Author: Andrew Wright
Publisher:
ISBN:
Category :
Languages : en
Pages : 212
Book Description
Digital Games in Language Learning and Teaching
Author: Hayo Reinders
Publisher: Springer
ISBN: 1137005262
Category : Language Arts & Disciplines
Languages : en
Pages : 250
Book Description
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Publisher: Springer
ISBN: 1137005262
Category : Language Arts & Disciplines
Languages : en
Pages : 250
Book Description
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Computer Games and Language Learning
Author: M. Peterson
Publisher: Springer
ISBN: 1137005173
Category : Language Arts & Disciplines
Languages : en
Pages : 256
Book Description
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Publisher: Springer
ISBN: 1137005173
Category : Language Arts & Disciplines
Languages : en
Pages : 256
Book Description
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Digital Games and Language Learning
Author: Mark Peterson
Publisher: Bloomsbury Publishing
ISBN: 1350133019
Category : Language Arts & Disciplines
Languages : en
Pages : 288
Book Description
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
Publisher: Bloomsbury Publishing
ISBN: 1350133019
Category : Language Arts & Disciplines
Languages : en
Pages : 288
Book Description
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
101 Language Games for Children
Author: Paul Rooyackers
Publisher: Hunter House
ISBN: 9780897933698
Category : Education
Languages : en
Pages : 148
Book Description
An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.
Publisher: Hunter House
ISBN: 9780897933698
Category : Education
Languages : en
Pages : 148
Book Description
An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.
Digital Games in Language Learning
Author: Mark Peterson
Publisher: Taylor & Francis
ISBN: 1000626717
Category : Foreign Language Study
Languages : en
Pages : 243
Book Description
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Publisher: Taylor & Francis
ISBN: 1000626717
Category : Foreign Language Study
Languages : en
Pages : 243
Book Description
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Gameful Second and Foreign Language Teaching and Learning
Author: Jonathon Reinhardt
Publisher: Springer
ISBN: 3030047296
Category : Language Arts & Disciplines
Languages : en
Pages : 322
Book Description
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Publisher: Springer
ISBN: 3030047296
Category : Language Arts & Disciplines
Languages : en
Pages : 322
Book Description
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
The Language Game
Author: Morten H. Christiansen
Publisher: Hachette UK
ISBN: 1541674979
Category : Language Arts & Disciplines
Languages : en
Pages : 268
Book Description
Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.
Publisher: Hachette UK
ISBN: 1541674979
Category : Language Arts & Disciplines
Languages : en
Pages : 268
Book Description
Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.
Speaking Games
Author: Jason Anderson
Publisher: Delta Publishing Company(IL)
ISBN: 9781905085989
Category : English language
Languages : en
Pages : 0
Book Description
From the author of Role Plays for Today and Teamwork, Speaking Games is a new photocopiable resource book of 50 speaking games for teachers of English to use in class with both adult and teenage learners at levels B1-C1. It provides teachers with original, effective and enjoyable activities that focus on developing the learners' ability to use language confidently in real-world situations. It includes a wide variety of activities which get learners speaking on topics of interest while injecting energy, fun and motivation into a class. Each game: is easy to print, use and recycle; is presented in a double-page spread of instructions and resources; includes a 'Rules of the Game' handout, to be used as an authentic reading opportunity Speaking Games is divided into four sections: Board Games - photocopiable boards for games such as Snakes and Ladders or Scrabble; Card Games - photocopiable cards that are cut up and used either as questions or prompts; Secrets and Lies - activities that involve either guessing secret information or guessing whether a speaker is being honest or not; and, Quizzes, Puzzles and Challenges - including well-known quiz show formats, such as Who Wants to Be a Millionaire, problem solving puzzles, brainteasers and activities that challenge learners to use language accurately while speaking fluently.
Publisher: Delta Publishing Company(IL)
ISBN: 9781905085989
Category : English language
Languages : en
Pages : 0
Book Description
From the author of Role Plays for Today and Teamwork, Speaking Games is a new photocopiable resource book of 50 speaking games for teachers of English to use in class with both adult and teenage learners at levels B1-C1. It provides teachers with original, effective and enjoyable activities that focus on developing the learners' ability to use language confidently in real-world situations. It includes a wide variety of activities which get learners speaking on topics of interest while injecting energy, fun and motivation into a class. Each game: is easy to print, use and recycle; is presented in a double-page spread of instructions and resources; includes a 'Rules of the Game' handout, to be used as an authentic reading opportunity Speaking Games is divided into four sections: Board Games - photocopiable boards for games such as Snakes and Ladders or Scrabble; Card Games - photocopiable cards that are cut up and used either as questions or prompts; Secrets and Lies - activities that involve either guessing secret information or guessing whether a speaker is being honest or not; and, Quizzes, Puzzles and Challenges - including well-known quiz show formats, such as Who Wants to Be a Millionaire, problem solving puzzles, brainteasers and activities that challenge learners to use language accurately while speaking fluently.