Toys Games

Toys Games PDF Author: Warwick Henderson
Publisher: White Cloud Books
ISBN: 9781869664855
Category : Games
Languages : en
Pages : 0

Book Description
Discover fascinating toys, games and inventions that have changed the course of history - from ancient Egypt to the Industrial Revolution, the space race and beyond. Toys are living proof of social changes, trends and fashions, design styles, manufacturing and industrial developments over time. The Fascinating History of Toys & Games Around the World details collectible toys and games from cast-iron soldiers to plastic robots, horse-drawn coaches to streamline convertibles, and an overdressed cyclist to a miniskirted tennis player doll - these are not just toys but objects that showcase an era or segment of history. What game did Tutankhamun play with? Who won the world's first air race? Why was plastic invented? What toy provided inspiration for the invention of the taser? Which Star Wars figurine sold for $76,000? Read about the toys you wish you still owned or perhaps still covet. Every toy tells a story in this rich and wonderful illustrated history.

The Oxford History of Board Games

The Oxford History of Board Games PDF Author: David Parlett
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 410

Book Description
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.

Images of Childhood

Images of Childhood PDF Author: Paul Duncum
Publisher: Bloomsbury Publishing
ISBN: 1350299952
Category : Art
Languages : en
Pages : 281

Book Description
Drawing on a rich legacy of pictorial evidence, Images of Childhood examines historical constructions of childhood and how they reinforce or challenge the prevailing view of childhood as a state of innocence. Each chapter explores how visual elements such as framing, points-of view, and lighting, as well as clothes, accessories, and body language, help to construct our many different conceptions of children: from members of the family unit and assumed gender roles; to schooling and aesthetic objects; through to their economic value and use in political propaganda. Skillfully navigating a multitude of perspectives on this topic, Paul Duncum considers both how our ideas, beliefs and values have changed throughout history and how some have remained unchanged. He also explores the cultural notion of “the child within” and how this has contributed to the way adults perceive children. The result is a text far broader in scope than any other in its field, as art history is interweaved with contemporary popular culture to explore how we visually represent childhood. In doing so, the book highlights the real-life implications that these representations have on children's rights.

It's All a Game

It's All a Game PDF Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296

Book Description
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Timeless Toys

Timeless Toys PDF Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328

Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

The Semiotics of Toys and Games

The Semiotics of Toys and Games PDF Author: Theo van Leeuwen
Publisher: Bloomsbury Publishing
ISBN: 1350324914
Category : Language Arts & Disciplines
Languages : en
Pages : 369

Book Description
Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.

Tracing Your Family History with the Whole Family

Tracing Your Family History with the Whole Family PDF Author: Robin . McConnell
Publisher: Pen and Sword Family History
ISBN: 1399013890
Category : Reference
Languages : en
Pages : 228

Book Description
This book is innovative. A plethora of genealogy books primarily assume that family history research is by adults, for adults, marking family history as an ‘adults only’ sphere of life. This book establishes a new dimension in family history research. It is written in the belief that engaging in family history is a venture for all of the present-day family, regardless of age and, sometimes, because of age. To assist those of all ages who venture into this wider domain of family history the book is laden with practical examples. The author has an outstanding educational background with marked national success at all levels, from sole-teacher of a rural school to professorship achievements. At each level he has been noted nationally. His qualifications reflect this lasting commitment to education with imagination and an abiding belief in the potential of families and their children. He is an acknowledged international expert in teams and team leadership. The subject of his Doctor of Philosophy thesis was in this field and his Master of Philosophy thesis, ‘The Singing Word’, was an experiential development of children’s creative writing. He is a lifelong genealogist. This book, assuredly, has new material for families, educators and children. It leads from their research of the family’s yesterdays to depictions of the family’s contemporary setting. It then leads children and adults into factual and creative portrayals of their present lives which will be handed on to future generations as informative elements of past and present family history.

Games Around the World

Games Around the World PDF Author: Elizabeth D Jaffe
Publisher: CPB Grades K-3
ISBN: 9780756501594
Category :
Languages : en
Pages : 32

Book Description
Games Around the World - Take a look into the fascinating world of games and activities that kids love. Learn the rules and different variations of games around the world, and discover each game s history."

History of Toys

History of Toys PDF Author: Helen Cox Cannons
Publisher: Raintree
ISBN: 1474792618
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Book Description
How did teddies get their name? When were yo-yos first made? What were the Teletubbies? From toy cars to Barbies, Rubik's cubes to Fortnite, the toys children play with have changed a lot over the past century. But some of the toys that your grandparents played with in their youth may not be that different to the ones you play with now! Find out all about the history of toys, what has changed and what hasn't, and what children have loved to play with through the decades.

Encyclopedia of Play in Today′s Society

Encyclopedia of Play in Today′s Society PDF Author: Rodney P. Carlisle
Publisher: SAGE Publications
ISBN: 1452266107
Category : Education
Languages : en
Pages : 1033

Book Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
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