beneficial to the maturation of a child’s cognitive processing, they are constructive regarding a child’s self esteem and encourage a favorable self-image, and lastly they provide unparalleled inclusive opportunities for children to thrive socially. With education playing such a pivotal role in an adolescent’s upbringing, video games bring forth a unique, productive, and wholly efficient template for learning.

Grand Theft Childhood

Grand Theft Childhood PDF Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275

Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
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